@riot. Shield Damage absorbed in after game metrics

Unward49··4 votes·733 views

Currently, there is no way to really measure the effectiveness of shields in the after game metrics.

Can we get some after game stats which measures the effective HP granted by shields. This would be a measure of the damage absorbed by shields during the game and it would be awarded to the provider of the shield. Damage taken would remain the same, so if you had been shielded and you then took 500 damage, 300 of that were shields, you would still be awarded the full 500 damage taken in the after game metrics, however, the provider of the shield would be given 300 points in the "shield damage absorbed" metric. If you provided yourself the shield, then you would get both.

This is a stat that really needs to be tracked, because it is a huge part of what makes a large number of champions really effective at their roles. Champions like Janna, who do almost no damage in a game and not a ton of healing, but who never the less provide a hell of a lot of utility. Or hell, Champions like Lux, who already do a massive amount of damage BUT ALSO provide a crap ton of utility. (Seriously, if you think Brand is OP, try playing Lux right now. It's disgusting)

So yes, provide after game stats which show the effect of shields in fights plz/ty.

1 Comments

Aeolian Melodies1 votes

Or Lulu who does 0 healing but provides a lot of dmg negation.

YES. PLEASE.

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