That Redemption "nerf" on the PBE...about that...
How does it accomplish anything? Now, it accomplishes a little bit:
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It's not as strong outright, per target. Lower leveled targets get less benefit now.
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It gives 100 less HP and gains almost double the mana regen.
However:
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It scales into the exact same value later, so it's still just as mandatory later in the game.
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Its use is still globally effective (in relation to the cast, not the Rift, for the smart ones that are about to say "IT'S SEMI-GLOBAL!"), so it doesn't discourage anyone from building it for that late-game effectiveness.
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As a side note, this is Riot admitting that when they put regen on items, it's used as a gold sink stat in most instances. Seriously, who needs 125% mana regen on one support item? Who AT ALL needs HP regen AT ALL?
In all, this change will accomplish nothing, itemization is still going to revolve entirely around this item's combo in the support role, and all we did was remove 100 bulk in HP and put in mana regen, which we now know regen stats are intentionally used to put support itemization in the dirt half the time. Yipee...
another inherently broken item
and
. Just because you only play champs with low bases doesn't mean the rest of us feel the same way.

