Devourer weaker than feral flare, rip farming playstyle, so much for strategic diversity.

Maikal··48 votes·3,399 views

Why flare was stronger: Feral flare gave 30% attack speed, 12 ad, 25 (+stacks) magic damage on hit (triple vs monsters for extremely fast clear times), 30% increased gold from monsters, 10 health on hit, a free ward to place every 180 seconds, and cost 1800 gold.

Devourer costs 450 gold more, loses the 12 ad, loses the triple magic damage vs monsters, loses the 10 health on hit, and 30% increased gold all for being able to straight up buy devourer 2 - 4 minutes before you'd have feral flare, a passive that gives far less sustain/clear speed, 20% more attack speed (worth about 168 gold more than the 12 ad you lost), and 30 extra gold/large monster.

However, the biggest thing that makes devourer worse is that you can only get ~half the stacks/minute because camps have double the timers they used to (with the exception of the buff camps of course). The only way get the stacks you used to is to snowball and get 2 stacks/champion, but devourer is a difficult item to snowball off of considering everything it lost in the first place. You also get far less gold off its passive because camps spawned twice as fast so you made use of the 30% gold increase twice as much.

How the 100 second jungle respawn timers ruin strategic diversity:

If you (the balance team) want junglers to have different strengths and weaknesses associated with a play style of ganking, farming, and counter jungling, why would you make it so that the jungler who constantly farms barely gets ahead in cs of the jungler who constantly ganks? That's effectively what happens when you have 100 second respawns on jungle camps and anyone with a decent clear speed has time to clear their entire jungle and gank. You just can't get a noticeable cs lead anymore unless you tax laners.

Strategic diversity =/= tanks, 3 bruisers, and Nidalee since they all can clear the jungle and stay healthy enough to gank (and have strong ganks, as opposed to a traditional farm jungler like master yi who has very weak ganks due to no cc and low damage early game)

So.... Why was an item that was considered underpowered, (as it prevented jungler presence for your team early game and some of mid game) nerfed so hard?

tl;dr The root of the jungle problems lies in the issue that there is no reward for focusing on farming when other junglers can keep up in farm just as much and snowball themselves or their laners off ganks easily. In other words, there is no reward for picking a different play style, as there is only one play style that works in the jungle and that's farming everything and ganking everyone hard.

EDIT: It seems most people agree that a diversity of strategy and play styles is not a good thing if it means little interaction with other players.

However, interacting with players via ganks on most devourer junglers guarantees little kill pressure unless the enemy was over extended so heavily and your laner has cc. Also, you would lose most 2 v 2s if the enemy jungler counterganks on a tank/bruiser.

So what if devourer was given a tool to increase gank pressure? I was thinking maybe after killing "x" large monsters the next champion you hit (or make it an active) will be rooted for x second(s) (could be a flat amount of monsters, or proportional to the stacks you aquire to make it weaker as the game progresses (although that'd be awkward because it'd also take more camps to charge the root as you gain stacks), it could even be a flat/proportional amount of stacks gained to gain root charges in team fights although that isn't what this buff is intended for, it's intended for ganking early and only that).

This would also make devourer jungler's ganks predictable if the enemy could see how many stacks they have, similar to an annie stun however, which could be good or bad depending on how strong the root would be.

tl;dr of edit: give devourer an active/on hit passive to root a champion for x seconds, active's cooldown resets after killing x camps or gaining x stacks (flat amount or proportional to stacks for either option).

Thanks for discussing whether you agree or disagree :)

70 Comments

Strawberrycocoa23 votes

They've stated elsewhere that jungle farming needs to be held back because (A) a player being able to farm gold comparable to lanes uncontested and unmonitored leads to powerful champions getting fed really easily without any counterplay by the enemy and (2) Junglers need to be incentivized to gank and interact with other players. Hiding in the jungle farming PVE for 15-20 minutes would be boring as hell, frustrating for your allies, and a bad time for enemies who don't get the chances to gank deny and attack you the way they can lane farmers.

