If you're gonna nerf Irelia's ultimate, can we consider the following change as well?

darkdill··1 votes·441 views

Change the healing to the following (take numbers with salt):

  • VS Minions/Monsters: 8/12/16 (+0.05 AP) (+0.06 bonus AD) per target hit
  • VS Champions: 20/30/40 (+0.125 AP) (+0.15 bonus AD) per target hit

This is more-or-less the same amounts as live, but unaffected by armor. The issue Irelia runs into right now is the same as Renekton's old Q and Swain's old R problems: Resists just make the healing evaporate. Irelia's typically do not get armor penetration, so their healing from the ult remains bad.

Changing the heals to flat amounts based on targets hit would greatly improve both its consistency and make it actually usable in a team fight for things other than just Sheen proccing.

EDIT: The speed of these downvotes indicates a personal attack.

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