Small ideas to Buff towers in league
So we all know by now, and for a big part agree that Towers and their fragility is one of the reasons why this game became unhealthily fast paced and Overall why it is madly favoring Snowbally lanematchups. Having said that I Tried to think of some ideas to buff Towers in favor of pushing the game balance back a bit into where it would do the game better. Honestly, those changes won't fix the game but it would be a decent start. I won't lie, some of the ideas were inspired by other Posts who had very good reasonings behind them and i took it to myself to summ up all the points that would do Towers a healthy favor.
those being:
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Extend the reduced damage duration earlygame That pretty much is self explanatory. Riot's very first step to making the game faster paced was to reduce the damage reductions Tower suffer earlygame to 5 minutes and removed it for botlane entirely. It was basically the first spark in the angry flame we deal with today, and just as it started the imbalance it would also be helpful in reverting it.
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Buff the damage they deal One reason why Towers fall fast is when the tank can simply stand on the front and soak all the puny hits it gives while the other 4 members take it down like it is nothing. One way to solve this issue would be to increase the base damage turrets deal, or massively increase the damage multiplier for consecutive shots on the same target.
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turn the damage into true damage Same reasoning as Buffing the damage Overall. To make guerrilla pushing less effective
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give them stronger resistance stats Would be the opposite of the before mentioned ideas. While some people might agree that making tower's offensive powers would seal the deal, there is also the idea of increasing how much they can swallow before they fall. Simple ideas would be to increase the stats Towers have, like giving them 130 or 140 armor, maybe even 150, and the same amount of Magic resistances and buff their health pool decently aswell.
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Make them Auto target the highest source of damage. That is Kind of an more extreme measure incase it is needed. it would be for the Towers to automatically target what deals the most damage per second, making tanks essentially ineffective to storm in first, it would also promote massively more passive pushing since you could not aggressively attack them but will Need to let minions do the work for a longer period of time and have champions instead focus on stronger pushing, more roaming or a more passive playstyle Overall. Maybe even make proxy farming worth on champions that aren't singed.
What my Objective with this post is is to just deliver some Ideas That would solve one big deal in League of legends, which is how much victory favors whichever's Lane gets Tower down first.
What do you think?