Maikal7 votes

Regarding point A, I see the concern there but, you can't farm gold uncontested. The enemy can and should invade to either counter jungle or take advantage of you having a weak early game by trying to kill you and shut you down.

Or, the enemy can take advantage of you having to farm and play more aggressive and the enemy jungler can snowball laners and put your entire team behind while you try to hit your powerspike. Which is probably easier and more effective than the former.

Regarding point B, while I don't disagree that you should be incentivized to gank, farm junglers really don't have the tools to gank. Warwick ganks pre 6 (or really pre flare, since that ult has like no base damage now) = lol, same thing for shyvana. Master yi ganks even post 6 are pretty sub par. The only devourer jungler I can think of who can capitalize off a gank opportunity somewhat well is udyr.

Strawberrycocoa9 votes

I hate when the jungler picks Warwick for exactly that reason. :(

The thing about counter-jungling is, you can't just automatically know where they are like you can lane farmers (since your minions give free vision). It's more labor intensive; you have to hunt down where they've been, ward key points, watch their trail. Your laners can't just abandon their lanes to scout and recon all the time to see if they can maybe find the enemy jungler.

Jungl;er is safer farm than lanes, so it needs to have it's goldflow from pure farming held in check.

YOU BEEN WARNED6 votes

What if smiting your own camp with item 3719 gave vision on enemy version of the camp for ~45ish sec?

Strawberrycocoa3 votes

Wouldn't that basically reveal your location to the enemy if they see the vision hit? I mean, assuming this comes with some sort of notification to the enemy that is.

Wheatloaf2 votes

Well, You Been Warned was at least hitting on part of the problem: Poacher's Knife. It's the item that should be enabling the counterjungling that would help against farm junglers, but I think we can all agree that it's pretty damn useless right now. It'll be easier for Riot to balance all of these jungling styles once all of them actually work.

YOU BEEN WARNED1 votes

M-M-M

Muh counterplay

magic pole1 votes

sooo...basically, strategic diversity only when it suits their agenda? pfff

Also, how does a jungler AFK farming leave no counter play for the enemy team? While he/she is doing so, it's basically a 4v5. The other jungle can take this time to gank hard and often (reasonably risk free due to low chance for counterganks) and snowball his lanes. If 2 of the lanes are winning, it's not like the afk Udyr or Yi 1v1 god is going to be able to singlehandedly win the game.

p.s. I don't agree with OP. I think devourer is pretty decent if you can commit to stacking it and not have your team go full-feed mode and start raging because they don't like their jungle's playstyle. soooo...you probably shouldn't ever buy it in silver or bronze.

Only Play Darius1 votes

MasterYi item 3070

BluePolarizer1 votes

Back when feral flare was good, you know who the top jungler was?

Kha'Zix. Coming in 2nd was Elise.

Why?

Because while you farmed your flare, Kha'Zix would be farming your laners, and nobody snowballs as hard as Kha'Zix thanks to his resets and stealth making him essentially a jungle AD LeBlanc. Even the strongest LCS flare jungler, Nocturne, could only go even with Kha'Zix.

Best Darius KR6 votes

Because Warwick

Maikal5 votes

Warwick's ult at level 6 only has 150 base damage at 6 before resists. It's nothing. He was strong because of skirmishers sabre being on hit. His ult is basically worse than before unless you have challenging smite. So you're wasting a summoner spell to have the same damage as in season 4 rather than having his ultimate not proc challenging smite at all so you can balance devourer and give warwick different smite options to want to use after/before rather than during his ultimate.

YOU BEEN WARNED3 votes

Something people always forget, and should account for warwick on his ult is his passive. It procs 5 times and that's about 200 lvl 1 like most ultimates ._.

