When the fuck is this idiotic damagr creep getting looked at????

TrikzterzArma··85 votes·15,596 views

Ah sorry, I'm wrong. The guy claiming that you don't need to play the game in order to balance it is right, when he thinks everything oneshotting is fun. Because you know, LC$-PLAYSSSS IS FUN

Edit. I do deeply care for this game. I've played it for seven years. That's a really long time to put in one game. I could sit and play this game for hours and hours for how extremely fun it was. Now, I can't stand more than 3 games at a time, because the frustration of this stupid damage makes me want to throw the computer out the window. I'm not a toxic guy, but this game just makes me pissed.

48 Comments

La Bello34 votes

I really hope when Riot does address it they look at rune system rather just trying to systematically nerf every assassin being played atm.

Tokogawaruf13 votes

this. dont cure the symtomes, cure the core problem, which is free damage runes

Keevalroy1 votes

The core problem will ultimately be keystones until they're removed. They've added far too much power to the game and the mastery trees need a revert to a state without them if we want to see this insane damage decrease.

RocketRelm1 votes

No, the core problem isn't keystones, they're perfectly fine as a concept.

The problem is riot's current trend towards promoting high damage over high defenses. It literally doesn't matter what changes they make to the game, or if they ""revert"" back to a system like we had before. As long as they keep injecting favoritism towards damage to a high degree as we've seen in the past year, any changes will make the problem worse.

TrikzterzArma22 votes

The runes worked, and did work for 7 year. Why did they even bother to waste time on changing it? I don't understand

La Bello24 votes

{quoted}

The runes worked, and did work for 7 year. Why did they even bother to waste time on changing it? I don't understand

it was long overdue for a overhaul simply due to them being a literal barrier to competetive play (you had to buy like 3 pages of vital runes to make sure you had the same edge everyone else had). So that alone was reason enough for a rework imo.

now I actually LIKE the idea of rune reforged. Its brilliant to add actual dynamic ways to enhance your gameplay like how guardian encourages you to practically sit on top of the guy you are trying to protect or how demolish lets you splitpush better on a champion like Singed who normally has pretty bad tower damage. What I dont like is the LEVEL of impact they are at right now especially in the damage category. Runes Reforged is WAY too game warping right now especially in how it acts as a kind of Schrodinger's cat for the balance team.

How do you balance a Zed that has both electrocute and doesn't have electrocute ?

How do you balance carries who go absolute focus and gathering storm to have 60 free AD by lategame while simultaneously balancing for the carries WHO dont have absolute focus and gathering storm thus AREN'T getting that free 60 AD?

adding damage to runes reforged was a complete mistake and Riot should have stuck to smaller utility effects like 1.5% movespeed, or 5% CDR and small healing on poke ect. Currently I feel Runes Reforged is just too much to account for and makes way to much noise when it comes to zeroing in on where problems are coming from (mainly damage). The damage was so high that resolve got buffed to compensate and now everyone with resolve secondary feels way tankier than they normally should be and its all just a big mess....

I've said once and I'll say it again.

As crazy as this might sound I think Riot needs to remove EVERY SINGLE source of free damage from Runes Reforged and every source of additional adaptive AD/AP then rebalance the base stats of champions a second time. THEN completely overhaul reforged again to have PURELY utility effects that sculpt out a certain playstyles ( like Triumph+Revitalize).

TrikzterzArma17 votes

They could just make the runes free. Problem solved.

LatetotheRace3 votes

Le Gasp!

Keevalroy6 votes

They could just make the runes free.

"Oh no! Something sensible! Better abandon ship and pretend I didn't read that." - Riot.

Verxint7 votes

What bothers me with these runes is I often feel like I'm laning against the runes the person chose, not their champion. They didn't win that trade because they used their champion well. They won it because they have electrocute, bone plating, and second wind

Crescent Dusk2 votes

{quoted}

What bothers me with these runes is I often feel like I'm laning against the runes the person chose, not their champion. They didn't win that trade because they used their champion well. They won it because they have electrocute, bone plating, and second wind

The need electrocure, bone plating, and second wind because otherwise Zed in midlane shits on you with a qew by lv3.

