Small ideas to Buff towers in league

Eternal Torment··1 votes·239 views

So we all know by now, and for a big part agree that Towers and their fragility is one of the reasons why this game became unhealthily fast paced and Overall why it is madly favoring Snowbally lanematchups. Having said that I Tried to think of some ideas to buff Towers in favor of pushing the game balance back a bit into where it would do the game better. Honestly, those changes won't fix the game but it would be a decent start. I won't lie, some of the ideas were inspired by other Posts who had very good reasonings behind them and i took it to myself to summ up all the points that would do Towers a healthy favor.

those being:

  • Extend the reduced damage duration earlygame That pretty much is self explanatory. Riot's very first step to making the game faster paced was to reduce the damage reductions Tower suffer earlygame to 5 minutes and removed it for botlane entirely. It was basically the first spark in the angry flame we deal with today, and just as it started the imbalance it would also be helpful in reverting it.

  • Buff the damage they deal One reason why Towers fall fast is when the tank can simply stand on the front and soak all the puny hits it gives while the other 4 members take it down like it is nothing. One way to solve this issue would be to increase the base damage turrets deal, or massively increase the damage multiplier for consecutive shots on the same target.

  • turn the damage into true damage Same reasoning as Buffing the damage Overall. To make guerrilla pushing less effective

  • give them stronger resistance stats Would be the opposite of the before mentioned ideas. While some people might agree that making tower's offensive powers would seal the deal, there is also the idea of increasing how much they can swallow before they fall. Simple ideas would be to increase the stats Towers have, like giving them 130 or 140 armor, maybe even 150, and the same amount of Magic resistances and buff their health pool decently aswell.

  • Make them Auto target the highest source of damage. That is Kind of an more extreme measure incase it is needed. it would be for the Towers to automatically target what deals the most damage per second, making tanks essentially ineffective to storm in first, it would also promote massively more passive pushing since you could not aggressively attack them but will Need to let minions do the work for a longer period of time and have champions instead focus on stronger pushing, more roaming or a more passive playstyle Overall. Maybe even make proxy farming worth on champions that aren't singed.

What my Objective with this post is is to just deliver some Ideas That would solve one big deal in League of legends, which is how much victory favors whichever's Lane gets Tower down first.

What do you think?

6 Comments

MLDzXnRRR2 votes

Towers were intentionally nerfed after season 4 and the braindead meta that was hiding behind towers until Tristana (prerework) scale.

Eternal Torment1 votes

Ya, Towers had many changes in the last few years but the ones riot made for this Season sparked the probably most unhealthy of changes. Everything we deal with today, out of control lethality, 4 man bot perma gangbanging etc came with Towers being so fragile. sure, some issues are unrelated to it all but the biggest Problem league suffers currently is how fast paced it is. league was meant to be a game where it per usual ende between 30 and 45 minutes, not between 15 and 25 minutes. Towers shouldnt suffer more nerfs, it influences the game very negatively from what can be seen by a majority of peoples experiences

MLDzXnRRR1 votes

Competetive Lol is known for being a farmfest (especially the EU scene). Making the games 20-25 minutes with 2 or 3 real fights is more interesting than farming for 50 minutes and then 1 baron battle, then gg. There is a reason why they wanted the games to be way faster. If people don't feed, the games would be longer.

Eternal Torment1 votes

the only issue with making the game faster was that it completely wrecked the balance. lethality wouldn't be such an issue if games would not end so fast, since it would get more chances to fall off for late. It favors Snowbally champions a lot harder, which only made the already problematic draven and caitlyn even more of an Drama worthy issue, to which riot at least took measures against for those specific 2. Competitive Scene alone shouldn't decide the entire game's fate. Sure, some changes for the lcs are tolerable, but i place an specially big voice on SOME. what riot did this Season was break the entire concept of LoL altogether just to get a more entertaining fame Scene, leaving anything that isnt the worlds in utter disaster. Sure, the game still works in itself, but it has become so Snowbally and one sided. Riot hat to invent an ff15 because the games ended so fast that ff20 almost never came to effect. and that says something very bad if you ask me. sure, i wont deny i might be wrong in one point or two, but from where i stant riot shouldnt turn league into something that it was never meant to be.

MLDzXnRRR1 votes

Look, they had to make the game slower or introduce early surrender option. You know their decision... There are such threads every week, do you think that they care? Atm, they don't have competition - DOTA and HOTS require way better machines to run and the first one is outdated in terms of gameplay (permastun and point click abilities compared to skillshot and dodging based gameplay), the other one is probably too simplified and cartoony (and even more casual than Lol)

Eternal Torment1 votes

I dont completely disagree yeah. ff20 would probably not exist if they didnt intend the games go to on slower, but thats exactly the point i lead to. games started to become faster after all so they introduced ff15. as i said, i dont think of myself as absolute, i very well welcome the thought of being wrong somewhere, but as i said, from where i stand riot should have tried to fix the games durations earlier instead of introducing more means to promoting it, such as ff15

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