Did not I already said that... ?/DEV: POSITION RANKS IN ACTION

Neosphoros·1/18/2019, 12:30:12 AM·1 votes·1,239 views

Few weeks ago I have proved to you, that system like we have now - can not work properly regarding to choosing the universal rank for every player position:

https://boards.na.leagueoflegends.com/pl/c/gameplay-balance/9RjGzFKk-corelation-betwean-champion-level-and-division-and-proof-that-mmrelo-cant-work-properly-with-lol

"Let we try to imagine a one-lane-player (player playing only on one lane) that is located in... ex platinum division. Let say that system already have set his MMR on some high level (relevant with this division). So now lets think - what happened if this player in ranked game will decide to play on different lane than his main lane (lane that he have never played before - that he do not know how to play at all) - let's skip the sense of something like that but let we note - that it is possible. System will simply put this player without any problems to selected by MMR (in theory) - team. Question we can ask is simply - "why? is that mean that MMR will be the same for main-lane and for lane that he never played on - before"... yes! System do not know how to distinguish with that problem after all, it is known that we have already achieved specific division... it is only one division, not few specified for every different lane. System can not deal with that problem - and becouse of that system "hurts" many players by wrong selection of opponents and allies."

...and here is what kind of information RIOT are sharing now with us:

https://nexus.leagueoflegends.com/en-pl/2019/01/dev-position-ranks-in-action/

"A big problem with Ranked is how off-position games can feel less winnable, fun, and fair, especially since you can’t always get your main position. Even if we removed Autofill—which would triple or quadruple queue times for everyone—you might sometimes want to play a different position for a change of pace, which often puts your team at a disadvantage. We believed we could address both of these and give you a better picture of how good you are by tracking and displaying your skill by position—basically, position ranks.

Position ranks required major updates to matchmaking, MMR, and Ranked, systems that require us to play thousands or even millions of games to reliably catch bugs. That’s not really possible to do without going to live, but at the same time we wanted the Ranked overhaul to be as smooth as possible. To deal with this, we built new tools to help us replay tons of historical games, allowing us to be more confident and—hopefully—reduce the number of bugs that make it into your games."

It does not mean that - absolutely every player were in specific division by mistake? NICEEEEE. goOd jOb riTo

This LOL is one big fake.

Do not you think that the RIOT should pay me for eliminationg/rapareing/pointing out a problems/bugs from his game?

4 Comments

Terozu1/18/2019, 3:24:52 AM4 votes

You know they revealed this months ago right?

Neosphoros1/18/2019, 1:02:13 AM1 votes

There is now a possibility that due to the lack of proper functionality in the game - good players, playing according to logical / correct assumptions - could be punished by the game... but weak players - due to a malfunctioning system - could be favored.

The question that arises is ... who will compensate us for the lost time and system that was broken?

The funniest thing though is that according to the information contained on https://nexus.leagueoflegends.com/en-pl/2019/01/dev-position-ranks-in-action/ even those who played properly will be degraded by RIOT to a lower league.

So, it will be look like this...

Many good plyers will be placed with "noobs"/low level players/new players in silver/bronze/iron and becouse of that they will have to start everything from 0. Worst thing is that - those players even by playing with weaker enemys/allys they will have only 50% chance to win becouse system will have to still compensate team MMR like 1=1

ONE BIG SHIT