This is getting fucking absurd.

DragonShea··2 votes·1,475 views

More and more Am I seeing that their is a surge in damage buffs to damages, and now riot has begun to remove HP from some champs like Galio and Taliyah. What in the seven fucks. Its a fucking disgrace. at this point you might as well call this game, league of damage or snowballing because damage is the only thing that matters, no tankiness, no objectives that don't offer damage. it's all about the stompfeasta and it sucks.

17 Comments

The Bad Touch3 votes

Because the Call of Duty generation gets bored if a fight takes longer than 5 seconds.

Ellodere mid2 votes

Why make this thread, when you can focus on improving yourself and actually get anywhere? This isn't constructive, nor is it gonna change anything in the game. This looks like tilt to me and nothing else.

DragonShea2 votes

[{quoted}](name=Ellodere mid,realm=NA,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=0001,timestamp=2018-04-12T09:55:04.244+0000)

Why make this thread, when you can focus on improving yourself and actually get anywhere? This isn't constructive, nor is it gonna change anything in the game. This looks like tilt to me and nothing else.

Actually, I am saying this to highlight that damage is going overboard and it's not health for the game. But, each to their own.

Ellodere mid2 votes

{quoted}

Actually, I am saying this to highlight that damage is going overboard and it's not health for the game. But, each to their own.

So what? It's not gonna do anything. Focus on improving instead and being pro-active rather than focusing on external factors out of your control.

DragonShea2 votes

[{quoted}](name=Ellodere mid,realm=NA,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=000100000000,timestamp=2018-04-12T10:01:30.581+0000)

So what? It's not gonna do anything. Focus on improving instead and being pro-active rather than focusing on external factors out of your control.

I can already tell that you are just gonna say and start a fight, so I have nothing to say to you because you are being unreasonable, and worse, using something that is reasonable for an unreasonable purpose, it's silly and make you look like a self-righteous ass.

Ellodere mid2 votes

{quoted}

I can already tell that you are just gonna say and start a fight, so I have nothing to say to you because you are being unreasonable, and worse, using something that is reasonable for an unreasonable purpose, it's silly and make you look like a self-righteous ass.

The purpose is to hopefully talk you out of this mentality that you have about the game, and make you spend your time on better things? Like actually improving at the game and having agency?

Dragfin1 votes

[{quoted}](name=Ellodere mid,realm=NA,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=000100000000,timestamp=2018-04-12T10:01:30.581+0000)

So what? It's not gonna do anything. Focus on improving instead and being pro-active rather than focusing on external factors out of your control.

If more players took this approach we would have much better players. I agree with you 100% that people need to do this but so many don't know or don't want to adapt to change.

Ellodere mid1 votes

{quoted}

If more players took this approach we would have much better players. I agree with you 100% that people need to do this but so many don't know or don't want to adapt to change.

Yeah. That's the problem here, we are too quick to point towards other things than ourselves, and we don't take it upon ourselves to gain control over ourselves and our games NEARLY enough as we should.

tobequitefrank1 votes

[{quoted}](name=Ellodere mid,realm=NA,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=0001,timestamp=2018-04-12T09:55:04.244+0000)

Why make this thread, when you can focus on improving yourself and actually get anywhere? This isn't constructive, nor is it gonna change anything in the game. This looks like tilt to me and nothing else.

lol exactly

Ahristocats2 votes

damage is the only thing that matters

which is why in competitive you see 2 or 3 tanks per team

lul

Ratpie1 votes

[{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=0003,timestamp=2018-04-12T10:12:01.153+0000)

damage is the only thing that matters

which is why in competitive you see 2 or 3 tanks per team

lul

Except several tanks right now can smash in the teeth of a lot of champs without any offensive items.

Ahristocats2 votes

doesn't matter, they can't bring an adc lvl of damage

but their tankiness is still absurd which is why they're being played

DragonShea1 votes

[{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=000300000000,timestamp=2018-04-12T13:30:08.222+0000)

doesn't matter, they can't bring an adc lvl of damage

but their tankiness is still absurd which is why they're being played

And that means that they are have a higher chance to out damaging ADC's because they are better at outlasting their opponent.

Thee Pie Man2 votes

I think Riot is trying to make items see more worth the purchases versus how other games play off items as just additions that fill a role. The balances around champions, the damage ups and the less health make decisions more crucial and makes the mentality to just go in every chance you get less appealing. You should be thinking about your engages, actively looking at the map and weighing potential risks. This along with what I mentioned earlier allows you to evolve and gain experience at a faster pace without actually changing the game length with more things being lengthened to the long game, with power spikes being slowly removed from my viewpoint.

I don't know if this is a good or bad thing. I've played this game since Season one on and off, so I feel like my opinion has a little weight behind it when I say we should wait and see where this leads us. People are talking about the snowball mentality that's going on- and how it seemingly is to increase the dramatic factors in games LCS and what not, but I do not think that is the case at all. I believe the game is just trying to stabilize and we should give it a bit more time to do so before we start hunting Riot and their balance team for changes that may be necessary to make the game more fun again.

DragonShea1 votes

[{quoted}](name=Thee Pie Man,realm=NA,application-id=3ErqAdtq,discussion-id=cdV3iQgR,comment-id=0004,timestamp=2018-04-12T10:35:38.205+0000)

I think Riot is trying to make items see more worth the purchases versus how other games play off items as just additions that fill a role. The balances around champions, the damage ups and the less health make decisions more crucial and makes the mentality to just go in every chance you get less appealing. You should be thinking about your engages, actively looking at the map and weighing potential risks. This along with what I mentioned earlier allows you to evolve and gain experience at a faster pace without actually changing the game length with more things being lengthened to the long game, with power spikes being slowly removed from my viewpoint.

I don't know if this is a good or bad thing. I've played this game since Season one on and off, so I feel like my opinion has a little weight behind it when I say we should wait and see where this leads us. People are talking about the snowball mentality that's going on- and how it seemingly is to increase the dramatic factors in games LCS and what not, but I do not think that is the case at all. I believe the game is just trying to stabilize and we should give it a bit more time to do so before we start hunting Riot and their balance team for changes that may be necessary to make the game more fun again.

Finally a constructive post! I see what you mean by that because you have to play smart and not start brawling every chance you get, gearing the game toward a more punishing gamestyle that is gonna make it harder to braindead play the game is does seem likely, Hell it even it's even a good argument for the rise in game. Don't get me wrong, I still want damage to be lowered but I still respect a good counter argument when I see one.

However I do think that certain factors need to be adjusted in order the game to be tuned so they are longer if damage is lowered towers and long term impacts should be considered in order for that to happen, also having a standard for the amount of deaths should happen in order for the game to revolve around a high damage meta so you at least can see when "the water is gonna burst through the glass ceiling."

SøulWolf1 votes

snowballing and trolls :). question is. would you pay to play this game?

saltran1 votes

It's free to play

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