Inferno feels too strong in comparison to other Drags
The inferno drag feels like its stronger than the other drags. When an enemy gets a wind drag or an ocean drag my thought is "well that sucks but oh well." If were ahead I think "Oh that doesn't really matter." Even if they get two, I don't care all that much.
But if the enemy gets an inferno dragon, even if my team is ahead, I think "oh no we could lose this now." Once they get two it feels like its their game to lose not your game to win even if you are ahead. Why is that? Because inferno drag is just better than the other drags.
The earth, ocean and wind drags really don't scale. They scale a bit but only in certain parts of the game such as taking a tower or not being in combat but even then they don't scale as much. Inferno drag does. That makes it feel a lot better than the other drags in comparison.
In my opinion inferno should just give some flat damage. This way it still is useful and you will always be ahead of the other team but you also are not constantly snow balling in power. Its still useful but not game ending.
Disclaimer: This argument is made for bronze silver solo queue players. Wind drag is obviously extremely useful for rotations but the level of play this happens at, especially in solo situations, is extremely variable. The argument loses credit as rank is increased but I still think it warrants some consideration.
TL;DR inferno scales way better than other drags and thus feels more powerful. Perhaps changing to flat damage increase could negate this feeling. Feeling is not as bad in higher ranks because people know how to use each drag.
3x dragons and elemental