Removal of minion block would elevate the level of gameplay in this game
I was looking at this clip of a double kill I got because in the moment I thought it was so good. Upon reviewing the video it seems kinda sloppy.
Here it is: https://puu.sh/B0Z4g/a111250ab4.webm
Like why actually did Xayah step on my chomper? There was no actual reason she should have. 100% straight up, it's because of minion block and pathfinding.
There have also been times I've been on the other end of this, and sometimes it can cost the entire game. Like laning against a Draven and you die to him because of minion block because he's able to punish minor positioning errors so hard. And he just snowballs so hard off early kills too. It can literally cost you the game if your other lanes don't snowball. Even in this clip I was currently behind at that moment and this double kill gave me a fighting chance in the game. It didn't completely turn around the disadvantage I was in but I honestly don't think I would have won that game if Xayah had not died there. Like overall it was that little inch of a comeback I needed to eventually become relevant soon enough to help my team make a full comeback later in the game. Any less gold and it wouldn't have happened.
Sometimes when this happens to me, I think, ok, it was my mistake for not considering minion block when I was moving around in the lane. But this clip got me thinking, now that I've reviewed a replay of myself actually getting a kill because of minion block and pathfinding, I do not think it's something that you should expect players to play around. It just happens and they punish the positioning. It's not a skill differentiating thing, it's just random garbage. And I don't think generally players notice when the kill is due to this unless their opponent got obviously boxed in and couldn't move. I didn't really notice until I looked at the clip.
In conclusion I think minion block mostly serves to disrupt the micro decisions players make without adding any skill differentiation, so it actually adds an effectively random variable to execution and diminishes skill differentiation.