An idea about improving Turret Plating
Maybe instead of having turrets gain resistances when losing plates, do the opposite.
Now that sounds dumb at first glance, but if turrets start at 150-200 Armor and MR they can be durable enough to prevent most champions from damaging them significantly early on without committing to it. Plus, the turret keeps its remaining resistances when Turret Plating falls. That way turrets which have been contested in a winning lane would be easier to push, whereas uncontested ones would be harder to destroy. Each plate would also grant way less Gold when destroyed, so that total First Turret Gold goes at least back down to its previous value.
Such a change would give satisfaction to good players in both defense and offense - it'll be either "Hey, I defended my turret well in laning phase, it's not gonna fall easily now" or "Hey, I pushed that turret hard in laning phase, it'll be an easy target for my team now!". This, and it simultaneously isn't going to make the games last longer than neccessary, especially if the resists still are removed 20-25 minutes in or so.
What do you guys think?