Ok, so reading up on your followup, I'm going to assume you are not a troll and that your build involves gunblade->static-> Triforce.
The build.
I see what you are doing. The meeps give you a 30% ap ratio every 10 seconds, with your Q adding an additional 60%, thus gunblades ap portion isn't totally wasted. My only beef is the spellvamp, which your kit doesnt get full effect from. Static adds to the 10 second wait, 1 second poke style of play, and gives waveclear. Triforce is an obvious pickup for chases and such. Overall, not horrible but I still feel like you are over-reliant on chimes to give you scaling. Theoretically, AD annie would be a better pick. Less sustain, but more burst, more reliable stun, more range, more waveclear and more defensive
Options. Also, I'd advise against gunblade. I feel you could squeeze more power without attempting to be hybrid.
As a pick,
Here is where I'm going to be a little harsh but bear with me. Top lane is the island. It has some of the most "throw keyboard out window" lane matchups and those matchups can squeeze more fun out of the first 12 or so minutes than in any other lane. From classics like Renekton, Riven, and Darius, to unconventional "fuck yous" like Ap nunu, Quinn, and Akali. And with those picks in mind, I'm stumped as to why I would want Bard top. Top ganks have to be well timed because they pretty much give up dragon if they aren't and some of the above named champions can turn ganks around(Renekton aka double kill at 6:00" is famous for these attributes). If theres going to be any top lane ganks, the enemy jungler feels a lot better ganking the squishy bard than a Riven or Chogath. Furthermore, how do you collect enough chimes to scale with your passive? And what about level 6? Top laners often have a massive level 6 spike in which they typically with 1st back can dive outer turrets. While I understand theres a lot of Q shenanigans to be had with that, level 2, 3 and 6 spikes play a large role in top lane Meta. I assume you want to play the roaming pick-styke comps seen by the Lee-Sin-Thresh comps. And in that role, I see a lot of potential for Bard, especially within the small rooms of the jungle where chimes are often around every bush. However, I also understand that teamfights are inevitable and that leaving even a 0/2 tank to farm top lane is a bad idea. On top of that, we return to the lack of defensive options. Your E defensively is questionable for someone who wants to put down consistent damage. Your R is high risk-high reward and again stops your dps.
You mentioned you always contribute well on the damage charts, but it doesn't sound like you win as often. Contribution charts are not all to the game, much in the same way kills arent always the indicator of performance. I've learned that a fed pantheon loses games, as every kill past a certain point is putting his teams gold distribution to a wasted slot. If its 18-14 with a 10/2 Pantheon, and he gets killed, his team gets aced. In some ways, the bard top is an even worse version of that because you can't immediatly access your scaling which is stuffed behind the chime minigame and your low range means that an initiator like Vi or Amumu are going to have a very easy time locking you down. Food for thought. Cheers.