Anyone else feel that Urgot's E range is just short of the sweet spot?

Oakleaf Ranger··2 votes·205 views

I feels like the range is just half at teemo too short (or teemo) to be decent.

2 Comments

Sujiren1 votes

I feel like whats truely holding Urgot back is his cooldowns. He is supposed to be this 40% cdr ad caster but his cooldowns are really long, even with that, and actually have bad ratio scalings except for his passive. Then you come to realise thar you have to rely on your auto attacks during your cooldowns, but they made sure to give him one of the crapiest attack speeds in the game, and also made sure that w does not crit. He is basically in a spot where he has high base damage, but is not allowed to scale, because his cooldowns are long, spell scalings low, attack speed is low, and he is not allowed to crit with w.

Oakleaf Ranger1 votes

I agree with part of that. He feels like ass when is everything is on cool down even though he builds AD. but maybe that should be part of his trade off. He would be pretty broken if he could crit with his W though so I'm okay with that. His cool downs and ratio's could use a buff though. He should feel weak when everything is on cool down but that window does seem pretty large currently.

More from Gameplay

More by Oakleaf Ranger