Riot: "Early game pushing, in pro play especially, also looks too strong."

Devack The Holy·4/8/2016, 1:02:04 AM·1 votes·231 views

Well, no $#!&, Riot.

From the "State of the Season" post:

> Turret diving’s a bit too safe for the aggressors, so we’re experimenting with having turret damage to champions ramp up harder on subsequent shots (if you didn’t know, turrets hit harder the more they hit champions). Early game pushing, in pro play especially, also looks a too strong so we’re considering making turrets a little more resistant to damage early on.

Haven't we been saying this for close to a year now, Riot? Haven't we said that turrets weren't doing enough damage and were being destroyed too easily? And you're just NOW realizing it? Honestly, I was fine with how turrets were before all this started. Back then, you had the perfect description for them: "Early game, they protected you, late game, you protected THEM."

As it is now, there is no safety for the turrets. Hell, they might as well not exist now. I'm looking forward to seeing what they do with the turret buffs. Because, honestly, I'm sick of backing to buy an item, get mana, etc. after pushing my lane to my opponent's turret and by the time I return, not only has the lane been pushed back, but my turret's nearly destroyed.

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