The game is at a state where resolve is pretty much mandatory because of the strength of conqueror and electrocute.

Electrocute's damage is pretty disgusting for how often it comes up in early laning phase. 2 abilities and an auto shouldn't be taking 60%+ of a target's HP at lv2-3, but that's how the game currently functions.

Not to mentions that this game is so horrendously snowbally that a death or two in lane basically means you have to give up lane and hope some other lane is winning so you can go leech off them and help them snowball since you can't come back at all against the enemy laner.

LeagueOfShade2 votes

Oh no! It's almost like being able to dodge combos and not die is what they want you to practice with this meta.

Crescent Dusk1 votes

{quoted}

Oh no! It's almost like being able to dodge combos and not die is what they want you to practice with this meta.

It's not a dodgeable combo you dip shit when you have 2 point and click skills and an auto being able to proc electrocute such as I trivially can do with Vladimir or with Talon's faceroll W or Ekko's EQ+auto. Not like you can dodge point blank skill shots.

LeagueOfShade2 votes

Learn what the glowy blue range indicators do then. Not had any issues with that rune, if your getting bursted by 300 damage at level 18 get some resistances. If you build glass cannon then your supposed to get popped.

Crescent Dusk1 votes

{quoted}

Learn what the glowy blue range indicators do then. Not had any issues with that rune, if your getting bursted by 300 damage at level 18 get some resistances. If you build glass cannon then your supposed to get popped.

Idiot, most games don't even get to lv18 by now, the whole point of electrocute is to snowball early.

I can virtually walk up to people on my Talon or Ekko and shave off half their health without even landing all the important skillshots.

My Vladimir just needs a Q, pool onto them and 1 auto to proc electrocute, none of which involves a skill shot, and pool gives me movement speed so it's easy to dodge their trade and apply electrocute. Same concept applies with Fizz, no skillshots whatsoever.

You talk as if many meta midlaners even needed to land hard to land skillshots to do absurd damage, but they don't.

Khelb1 votes

Really, really, really. Really. Really really really agree with this entire post.

VexingRaven2 votes

{quoted}

it was long overdue for a overhaul simply due to them being a literal barrier to competetive play (you had to buy like 3 pages of vital runes to make sure you had the same edge everyone else had). So that alone was reason enough for a rework imo.

now I actually LIKE the idea of rune reforged. Its brilliant to add actual dynamic ways to enhance your gameplay like how guardian encourages you to practically sit on top of the guy you are trying to protect or how demolish lets you splitpush better on a champion like Singed who normally has pretty bad tower damage. What I dont like is the LEVEL of impact they are at right now especially in the damage category. Runes Reforged is WAY too game warping right now especially in how it acts as a kind of Schrodinger's cat for the balance team.

How do you balance a Zed that has both electrocute and doesn't have electrocute ?

How do you balance carries who go absolute focus and gathering storm to have 60 free AD by lategame while simultaneously balancing for the carries WHO dont have absolute focus and gathering storm thus AREN'T getting that free 60 AD?

adding damage to runes reforged was a complete mistake and Riot should have stuck to smaller utility effects like 1.5% movespeed, or 5% CDR and small healing on poke ect. Currently I feel Runes Reforged is just too much to account for and makes way to much noise when it comes to zeroing in on where problems are coming from (mainly damage). The damage was so high that resolve got buffed to compensate and now everyone with resolve secondary feels way tankier than they normally should be and its all just a big mess....

I've said once and I'll say it again.

As crazy as this might sound I think Riot needs to remove EVERY SINGLE source of free damage from Runes Reforged and every source of additional adaptive AD/AP then rebalance the base stats of champions a second time. THEN completely overhaul reforged again to have PURELY utility effects that sculpt out a certain playstyles ( like Triumph+Revitalize).

The problem is that there aren't 2 separate systems. It was better when you got stats from runes and then small additional effects from masteries. Having it all piled into one, much smaller, tree makes each one far more impactful (and it has to be, to fill the role of 1/4 of an older mastery tree AND 1/4 of a rune page). This makes it far more difficult to balance them.

