@Meddler I'd like to remind you about one thing you responded to, but never followed up on it.

Vistha Kai··22 votes·4,602 views
@Meddler @Repertoir Can we give Syndra a very tiny buff to the Scatter the Weak's range?

In the light of stuff being done to Syndra on PBE and recent Lux's Lucent Singularity change (which mechanically being similar, but practically very minor) I'd like to remind you of an issue you've seemingly forgot about.

With the courtesy of Wildnil here's a video of the issue. https://www.youtube.com/watch?v=AOG9kBTu1XU

Basically Q and E ranges match so perfectly that casting Dark Sphere while moving sideways(which is like 99% of Q casts in the lane) makes Scatter the Weak not knockback a sphere completely.


PS. Is it set in stone that current changes to Syndra won't be shipped next patch?

Best regards.

18 Comments

RiotMeddler8 votes

Regarding the Q+E combo I did a bit of digging into that the other day. E has a range of 700, with a bonus 100 for purposes of Dark Sphere collisions. Casting one immediately after the other should always knock the sphere back as a result, moving back slightly however (as per the above video) will cause the combo to fail.

Syndra changes won't be in 5.17, basically just due to lack of time, lot of stuff to work on in the patch. Looking at whether we can do some work on her in 5.18 instead, though that's not certain yet.

Only Aatrox1 votes

Sorry if this is unrelated but is there any chance you have any news on Aatrox? Morello suggested a soft rework 18 months ago but he hasn't really been mentioned since...

Captain Aishi1 votes

I had a recent game where my Q+E combo failed as I was moving towards the enemy I was casting it at though, so there is clearly a bug hidden in there somewhere

Vistha Kai1 votes

So there is no way you will increase this 800 slightly more?

I mean it screws up even when moving tangent to a Dark Sphere, because the range is so perfectly matching.

The Loveless1 votes

Same thing I said. Thank you, she doesn't need her E to be longer than Q. Lining up QE (or EQ if you're fast enough) is an acquired skill.

Wildnil1 votes

Hey Meddler. I'm the creator of the video in question. I do agree that the skill is currently working as intended (I said as much when I initially posted it, and repeated/added to those thoughts in another comment in this thread ).

I would like to touch on Syndra's current balance state. I feel that the buffs currently on PBE are going in the wrong direction, and will be bad for the health of the game. While I love Syndra, seeing her buffed then immediately nerfed again will be heartbreaking.

The short version: Syndra has always functioned as a jack of all trades, master of none (similar to Jarvan, Lee Sin, etc). She has more damage than utility mages, and more utility than damage mages, but is less effective than either at their respective specialties. If you want good utility, you grab someone like Orianna. If you want good damage, you pick Cassiopeia. If you want something inbetween, you pick Syndra.

Currently, she has arguably the single-worst laning phase in the game. Going by the buffs on PBE, it would appear that Riot is planning to buff her late-game damage to compensate, instead of fixing her early game directly. If we're going to buff her damage enough to justify such a terrible laning phase, this is going to invalidate champions like Cassiopeia and Karthus. Why pick any damage-focused mage when you can get the same damage numbers AND utility by picking Syndra?

I'm incredibly Syndra biased would have no issue with it, but I'm not completely blind. That would be bad for the game, and it would get her re-nerfed and we'd be back to where we are now.

The long version: Read this comment on reign of gaming and all its replies. There's really nothing more I can add to it. http://www.reignofgaming.net/news/32228-unofficial-pbe-patch-notes-for-8-20-2015?page=2#c30

A Miss Fortune3 votes

Syndra's entire kit shows no synergy in terms of range. At max rank with her passive in all of them.

Q - 800 W - 950 E - 700 but suppose to be 800 R - 750

Would be nice for Syndra's kit to overall have more synergy between the range.

Vistha Kai1 votes

Actually only R.

It seems that Dark Sphere has no innate hitbox and other abilities have to have range big enough to touch the center of a Sphere. That's why on paper the range seems all over the place.

Poske2 votes

?????????????

E is a bit shorter I dont understand your point

Vistha Kai7 votes

It is suppose to have a matching range. Even Meddler said that.

Fasmodey1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=cWKqq7Le,comment-id=00000000,timestamp=2015-08-24T17:35:29.945+0000)

It is suppose to have a matching range. Even Meddler said that.

increased E range would be OP. The only way is decreasing Q range and it would completely destroy her.

TurboWindex7 votes

Dude how on earth would a 10 pix increase be OP? Its how her Kit is supposed to work. We aren't saying let her throw deez balls into and then pushem around in the enemy spawn, just make the abilities chain like intended.

The Loveless2 votes

why the fuck did he drop a sphere and then move DOWNWARD a bit? He nearly touched the sphere, but his attempt at moving sideways only moved him away from the sphere.

Pay close attention.

Vistha Kai1 votes

Thank you, Sherlock. Except that is also a thing when moving entirely sideways too.

Ever heard about a tangent?

The Loveless1 votes

So you expect her even easier to hit E to have longer range than her Q? No, you stand still or move up+sideways if you want to use it. Her ult is already an easy nuke, she doesn't need to be dumbed down.

Edit: oh look, Meddler said the exact same fucking thing I said. Fuck this thread.

Vistha Kai1 votes

He didn't. Don't put words into people's mouth just because it fits your argument.

The Loveless1 votes

"moving back slightly however (as per the above video) will cause the combo to fail."

Her QE is fine. You do know this is an isometric game right? You may think you're moving perfectly sideways when you're not.

Wildnil1 votes

Hi there. I'm the one who recorded that video. The reason you're being downvoted by people probably isn't because you're wrong (you're not), but because you feel the need to immediately cuss and swear about it.

Yes, in the video, I'm forced to move slightly backwards. First off, I'm human and can get a true 90* angle. Doing so was also not the point of the video, either. The purpose was to show just how unforgiving the skill is. After playing with it some, this was the smallest distance I could move with it showing up clientside (at least on the computer/connection I had been on at the time of recording, YMMV).

My general feeling is that the skill is working as intended, but a QoL buff wouldn't be entirely out of place either. I would much rather see mana buffs.

The is based off gut feeling and memory, not concrete evidence so take it with a grain of salt: The skill used to be more forgiving, prior to the E nerfs. The change in size of orb hitbox also seems to have affected the launch hitbox as well - in otherwords the skill has effective range than it used to, since the E needs to hit the orb more directly.

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