UPfreely4 votes

last i checked 25 x 5 = 125 he was overbearing with prenerf devourer/smite but they gutted both, gutted WW R/W he basically was dumpstered like olaf was, and devourer was a casualty of war.

qetzel2 votes

His statistics don't make him look "gutted" or "dumpstered"...

http://champion.gg/champion/Warwick/Jungle

In fact, they look fairly good.

Partholonian3 votes

The next time I play against Meteos, I'll make sure not to pick Warwick, then.

LCS picks are a lot less relevant to balance for ordinary players than winrates are.

YOU BEEN WARNED1 votes

I'm not sure about the 25 * 5.

WW's passive ramps up after each hit, so the first hit out of the 5 does little dmg and then maximum dmg on the 3rd hit applied to the 4th and 5th. Kinda complicated.

I do wonder when I see WW ulting how he pulls the massive dmg out of his ass tho, the numbers look really low.

UPfreely1 votes

we were talking about devourers damage

Maikal1 votes

yes 25 * 5 = 125, and the base damage you get on your level 6 ultimate regardless of any items is 150. 150 + 125 = 275 before resistances. Not sure if your comment was directed at myself, You Been Warned, or if you're just throwing it out there since the exact damage from devourer wasn't mentioned.

metaworldpeace106 votes

A big issue with feral flare was that it also killed diversity in the jungle. You were forced to pick a feral flare jungler and power farm so that you could carry your team to victory. It was not fair and not fun to be playing the game, while the opposing yi played PVE and comes out of the jungle 2 levels ahead of your solo lane mid/top and wrecks face.

Phoenix Kotori 2 votes

Yea I am not disagreeing, but I am saying current devour is worse than end of S4 Feral Flare and end of S4 Feral Flare was relatively balanced and didn't cloud out all other options but was a generally viable choice.

Dreadlocks5 votes

Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.

Why not make it 3 for a kill/assist and 2 for large monster?

aaronconlin5 votes

With the recent changes to item 1043 on the PBE I think the new passive (10 physical damage on hit) could be added to Devourer, and even increase the base damage to 30 up from 25. This will help clear times but won't be overwhelming

kunkudunk1 votes

This isn't a terrible idea actually.

Linna Excel3 votes

Riot has explicitly said they don't want AFK farmers. I think if devourer got stacks on cannon minions, that would partly encourage players to go gank and tax a lane once a minute.

Lord OwlBear1 votes

As I do understand and even agree with the fact that afk farming is pretty boring, it begs the question why even have the item if they are going to undercut any value from it and give (not really) the players a choice? (Edit) Mind the people that read this that im not against it as an item, I personally think the jungler should be more involved..... my question is simply why rito would bother keeping such an item in such a crappy state rather then either A) Removing the item all together as to remove choice from the playerbase or B) Making it a viable item so as to keep with the original concept of "diversity" and truly give the players a choice.

Linna Excel2 votes

That I really don't know. It feels like they are trying to force people away from it instead of shutting it down entirely. All I know is that in the few games I try to go the devourer route, my teammates decide those are the best games to be extra needy and I always end up regretting the purchase. Without fail, if I get a power farmer than some laner who isn't even getting ganked from the other jungler always needs my help constantly. Sometimes several lanes. At this point I'd be happier if devourer was deleted.

Silents4293 votes

Why would they make junglers like this farm anyway to get power. I think the whole idea of a infinite scaling damage thing to be stupid. You either go join the team or farm the game to get any damage out of your item.

Why can't we just give it some useful stats for AA junglers and leave it be. Warwick doesn't have to be shoved under a bed somewhere, and these champions won't get forced to farm to make the item they bought usable.

TenSlashTen3 votes

we still get junglers that afk until 10-15 minutes with 0/0/0 kda's So you still got your dumbass farming junglers on udyr/amumu I've seen it all the way up in diamond so either they're bad junglers or really think that farming the jungle is what you should be instead of -farm a few camps- gank- farm a few camps- gank-...you get the idea... Or at least counter gank. lol

I'm glad riot nerfed that item. The playstyle wasn't really interesting anyway to me as a veteran jungler. I can't possibely imagine any other vet being like "yes, not interacting with anyone besides neutral mobs is a viable strat!"

the the spwan times on new jungle camps I do agree. Complete bullshit. really hurts junglers that can do a level 4-5 clear before first recall like olaf or ww or yi.

