Role bonuses: Should they exist?

DragonShea··1 votes·173 views

I was just thinking about how people have been bitching about tenacity and CC being in the game is breaking it. SInce it was an issue for melees, I was wondering if they should have baseline tenacity, but if they got that then shouldn't other classes not get some kind of bonus as well. That way each class feel more like X subclass while also giving them abilities or stats needed for them to function and gain more benefits for items that are meant for them.

Here is a list of the bonuses I think that each champion should have as baseline:

Fighters:

  • Juggernaut's: Unstoppable: gain 10%+ 3% per level of Tenacity, 10% total HP and 10% more AD.

  • Divers: Into the fray: Gain 15% more Bonus AD from Items and 8% Bonus HP.

Tanks:

  • Vanguard: Chaos Maker: Gain 8% total HP, 2% Armor and MR for each nearby enemy champion and increases the effects of their CC by 4% for each nearby enemy champion

  • Warden: Grand defender: Gain 10% total HP and grants themselves and all nearby allies 2/4/6% Crit reduction at Lv1/7/13 and 4% of their bonus armor and MR.

Slayers:

  • Assassins: Lethal blades: gain 10 Lethality, 10% total Lethality and 25% bonus AD.
  • Skirmisher: Battle dancer: Gain 10% more bonus AS and 18% more Bonus AD.

Marksman.

  • Rapid fire Bullseye: Increase AS by 20% and gain 5% at 7 and 10% crit at Lv 13.

Controllers:

  • Catchers: Lockdown: Increase CC duration by 4/8/12/16/20% at Lv 3/6/9/12/15 and refunds 10% of the cost of any hook ability if it hits a target.

  • Enchanters: Graceful: increase the amount of healing and shielding power from items by 20%

Mages:

  • Burst Mage: Feedback Overload: Dealing damage 3 times in a with your spells row casts overload on the last target hit dealing 2/3/4+ 40/60/80% AP damage to them and 40% damage to all nearby champions. 20/15/10 Seconds CD (Basically a more single target focused version of TLD, not very original I know)

  • Battle Mage: Mage Armor: Increase bonus HP by 10% and damage done up to 5/7.5/10% when in combat for 5 seconds or longer.

  • Artillery: Projectile Momentum: Increases the damage of every ability by up to 35% at max range or 3500 units for global ults.

As you can see, these class passives are just for the the common classes as specialists are harder to pinpoint and requires an entire thread just to write up on. Anyways Hope you enjoy

3 Comments

DariusDemiurge1 votes

No.

CannonLordFreed1 votes

What about champs that don't strictly fit into one role?

Cocho1 votes

I voted yes just because it already exists in masteries and runess.

There are masteries/runes that increase health, tenacity, give you pen, you literally just explained thunderlords lol, increased damage over a longer fight, % health increase, mr/armor depending on nearby team, attack speed.

Its like you just read what was already existed and combined some.

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