Stop forcing health on all tanks
E.g. Gnar.
This champ gains a nice boost in base health when he rages, but for the mechanic to work properly he has to be mid skirmish, taking damage most likely.
stacking health does nothing for his base hp boost, but having armor and mr makes that boost much more effective, but most of the tank items int he game are hp or mana based, and the ones that don't are not that good(thornmail gutted) or have offensive components as part of the gold efficiency(maw/scimitar)
blah blah blah insert more words here, just plz stop shoving health down our throats rito.