Devourer is a good concept; it just needs to be harder to get it Sated

darkdill··2 votes·396 views

People are always going on about how Sated Devourer is OP, but don't try out the intended counterplay: Delay your enemy from reaching it for as long as possible.

The whole idea behind Sated Devourer is that it takes time to reach, which can receive notable delays if your enemy is poaching your jungle or if your team is behind and you can't get kills/assists. BUT, in terms of live balance, it's rather hard to actually delay a Sated Devourer because Scuttle Crab and Dragon steals can give a huge number of stacks. That, and Champions with fast jungle clears can easily stack it up quickly just by clearing jungle camps.

IMO, Sated Devourer should either require more stacks to complete, or should receive fewer bonus stacks from Scuttle Crabs and Epic monsters. Probably the latter is more preferable, as it would make counterjungling better against a Devourer user. The counterplay's already there for SD; it just needs to be magnified a bit.

3 Comments

Strat1 votes

I just think the whole idea of sated devourer is silly, as it encourages people to farm and put no pressure on the map until it's sated. It's decent on good players who realise you don't need to farm rush sated (i.e. not you and me, people in high Diamond or Challenger) but it discourages good gameplay on bad players.

Just get rid of the sated double proc, slightly improve the magic damage per stack, and raise the limit to 40. Done.

bad manner kid1 votes

I think it favors too many specific champions over a playstyle. They should balance it better.

More from Gameplay

More by darkdill