Solo Mordekaiser is the weakest in the game; Duo lane Mordekaiser strongest. Here's how to fix that.

toonpang·8/26/2015, 12:04:43 PM·5 votes·1,112 views

The answer is strategic nerfs to his duo lane abilities, and strategic buffs to things that let him get kills on his own.

  • Bring his base MS back up a bit, from 325 to 335. This is important to top/mid Morde, because right now he walks like a pile of steel with diabetes.

  • Increase Morde's autoattack animation time. This will make his mace feel "heavier"; it will also give melee champs more time to react to his third Q hit.

  • W's XP passive needs to be removed. It rewards playing safe, and clutters his power budget. It needs to go. **In return, let Morde cast W on himself, **even when an ally is not around; but make it so he has to cast it on an allied champion to access the healing component. This will keep his incentive to lane with a partner.

  • R's damage and ghost damage was nerfed with the rework. Adding the Dragon Ghost passive made him super strong, though. Simply nerfing his dragon will leave both abilities feeling weak; but what if we merge the passive into the active? [And revert the range nerf].

Active: Mordekaiser curses target enemy or the Dragon, and steals (x%) of its health per second over 11 seconds in magic damage. If the target is killed by him or his team in this time, Mordekaiser steals 25% of its total HP and 30% of its total AP, and gains it as a controllable ghost. The ghost has [stats] plus [bonus stats from its items]. 850 range.

Doing this will make Morde have to CHOOSE between ulting a champion or a dragon, rather than being able to kill dragon and then ult a player. Thus, we don't have to nerf both abilities because he can only do one at a time. Making it a DoT means he gets to ult drag without having a free Smite.

6 Comments

Bijorn8/26/2015, 2:22:14 PM1 votes

These are fairly bad in my opinion.

  • MS: Yes this would be great for an immobile, CC-less champ - BUFF
  • Why nerf his AS even more? I understand the actual AS numbers wouldnt be touched, but increasing the animation would make it "feel" like AS was nerfed even more than it already has been. It is every easy to avoid his 3rd Q as it is pretty damn obvious he used his Q via souond, animation, and buff bar. With a three second window between each empowered AA, it is NOT hard to avoid. - NERF
  • What? Playing safe? Mord HAS to be in_** melee range of the minions/his enemies as well as his support being on top of him_ to get ANYTHING out of his W besides a simple MS. This would destroy his W even further. As for the XP passive on it. What? Mord HAS to last hit to gain that XP. He HAS to go in for CS. It sounds like you think it is just straight up "free XP" when he actually has to do something for it. - _NERF**_
  • As for his R, we have been saying we are not the biggest fan of one ghost replacing the other thing. But when Mord does get a ghost champ he gets far fewer stats than he used to. Range and stats both got nerfed. - NERF

Overall your suggestions are nerfs to Mord and I do not see them helping solokaiser at all (except for the self cast W, but in MANY threads about this it has been suggested that the heal and damage are at a greatly reduced number so it still makes him feel like he should be in a duo lane).

I agree that there needs to be fine tuning for duo lane Mord as he is severely feast or famine right now. But these are not the way to go.

BeatzBoyFTW8/31/2015, 2:53:12 PM1 votes