Illaoi... a juggernaut?
So, I understand the concept of the Juggernauts, a super tanky bruiser. My only issue with this concept is that I think that for the amount of tank they get mid-late game, they do too much damage. They have a strong laning phase when played decently, and then late game they are monsters of tanks, dealing so much damage. I'm specifically looking at Illaoi. While her E got nerfed really hard recently, she still does so much damage while being nigh impossible to kill at times, and picking up easy multikills in the process. I ask that the damage on the juggernauts (or at least Illaoi) get toned down, so that you don't have these tanks carry games. It also ruins diversity in the top lane, with the juggernauts dominating.
Sorry about complaining about a champion on the boards, but when I lose almost all games due to one champions ability to oppress almost every other type of champion, it starts to become irritating and feels unfair. Thank you all for understanding.
) or go into game with ignite. They are not hard to counter at all. A top laner with ignite when I'm Illaoi makes 2v1's and 1v1s much more dangerous as you lose 40% of your sustain and i often just play safer just knowing they have it and I almost always take it when facing Darius, Nasus or Illaoi (I usually play
or
in that case).
(for magic damage) or
/
(for physical damage) lets you bypass a large portion of their defensive stats.
movement speed: 325
movement speed: 340
same as Illaoi.
same as Darius/Illaoi.
floats faster then them! And he has a base movement speed of 350.