poachers knife possible solution

Nebuul·5/4/2015, 7:33:45 PM·1 votes·285 views

The poaching item is really weak right now. The theory, so far as I can tell, is that you can steal a jungle creep before rushing back to your own jungle with the movement boost before being able to smite your own jungle creep with the reduced cooldown. However, the item has some real issues:

  1. If you run into the enemy jungler, all things being equal, you are in trouble because your smite is useless in a duel
  2. You are already in unsafe territory, being in the enemy jungle, so they can probably get reinforcements to you quickly if you are discovered
  3. You do not get any sustain, nor do you get any offensive ganking help such as from the offensive smites.
  4. If you are running between the enemy and your jungle, you likely lose more gold than the 20 bonus just from travel time, but you really cannot camp in their jungle for fear of aforementioned points.

I recommend the following change: Scavenging smite: If you kill a large monster with smite in the enemy jungle, you get buffed with "Poaching" for 30 seconds or until you return to your side of the map. You also gain the current 20 gold, cooldown bonus, and movement boosts.

Poaching - your vision radius increases by 10%. You can also see enemy champions within your vision radius over walls and in bushes. Poaching will not reveal stealthed units.

This buff would allow you to hang around with much more safety in the enemy jungle, but the buff would be dispelled instantly if you left. It also provides no combat stats, so if you got caught, you would still be vulnerable to your opponent. Finally, it has counterplay in the form of intelligent warding by the enemy team.

What do you think?

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