It also reduces flexibility, especially for off-junglers who didn't get the armor compensation like primary junglers did.

Meme God Shrek1 votes

{quoted}

it was long overdue for a overhaul simply due to them being a literal barrier to competetive play (you had to buy like 3 pages of vital runes to make sure you had the same edge everyone else had). So that alone was reason enough for a rework imo.

now I actually LIKE the idea of rune reforged. Its brilliant to add actual dynamic ways to enhance your gameplay like how guardian encourages you to practically sit on top of the guy you are trying to protect or how demolish lets you splitpush better on a champion like Singed who normally has pretty bad tower damage. What I dont like is the LEVEL of impact they are at right now especially in the damage category. Runes Reforged is WAY too game warping right now especially in how it acts as a kind of Schrodinger's cat for the balance team.

How do you balance a Zed that has both electrocute and doesn't have electrocute ?

How do you balance carries who go absolute focus and gathering storm to have 60 free AD by lategame while simultaneously balancing for the carries WHO dont have absolute focus and gathering storm thus AREN'T getting that free 60 AD?

adding damage to runes reforged was a complete mistake and Riot should have stuck to smaller utility effects like 1.5% movespeed, or 5% CDR and small healing on poke ect. Currently I feel Runes Reforged is just too much to account for and makes way to much noise when it comes to zeroing in on where problems are coming from (mainly damage). The damage was so high that resolve got buffed to compensate and now everyone with resolve secondary feels way tankier than they normally should be and its all just a big mess....

I've said once and I'll say it again.

As crazy as this might sound I think Riot needs to remove EVERY SINGLE source of free damage from Runes Reforged and every source of additional adaptive AD/AP then rebalance the base stats of champions a second time. THEN completely overhaul reforged again to have PURELY utility effects that sculpt out a certain playstyles ( like Triumph+Revitalize).

While I think this is true to a certain extent runes gave free damage before Runes Reforged too. The best examples probably being Thunderlord's, Hellfire Grasp and especially Fervor of Battle. Heck, fully stacked Fervor would give 64 free AD at level 18. I think toning down the damage and making runes more about utility and different playstyles is the way to go, but the old runes didn't seem much better. Then again I'm relatively new to the game and still have some champs to buy before I feel ready for ranked, so what do I know.

Żügżwäng1 votes

{quoted}

The runes worked, and did work for 7 year. Why did they even bother to waste time on changing it? I don't understand

The rune system was garbage before. Forcing people to sink a ton of IP into customizing stats was extremely annoying. Masteries were always cool.

Runes reforged (aka. masteries lite) isn't a bad idea, but the runes they implemented for the first iteration could have been better thought-out.

TrikzterzArma4 votes

Again. They could just have made the old runes free.

Hyquiem1 votes

{quoted}

I really hope when Riot does address it they look at rune system rather just trying to systematically nerf every assassin being played atm.

Fun fact I talked to a rioter if they did. And they’ve resulted to NOT look back

Èpicwyvern2 votes

{quoted}

I really hope when Riot does address it they look at rune system rather just trying to systematically nerf every assassin being played atm.

it all went to shit when base stats got tied to trees. its just another way to ruin something not broken, while killing diversity.

Keevalroy1 votes

{quoted}

it all went to shit when base stats got tied to trees. its just another way to ruin something not broken, while **killing diversity. **

"I'm sorry you feel that way Account #037030231 but I believe you meant PrOvIdInG mEaNiNgFuL cHoIcEs."

Leto GT10 votes

I'm guessing that if they ever intend to reduce damage creep, it'll be during preseason 9 because it'll be highly disruptive for sure.

Bisaknosp10 votes

game got rapidly worse after preseason started new runes, zoe release, new irelia, now shit like pyke and new aatrox conqueror

and so on i feel like 90% of champion buffs are just an increase of damage like what the fuck its a 1 shot contest not a fucking moba

3TWarrior1 votes

to be honest, pyke's not that bad. What is bad is how they implemented his gold-giving ultimate

a design like that will always be problematic because it can give a gold advantage to someone that otherwise struggles early game

MOLTinaTOR3 votes

What is wrong with pyke? He's one of the most fun champs to play and is not broken at all.