It forces the jungler to either gank with 30% mana and 50% hp or recall and spend 50 seconds running somewhere. or 40 seconds to a camp to farm more.

Riot needs to understand junglers recall and everytime we recall thats farm we don't get.

They seem to STILL forget jungleres recall once every 2-3 minutes or so depending on whats going on... (sometimes camping a lane requires a longer time or sitting around a lane for counter ganking requires more time but still.. you get the idea)

Dies to Wolves2 votes

I'd just like to point out that cowsep did that whole power-farm smite TP jungle yi way before feral flare even came to PBE. Basically: that strategy still works, regardless if devourer is weaker than flare, because of the simple fact that it used to work even before feral flare existed. Also, while now the item itself is weaker, you have a stronger Smite, so there's that too

Penta Penguin1 votes

2x spawn timers

Blue Collar Bear2 votes

Riot will not bring back the sustain nor the improvement to clear time, because that's what the season 5 jungle is all about. It's about rewarding certain junglers for their innate sustain and clear time abilities, and this part of Feral Flare is what made it really strong. Not many junglers can make use of 50% AS and on-hit magic damage better than they could make use of the stats on the other jungle items. It's a niche item now, and this is why Devourer is not chosen. It's not reliably good in a majority of situations.

I also want to point out that it starts out with twenty five stacks, and you don't have to farm up to that point. This means that at 7 - 8 minutes, you have stats on an item that are very, very good. Feral Flare never had this, because most people got their upgrade at eleven minutes in a good game. The item is not that bad, and I use it regularly in the jungle with a fair amount of success.

Doctor Dyment2 votes

You did NOT just tell me that there is no fucking diversity in the jungle. You did NOT. They literally dedicated an ENTIRE PATCH to buffing and helping out tank junglers who were having a hard time in the current meta. Now, with Cinderhulk, the jungle has had immense diversity that it has only known since the early seasons where you could really play whoever the fuck you wanted in the jungle and do at least marginally well. So bitch, please.

Maikal2 votes

Diversity of strategy. Not of champions. Before they buffed tanks, the only champions that could fulfill the strategy of farm everything and have strong ganks were Lee sin, Vi, Nidalee, Rek'sai, and Jarvan pre-nerfs. They buffed tanks and now they fulfill that strategy (better even because cinderhulk is broken). Champs that don't have both strong ganks early and are able to farm the jungle and stay healthy with a good clear time suffer immensely. So bitch, please ;>)

Doctor Dyment1 votes

Nautilus doesn't have good clear time really, or good sustain. His ganks are really the only major redeeming factor about him. That and his plethora of CC to help lock down enemies. Shaco doesn't really have good sustain either, but nobody seems to complain about his jungling power. Udyr never really had great sustain in the jungle, but has pretty good ganks. Nobody complains about him. Where is this... absent group of junglers who do nothing but farm to increase in power? And don't you DARE say Master Yi... I hate that guy,

Maikal1 votes

Your comment is really strange... First: Nautilus and shaco have great sustain, especially shaco. Nautilus has a big shield, shaco has boxes and his E's passive to blind monsters. Udyrs that properly rotate turtle stance also have great sustain, but that can really just be done with blue buff.

Second: All those junglers you mentioned are out of meta.... because they aren't able to match the one play style of farming everything efficiently and having strong ganks nearly as well as the junglers we see most now. The only jungler out of those listed who does have potential to match that play style is a really good shaco, but shaco is also no where near as good in a team fight as tanks/bruisers who can initiate. Unless that shaco got fed and can assassinate the enemy team's carry (easily countered by a pink ward, so he most likely would have to resort to split pushing, call that strategic diversity if you'd like despite it not happening until 20 minutes). So why are you listing champions that have clearly defined inferiority because of the jungle changes to back up your argument that the jungle is diverse?

