@Riot Anything About Garen?

SkyblazeHydraX3··2 votes·409 views

Let's be perfectly honest here; post-juggernaut update, Garen is hardly any different. The intention behind Garen's changes in the juggernaut update were supposed to make it so Garen did more than run up at the target, drop everything on them, then walk out. My experience since then is that.... Garen still does exactly that. Garen still charges in, silences his opponent, spins like mad for huge damage, then executes. All while building huge amounts of tank.

Moreover, Garen is still a "pub stomper"; an absolutely infuriating threat in lower divisions yet virtually unseen in higher divisions and pro play. His gameplay is basic, but while it's undeniably fun to charge in and wreak havoc while the enemy team throws everything they've got at you, it's not particularly fun to fight.

This isn't a complaint thread, and I'm not looking to rage or b**** at any Rioter willing to comment in the thread. But given Garen's continued (and relatively uninteresting) gameplay patterns disparity between lower and higher league gameplay frequency, are there any plans for Garen along the pipeline? I'm not even looking for straight up nerfs; just asking if there are any changes that might make Garen a more interesting opponent on the Rift.

Heck, weren't you guys talking back during the Preseason about adding in the "Cripple" status effect, preventing the target from using leaps and blinks but otherwise still allowing them to cast spells? Have you guys tried replacing Garen's silence with that?

4 Comments

Critmaster Garen1 votes

he seems to be performing pretty well at higher rankings now.

better than before at the very least. and further down, honestly ho cares? there are about a dozen pupstompers and if you remove one, hell just be replaced by the next. because bronze and silvers are playing an entirely different game.

however, it would be cool if they at least partially removed the cap on his w passive. it would be kinda nice when he has 30 resistances, he would still get .25 resistance stacks off cannon minions and champion kills.

shouldnt amount to a lot by lategame. maybe 5 to 10 more armor/mr at 40 to 50 minutes.

SkyblazeHydraX31 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=cYKqW9Rj,comment-id=0000,timestamp=2016-02-23T08:47:15.516+0000)

he seems to be performing pretty well at higher rankings now.

better than before at the very least. and further down, honestly ho cares? there are about a dozen pupstompers and if you remove one, hell just be replaced by the next. because bronze and silvers are playing an entirely different game.

however, it would be cool if they at least partially removed the cap on his w passive. it would be kinda nice when he has 30 resistances, he would still get .25 resistance stacks off cannon minions and champion kills.

shouldnt amount to a lot by lategame. maybe 5 to 10 more armor/mr at 40 to 50 minutes.

That's personally an issue I have with some champions in League, which Riot kinda brought up in inverse in one redpost about Zed, where the higher the average skill level, the less weaknesses Zed has. I'm afraid I have to confess to being a dirty bronzie, so I actually do care about lower division gameplay. I realize all these pub stompers have weaknesses that make them ill-equipped for high-level play, but that doesn't necessarily mean that they should just be ignored.

But that's neither here nor there. My main thing is that the juggernaut update didn't accomplish what it wanted to with Garen; it didn't change up his gameplay patterns and make things more interesting. He still charges in and he still drops everything on the person he silences. It's simple, but it's not especially fun to face. Especially when you're the unfortunate sap that HAS to get into his range in order to fight. Because it feels like at that point you just... can't.

Critmaster Garen1 votes

{quoted} But that's neither here nor there. My main thing is that the juggernaut update didn't accomplish what it wanted to with Garen; it didn't change up his gameplay patterns and make things more interesting. He still charges in and he still drops everything on the person he silences. It's simple, but it's not especially fun to face. Especially when you're the unfortunate sap that HAS to get into his range in order to fight. Because it feels like at that point you just... can't.

the point of the update was to give him something more teamplay oriented.

if his team sets him up properly to get to the villain, he can be quite devastating. no, his general gameplay patterns havent changed. but the villain mechanic gives him and his team an objective to play around.

its similar to why fiora has a heal on her ult. their goal was to create an objective for her and her team in a fight. if her teammates set her up properly to allow her to trigger all 4 vitals on a target, the team gets a large aoe heal that can win them the teamfight.

and as far as bronze goes. im playing this game for almost 6 years now. and there is always. ALWAYS some pupstomper that dominates the low divisions. if it isnt garen, darius etc. its just the next guy.

this isnt an issue of champion or game balance, but the players not understanding the game, or the champions or simply being new to it. when they have trouble understanding even a champion as straight forward as garen, what are you gonna do?

SkyblazeHydraX31 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=cYKqW9Rj,comment-id=000000000000,timestamp=2016-02-23T09:30:50.851+0000)

the point of the update was to give him something more teamplay oriented.

if his team sets him up properly to get to the villain, he can be quite devastating. no, his general gameplay patterns havent changed. but the villain mechanic gives him and his team an objective to play around.

its similar to why fiora has a heal on her ult. their goal was to create an objective for her and her team in a fight. if her teammates set her up properly to allow her to trigger all 4 vitals on a target, the team gets a large aoe heal that can win them the teamfight.

and as far as bronze goes. im playing this game for almost 6 years now. and there is always. ALWAYS some pupstomper that dominates the low divisions. if it isnt garen, darius etc. its just the next guy.

this isnt an issue of champion or game balance, but the players not understanding the game, or the champions or simply being new to it. when they have trouble understanding even a champion as straight forward as garen, what are you gonna do?

I'm not saying the Villain mechanic is bad or anything; it's actually pretty good. But part of the intent behind his gameplay update was to give him more to do than just charge up and drop everything on the desired opponent, yet that's still pretty much all he does. It's not especially fun fighting the rest of Garen's kit, partly because of the power behind its simplicity.

Just because pupstompers will keep coming through doesn't mean Riot shouldn't try to deal with them. Hell, I think this bears repeating: I'm not asking if Riot plans to nerf Garen or take power away from him. I'm asking if Riot plans to make Garen more interesting to fight against. I have my own issues and opinions on Garen and his gameplay, but I'm not looking to whine or complain and make this thread unappealing to Rioters. I just wanna get an answer from a redposter if Garen has anything in the pipline, and if he does/does not, why?

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