By reading many of post from here, redit and other, i get the point that its "Eperimental" like its just a test to collect some data over different possible change.
Fine, i can get that this change could be overall fine for ACTUAL ADC that are mostly base on AD ratio, but thats would keep killing ADC that could use AS and on-hit effect.
I could get the point too, that removing the actif effect burst, for champion that could abuse it like assassins at the end who use it more than ADC.
SO here is my point with all this, this item NEEDS to go more deep in his own identity and champion for who is realy made for.
Make it an evolving scaling item (in someway like Thornmail), look Uping Lifesteal to 15% seems an overall good thing enve the AD a little
Then you could make change the AS and the actif this way :
- Active : Steal ~5% Max health of the target (+??% based on AS bonus)
- AS +25% (+??% based on AS bonus)
This would be awesome, and prety balanced as it evolve and not give full stat when builds, AND Assassin could less abuse on the item as they mostly not build AS, and if they do that mean they would realy need the item so i assume its fine.
I'm prety sure my english is trash, sorry ^^ and thanks if you could read it all, i realy think its somehow a good option and hope for some feedback.
Ild