Devourer is a good concept; it just needs to be harder to get it Sated
People are always going on about how Sated Devourer is OP, but don't try out the intended counterplay: Delay your enemy from reaching it for as long as possible.
The whole idea behind Sated Devourer is that it takes time to reach, which can receive notable delays if your enemy is poaching your jungle or if your team is behind and you can't get kills/assists. BUT, in terms of live balance, it's rather hard to actually delay a Sated Devourer because Scuttle Crab and Dragon steals can give a huge number of stacks. That, and Champions with fast jungle clears can easily stack it up quickly just by clearing jungle camps.
IMO, Sated Devourer should either require more stacks to complete, or should receive fewer bonus stacks from Scuttle Crabs and Epic monsters. Probably the latter is more preferable, as it would make counterjungling better against a Devourer user. The counterplay's already there for SD; it just needs to be magnified a bit.