@Riot Axes and Riot Meddler - Will You Address Karma in 2017 at All?
I want a positive answer as to why she has not been addressed, at all in 4 years, in regards to her identity or kit. After numerous failed attempts at buffing her kit numbers, is your team finally going to do the type of work on Karma that she really needs? We do not want another year of no communication, work done on her that you nerf three to four months later, and half worked on content you have been giving us since day one. There is a ton of problems with current Karma. A VGU is not needed since, in regards to older champions with even worse models, Karma doesn't necessarily need it. Could Karma benefit a lot from a properly fleshed out visual update? Yeah, but not at the expense of a champion like Mordekesier or even Pantheon.
Karma mains are not upset with the fact that her rework missed the mark. Everyone makes a mistake and it is better to learn from it if anything. The problem is for four years you have not communicated anything with Karma mains, you continue to give us half worked on content, and you are not addressing the actual problems with Karma.
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- Identity and Purpose -
Karma's identity is her biggest problem. Her kit promotes her to be a bunch of different things, but not actually being good at one thing. Karma was originally a battlemage with abilities that could be used on allies, essentially making her second role as a support. Karma is now nothing more than a shield bot that presses one button, E or E+R, late game. With the rework and over the years, you have slowly turned her into this mess of different roles and kit that make absolutely no sense for her character or what she used to do. Healthy change is great. Riot, you didn't do that. You took things from her identity and kit away from her and made her into what she is today.
Karma needs to be brought back to her roots. She needs to be reworked slightly back to a battlemage. The biggest change you can make on her is bringing back her shield bomb or a variance of it. It was liked by a lot of people and you removed it for a particular reason . . . . that could have been balanced and figured out. Karma is a leader that is supposed to lead her allies in and out of battle, while also being this dominating force herself in battle. What good is it if I sit in the back . . . . . pressing E or E+R the entire game . . . it doesn't fit her theme . . . . and it really isn't playing up her battlemage role.
- Playstyle -
Karma goes from being very oppressive early game as a mage, to being nothing but a full-fledged shield bot late game. If I want to play Karma mid or top, I can build as much AP and play like a mage all I want. In the end I am not going to be doing anything but shielding my allies late game. She has the worst AP ratios mid to late game . . .. I mean even after 6 she falls off bad. I go from playing a mage . . . . so a shield bot late game. I find Karma the most enjoyable the first couple minutes of the game because that is how she is supposed to be played.
- Ways To Fix Karma -
Return Karma to her glory days . . . . of being a battlemage. Her old kit was way too strong . . . . but that doesn't mean she has to exist as she is today. There are parts of her new kit that are enjoyable . . . . Here are just a few examples you can actually address the problems wrong with Karma:
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Rework her mantra system completely and give Karma a meaningful passive. Karma's current passive is alright; however, is it really playing up what she is actually supposed to be doing? Wouldn't it also be nice to actually . . . . see her gathering something? Enough said.
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Give the second tick of damage, the explosion, true damage that scales better late game. It will help mage Karma late game. Her early game damage may need to be adjusted for this to happen.
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Give Karma back her shield bomb. It was liked by almost all Karma mains. It is very missed. No one likes the group shield that promotes a boring playstyle.
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Give Karma a completely different W+R.
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I created this thread, yet another one of the many created the last 4 years, to give Riot a chance to communicate with us about Karma. I am staying positive and hoping for the best. 4 years with no communication, half worked on content, and a Ryze rework every year . . . . has set my expectations VERY low.
- Stay Frosty
Hiemal.
, not
for sure. Have you at least played