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Illaoi... a juggernaut?

Tekno Gaming··2 votes·1,161 views

So, I understand the concept of the Juggernauts, a super tanky bruiser. My only issue with this concept is that I think that for the amount of tank they get mid-late game, they do too much damage. They have a strong laning phase when played decently, and then late game they are monsters of tanks, dealing so much damage. I'm specifically looking at Illaoi. While her E got nerfed really hard recently, she still does so much damage while being nigh impossible to kill at times, and picking up easy multikills in the process. I ask that the damage on the juggernauts (or at least Illaoi) get toned down, so that you don't have these tanks carry games. It also ruins diversity in the top lane, with the juggernauts dominating.

Sorry about complaining about a champion on the boards, but when I lose almost all games due to one champions ability to oppress almost every other type of champion, it starts to become irritating and feels unfair. Thank you all for understanding.

21 Comments

Nameless Voice7 votes

But that's what they do. They deal lots of damage and are really hard to kill - if you get near them. They are really easy to kite. Illaoi especially needs a zone set up to deal her damage - if you stay outside f that zone, there's not a lot that she can do.

MagicFlyingLlama1 votes

Except instakill you with her leap, slam and one auto, or just ult.

Maybe illanoying is a bad example of juggernaut weakness, since i have never observed her to have any, aside from hard CC at long range.

TTK Dreadnought2 votes

You walk away. Even though im usually the one playing illaoi, if im with my friends and an illaoi is against us. we litterally just walk away when she ults then re-engage. kinda funny. I also prefer picking veigar into her to just kill her quickly mid-ult

Nameless Voice1 votes

Slows wreck her, and the majority of champions in the game have one of those.

Having a champion like Karma on your team to keep her constantly slowed and/or rooted so that she can never reach anyone makes her pretty useless, as an example.

She has insane damage if she's close, can manage to grab your spirit, and then ult you - especially if there are already tentacles nearby. That gives her an insane burst of damage and healing, but it's confined to a fairly small area.

Though, to be fair, dealing with her as a squisher mêlée champion can be harder. Your best bet is to just avoid her as much as you can and either let your ranged allies deal with her, or wait until your entire team can pile onto her.

Critmaster Garen7 votes

http://na.leagueoflegends.com/en/page/gameplay-update-juggernauts

When you think brute force, these champions should come to mind: powerful, durable, immobile and melee. They’re League’s hulking titans who, come late game,** turn into super tanky carries who’ll pretty much destroy anyone foolish enough to get in their way.** The prototypical juggernaut is Nasus, the classic one dog late game wrecking machine. The archetypal raid boss can only do his thing when he’s in melee range, and his lack of gap closer means he often has to rely on allied speed boosts like Sivir’s On The Hunt or well-aimed crowd control like a Morgana binding to get close, but once he does, he unleashes the power of his trademark Siphoning Strike.

the problem is, that people still dont seem to understand juggernauts are supposed to be lategame carries.

they have one exploitable weakness, and that is that theyre kitable at every stage of the game. their high defense (usually through items) is their counterweight to this weakness.

they are the diametrically opposed concept to marksmen as carries. instead of kiting and trying to stay out of range while dealing damage, they want to get in your face. but just like marksmen need the aid of their allies to keep distance and help peel (or should.... even though we know this isnt true in a lot of cases), juggernauts need help of a tank or support to overcome enemy kiting and get close.

otherwise they deal damage like any carry. you should expect them to hit as hard as lategame marksmen and assassins.

especially illaoi is counterplayed by positioning, and isolating her from her tentacles.

CerealBoxOfDoom2 votes

what ppl don't seem to understand is that EVERYTHING deals too much damage this season. Its not that their damage is too much its just that you're not doing enough.

TTK Dreadnought2 votes

Illaoi's E wasn't a nerf. it was a QOL change. As an illaoi main. it felt more like a net buff because they spawn closer, faster, and swing more frequently.

Also. the most played juggernauts i see all have strong sustain. Just buy grievous wounds early (item 3123) or go into game with ignite. They are not hard to counter at all. A top laner with ignite when I'm Illaoi makes 2v1's and 1v1s much more dangerous as you lose 40% of your sustain and i often just play safer just knowing they have it and I almost always take it when facing Darius, Nasus or Illaoi (I usually play Teemo or Veigar in that case).

