Systematic AP nerfs. Some context @Meddler.
Now before i start this post. Yes i am fully aware that Crystal Scepter could not exist on it's current state.
Now onto the "rant". AP has been slowly drained from mages over the patches. First was the general reduction of NLR items from 120 to 100. Then we had the removal of DFG, Then the remake of D.Cap's item path into 3 components and then the additional combine cost increase. Then Hourglass was removed from the NLR item line so we get even less AP. And then to add insult to injury, ROA, which is a stacking item lost 20 AP and 400 mana. Now here's the kicker: a stacking item should give more stats than an instant item becuase you are making an investment for the latter game stages. That is not the case since ROA is about as good as a Morello with some health past 10 minutes. Hardly anyone builds Tear these days. Luden's was introduced, then nerfed to ground and almost no one builds it, even the people who benefi from it, like poke mages. Yes new Abyssal is good, but only for short-to-mid range mages. New Morello is nice though i'll give that.
And now Blue Buff no longer gives 15% AP. So now mages will struggle in the mid game since they have little to no access to any high damage mid-game spike. Where is the proposed second Lost Chapter item? Or the buffs to D.Cap? Or maybe introduce a new NLR item? Buff the Catalyst tree, which seems to just be growing dust on the sides? Anything?
EDIT: Yes i am also aware of the extra health and CDR changes, although in reality ROA lost 100 health since it's first changes and Rylais is now also losing 100 health. And CDR while much more abundant, is actually somewhat awkward to build into due to miss-matching amounts in items.
EDIT 2: BUMP