Third: And how did all those contradictions of yourself lead up to the unrelated question of who the junglers are who do nothing but farm to increase power? Well: Warwick, Shyvana, Nocturne, Kayle, and master yi (hate him all you want, he's a champion nonetheless). The only devourer junglers with high sustain/clear times and early gank potential are Aatrox and Udyr, but Aatrox's sustain is very limited, as it tends to sustain him no higher than half hp due to the passive on his W. Udyr's ganks are sub par unless he catches someone out over extended. His bear stance move speed isn't much... so he has a lot less gank pressure on someone in the middle of a lane than a champion with a dash/blink and cc.

Apologies if I misunderstood any part of your comment, and thanks for your thoughts.

Doctor Dyment1 votes

It seems that we are on different though processes when it comes to jungle diversity, and I can see right now that we probably will never see what we are trying to show to each other. The way I think about the jungle, and the way you think about the jungle will never be able to come together over a screen, so I'm just going to cut this off right here. If I sounded hostile, I never really meant to and I apologize if I did. But I've been through enough arguments like this to know that nothing will really change. So while I don't agree with your logic, I can see where you are coming from. So here's an official goodbye from me.

samthehamm1472 votes

Nobody likes it when a jungler farms in the jungle forever.

Need Gold 4 Tent2 votes

I believe it has its purpose for certain playstyles, but its not a must buy on any of the champs that can use it.

The devourer farmers I played were typically Vayne Shen Chogath Warwick XinZhao Jax MasterYi

Vayne: Blue Devourer for obvious reasons, max W, farm jungle and get a mix of physical/true/magic damage. Meaning you can build tanky after item 3153 and still do stupid damage lategame. Yet, I sometimes go Red Warrior and max Q, and gank twice as often. Both work.

Shen: I used to go Purple/Red Devourer because Juggernaut was meh, Mage gave less damage than I would've liked, Warrior was useless. It stacked nicely with shiv. But now Red Cinderhulk OP.

Cho: Same as Shen, because I play him tanky attack speed too.

WW: Devourer is the optimal (but not core) on him, for he runs Cinderhulk decently well too. There are other on-hit AS options for him that can still give him damage (e.g. item 3091 )

Xin: He ganks well without needing the power spike of Warrior, a cdr/tank Xin with a devourer as would have a better utility with comparable damage. Yet you get Warrior most of the time to snowball.

Jax: He uses both AP and AD, does both magic and physical, Warrior's physical pen is not fully used by him since he does a lot of magic damage too, and it's unwise to invest so heavily into a big AP item unless you're playing AP jax for Mage. Cinderhulk can work but most Jaxes need their damage early.

Yi: I'm conflicted about him. Devourer fits him so well because of how fast he farms jungle. Yet Warrior gives him the power spike he needs to gank earlier than Devourer does.

Doctor Dyment1 votes

You're the bastard who plays Vayne jungle aren't you? I say with great pleasure, that I enjoy dunking you into oblivion every time you try to gank my lane. Vayne... jungle. BAH. Vayne... stupid more like it....

Need Gold 4 Tent1 votes

I won't deny that there are weaknesses (some jungler invades and certain laners). But she is not as helpless as you think in the jungle vs all invades, you should note that the jungle is SURROUNDED by terrain. Extremely easy to land a wall stun, and that's usually the winning factor Vayne in a duel, or at the very least, an escape. Shaco/Lee Sin/Rengar invades are threats for obvious reasons but other than that she can hold out against others (either escaping or duelling equally).