VivaLaKitten1 votes

Veigar doesn't really counter any of them top :/ and Teemo doesn't really counter Illaoi a professional Illaoi can easily demolish a pro teemo in lane

Void Nargacuga1 votes

Juggernauts have one huge exploitable weakness... Its there movement speed. No really. Kiting them and keeping a distance from them significantly shuts down their ability to deal fuck tons of damage. Also building items like item 3135 (for magic damage) or item 3033/item 3036 (for physical damage) lets you bypass a large portion of their defensive stats.

Just so you can see what there movement speeds are. Mordekaiser movement speed: 325 Illaoi movement speed: 340 Darius same as Illaoi. Garen same as Darius/Illaoi.

Malzahar floats faster then them! And he has a base movement speed of 350.

There are a few ranged top laners you can take to fuck them over. I just don't know them all, nor can I think of them right now, since I don't play top lane at all.

TTK Dreadnought1 votes

Usually these tend to be decent or good picks against juggernauts. Depends on matchup and skill level of course.

Teemo Brand Zyra Heimerdinger AurelionSol Cassiopeia Veigar Velkoz Vladimir Ziggs Zilean Vayne Taliyah SwainMalzahar Quinn

Void Nargacuga1 votes

Thank you for this list. Yeah personal player skill and the matchup should always be taken into account as well.

TTK Dreadnought1 votes

Yea. I dont usually have trouble against Teemo, Heim, Vlad, Swain or Quinn whenever i play as Illaoi. Another thing to note, is that KEYSTONES matter in those matchups.

A teemo with DFT bullies more effectively than a teemo with thunderlords IMO because its a damage creep that you can apply without actually having to commit into an engage.

Void Nargacuga1 votes

That actually makes a lot of sense. He would just have to poke you with his Blinding Dart to get the DFT to start ticking. Or does his Toxic Dart apply it as well? Uh DFT that is. I have him I just don't play him, like at all hence why I don't know how that works. I should probably start playing him so I can understand how he works and learn how to deal with him by watching what my opponents do. Then again I may end up enjoying the time I play him.

TTK Dreadnought1 votes

Toxic Dart applies DFT too because it deals on hit and DOT ability damage. All i do is AA minion, AA champ, AA minion and keep switching and of course do extra AAs on the champ if im waiting to last hit.

Void Nargacuga1 votes

That sounds brutal... Death by a thousand ticks. Sounds like it would be fun. Any recommendations on basic (or easy to pick up and adjust) builds for top lane Satan Teemo ?

TTK Dreadnought1 votes

item 3115 item 3009 item 3085 item 3151item 3116 item 3089 Is the one i usually build.

I also buy item 3124 on occasion

Depending on the matchup, i'll go item 3116 and item 3009 because the Toxic Dart procs the slow which means you can constantly slow and poke them during your kiting.

I do see item 3285 on him often but i dont usually build it.

I usually max Toxic Darts first against tanks and if i'm facing champs with some kind of "pull" like Darius "Apprehand", I'll toss an extra point into teemo's W for the bonus movement speed early.

Oh. and Tank Teemo is a thing sometimes.

Void Nargacuga1 votes

Alright thanks for the tips!

Akenero1 votes

Juggernauts are easily kited, that's their weakness.

Astôlfo1 votes

I suppose kiting doesn't exist. I suppose her complete lack of mobility and almost any real CC (without Iceborn/E slow) doesn't exist. I suppose CCing her doesn't exist. I suppose building anti-tank (Whisper/Executioner's for sustain tanks/etc) doesn't exist.

VivaLaKitten1 votes

the problem isn't fighting her, the problem is laning with her anti gank ult defensive tentacles aggressive tentacles heal / harass

VivaLaKitten1 votes

the problem with Illaoi is that you cant gank her if her ults up, and you cant go all in because of her tentacle territory so what do you do? people who haven't learned cant do anything the key to fighting Illaoi is: tower hug and pray you survive

you can also try dodging and harassing if you're very good, but that takes way more effort than any other champion you lane against

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