RocketRelm4 votes

Honestly, I think the very concept of Pyke (as intended as a support position champion) is raw cancer. His idea is inherently only possible in a deeply toxic state of the game. It isn't about being "broken" or " balanced". It's about slotting an assassin into your support slot.

If pyke is viable as a support, it's because he can do most anything a standard assassin can do. If he can't do the assassin things, then he isn't viable. But the reason he can do this is that the core "job" of assassin is so easy now that it's capable of working on the no-gold budget of a support. He's only capable of existing as a remotely reasonable champion because of how deranged damage is right now, and if damage ever gets fixed his whole design is going to 'immediately' turn into a train wreck.

Hong Kong Annie1 votes

I remember a time where you picked a support for either utility or to be a front line. The fact that you can pick any pure damage support like brand or zyra without having a dedicated front line just shows how big of a problem damage is right now. Especially because in theory a utility or front line should be the counter to damage.

Fízz v25 votes

mfw no assassins picked in lc$ [zombie-nunu-bummed]

saltran4 votes

Take my upvote this time.

3TWarrior1 votes

but wait, there's more! let's reduce mage AD so that farming with a mage is always terrible

I understand the point of the base-ad changes, but they don't really affect a champion's power and instead only change how good it feels to use said champ

SwiftKitten882 votes

[{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=c8xakAMg,comment-id=0000,timestamp=2018-07-14T17:22:34.027+0000)

mfw no assassins picked in lc$ [zombie-nunu-bummed]

why would you need to pick an assassin when every role in the game acts like them...

Nea1044 votes

November 2017 --> July 2018.

Things got just worse, so... I don't know anymore :D

Śhunpo6 votes

{quoted}

November 2017 --> July 2018.

Things got just worse, so... I don't know anymore :D

Everything past patch 6.21 things got hellish. The assassin update was utter cancer, both for assassins and people who had to face them. That's when the damage creep REALLY happened.

BigVi3 votes

I hope they fire Ghostcrawler since that's the main issue.

DNFVixen3 votes

{quoted}

Ah sorry, I'm wrong. The guy claiming that you don't need to play the game in order to balance it is right, when he thinks everything oneshotting is fun. Because you know, LC$-PLAYSSSS IS FUN

Ghostcancer is the fault of all misery.

Metallikaiser2 votes

Do you guys not have enough self awareness to realize how cringey this can start to get? I don't see how this flailing rabid complaining and insulting does anything to advance your point.

TrikzterzArma8 votes

Because I'm DONE with being nice. Riotgames clearly doesn't care at all, even when we are nice, so why should I?

ItPoursOs1 votes

[deleted]

Blåbæret11 votes

{quoted}

Having said that, why do you bother complaining to begin with?

Because he wants the game to be good? Why are you even here?

TrikzterzArma6 votes

Because at some point Riot must answer all of us who complains about this damage

PowerSlave9932 votes

I liked runes from season 5. I think they were actually good and pretty fun. I would honestly lower champion damage and put minions to do more damage but to champs only. Like seriously, in some games like Dota 2, Heroes of the storm, minions do insane damage no matter what level you are. It makes the game feel better.

Just my opinion.

DragonShea1 votes

{quoted}

Ah sorry, I'm wrong. The guy claiming that you don't need to play the game in order to balance it is right, when he thinks everything oneshotting is fun. Because you know, LC$-PLAYSSSS IS FUN

One-shooting through skill is epic as fuck

One-shotting through braindead skill is not.

This is what happens when you give people the epic shit from the get-go.

Dukues1 votes

Probably never. Or in like 2 seasons when the game is super dead. But heh... at least they will fix it eventually.... right.... lmfao.

Phoneutria1 votes

The game is dead, time to move onto something else.

SugeMinPikk1 votes

I would first like true damage creep to be nerfed.. Tank busting isn't a specialty anymore; every bruiser does it..

Exin01 votes

and dont forget about AS so easly to obtain and by practically multiplicating damage transforming champs to nuclear gattling (hi Yi) and allow lifesteal and runes as conqueror or PTA be overbearing

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