[{quoted}](name=Bearded Flamingo,realm=NA,application-id=3ErqAdtq,discussion-id=cULrLZu6,comment-id=0002,timestamp=2017-03-20T18:06:42.512+0000)
Players are better, the game is faster, and there are tons more burst/execute mechanics in the game. Sustained damage is still a thing, but it's dished out so fast it feels more like burst. Welcome to the new League of Legends!
That logic is the same logic that everyone went from noob to able to always win a match as
or
, which in reality is NOT proper logic, otherwise i'd be winning matches with using them even though im playing them decently but constantly run into counters when i play them yet my team does no counter picks against yasuo, xin or other scummy pub stomper champions instead.
Its "MORE" along the lines that Riot pushed for or was 'pushed to do so' in order to make games shorter but they didn't take into consideration they were shortening late game window and even the mid game window which also at the same time made early game champions and builds turn into turd'fest snowballs since not many ways to even 'counter' said snowball with 'normal' player logic.
Plain and simple, Riot needs to do a good game fix up on champions, items and so on(Lethality ESPECIALLY include) so that early game also gets affected by all the tweaks they did which results in faster games (Nerfing Vision, removing bot lane's tower protection, lack of attention to anti-diving tower measures' especially on champions with moderate-high health so they could care less on turret damage when they can easily net a 2 man gank kill on a 70~% health tank, sometimes with just a beefy 1 damage, rest tanky B.S. champion like
or
.
[slayer-jinx-unamused]