Why does Black Clever have 20% cooldown?
"Because it needs to be better than the base stats of the items that build it!"
Look:
Athene's Unholy Grail: you are so imbued with a spirit of magical regeneration, that even your spells regenerate faster. 20% cooldown.
Morellonomicon: A tome for magic users, detailing magical regeneration. 20% cooldown.
Nasor's Tooth: A sword, overflowing with magical power. The wielder attacks faster, gains magical power, deal magic damage on hit, and can use skills 20% faster
Frozen Heart: Offering a great mana reserve, and slowing enemy attacks around you. Everything seems slower to the enemy, so you, at the heart of the frozen heart, are able to use skills 20% faster.
Zeke's Herald [which no one buys, so it shouldn't really be on the list]. Your aura inspires everyone to heal and attack better, and you too are inspired to heal and attack better, with 20% cooldown.
Black Clever: A great big axe, working out to use it increases your health, and strength, and you can smash a percentage of enemy armor when you deal physical damage. And you can use skills 20% faster
One of these things is not like the others. . Maybe 2 of them actually with Zekes, but that item just sucks.
I'm just saying: Black Clever would fit in well with 10% cooldown. Items that have 20% cooldown have some lore about them to justify providing 1/2 of the maximum cooldown reduction in one item.
They all basically count on their skills to deal the majority of the damage despite being melee based champions. No reason to remove 20% cooldown