Switch knockback on graves passive to his Q to nerf jungle graves
So he takes dmg from the jungle creeps and he uses mana and has a cooldown for it, without completly gutting him by removing it straight from his passive.
So he takes dmg from the jungle creeps and he uses mana and has a cooldown for it, without completly gutting him by removing it straight from his passive.
His Q projectile goes through enemies, though, so how would it knock back monsters?
If you have the projectile stop and knock back monsters it hits, then you're knocking them out of the blast radius and Q becomes basically worthless in the jungle.
my thing is if they changed his autos to have no knock back his kit would feel clunky with the 2 shot reload autos.
Make graves' E give him knockback power for 3 auto attacks, Boom, problem solved.