Besides, maybe you forgot, when a "gank" is happening, it usually means a 1v2. I know tunnel vision OP but you might want to watch what your enemy laner is doing besides eyeballing the jungler. Not that easy to dunk if you're being chain CC'd by a Nautilus or if you died after you got knocked into range for a Riven Nuke Combo. Unless you're fed as hell to 1v2 of course, in which case no jungler can help at that point.

Back on topic, I think they nerfed farmer junglers because tank junglers that brought CC to their ganks were weaker than a Devourer farmer that just bulldozed everyone at 20 mins if the laners just decided to play safe while he farms (the lanes remain equal while the jungler power is growing faster than the laners, safely too).

I do believe they had the right idea though initially though, a farmer should be rewarded for farming fast to carry later, at the expense of early ganking power. The tank junglers had CC and good base damages for good early ganks that could snowball the lanes, they SHOULD pay for it with something else (i.e. their clear speed sucking was perfectly reasonable in my opinion). But their clear was still too slow even considering that, and needed a buff, that I agree. However, they did receive a buff in the form of Cinderhulk, they clear reasonably fast, do respectable damage, are hard to kill, all while keeping their early ganking advantage over the Devourer farmers.

Maybe it's time to buff Devourer again? I notice that it does not really increase clear speed that much, perhaps the increased damage vs monsters passive can be reintroduced in a certain form? That would really make the distinction clearer between the power farmers and the gankers in my opinion.

Doctor Dyment1 votes

I never said Vayne jungle was wrong or that it isn't a good idea, I just said I don't like people who do it.

metaworldpeace102 votes

Here is the problem with devourer and old feral flare. Devourer rewards those that power farm the jungle and access their power spike through farm advantage, experience advantage and quicker access to core items (item 3153 for example. That sounds like a very viable strategy and it is or once was. The issue that devourer brings is the lack of interaction the jungler brings to the game. The jungler is forced to afk farm their jungle in order to attain their power spike and try to carry the game after the 20 minute mark. The jungler PVE's for 20 minutes, while the rest of the 8 or 9 players are playing PvP. If Riot wants to balance devourer, the best way to balance it would be to give these "farm oriented" junglers incentive to gank a lane and interact within the Rift, rather than PvE for eternity. That is the only way to balance an item like devourer and I say this because of how unbalanced and broken Feral Flare was.

Maikal1 votes

I've thought of a way to give an incentive to gank since many people seem to have the same opinion that farming so hard is an unhealthy play style and included it in my edit, I think my suggestion has potential to be OP but also a lot of room to balance it via duration/cooldown, the tl;dr version of my idea is: give devourer an active/on hit passive to root a champion for x seconds, active's cooldown resets after killing x camps (flat or proportional to number of stacks) or gaining x stacks (also can be flat or proportional to stacks). Thanks

l Mamba l 242 votes

There was no "strategic diversity" in never leaving the jungle, afk farming, then coming out at 20min. stronger then every enemy laner. Devourer needs to be tweaked but they should never be something that makes a jungler stronger then solo lanes from never leaving the jungle.

qetzel1 votes

Devourer is weaker than Feral Flare, yes, but smite upgrades exist now - was feral flare that much better than the smite-devourer combo? I don't think the difference is that big.

Maikal2 votes

Having the option to smite champions does not justify a nerf. You are paying a cooldown and slower clear speed/sustain by not getting trail blazer to use smite. Also, you can only smite one champion/team fight unless it becomes really extended. Smiting a target with challenging smite should give more power with a devourer, not equal power, to what feral flare used to have.

Hard4Hamsters1 votes

I'm thinking they should just revert the nerf to Devourer. They nerfed Challenging Smite and WW so I see no problem in it. 40>25 = more incentive to gank earlier as you actually deal more damage. Right now, you have to farm so you can get enough power to pull off a gank. It is a really weak item right now and is keeping Yi, WW, and Nocturne out of the jungle. Nocturne CAN go Warrior and WW CAN go Cinderhulk; I know but they did so well with Devourer before it got nerfed.

Maikal1 votes

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