Changes: Akali/Khazix/Aatrox/Morde/Luc/MF
I'm basically doing this cause I cant play ranked atm since beloved sister who lives with me is hogging all the internet and I cant play without 1500+ ping.. gg
And I wanted to share my opinion on changes on champions that are currently weak or needs some tweaks I also a top main lane and play almost all the champions in the top lane. But my favourite role to play is probably ADC since its click intensive and it has a lot more mechanically difficult to play. But before I really learned ADC I only played Top/Jungle in ranked so I know all 3 roles really well. My Mid and Support roles are decent but I do know how to play them and I understand the basics of both roles. I'm basing my opinion off what I feel would balance out these champions and how to move into the right direction.
Akali Based armor and mr increase E proc Q Movement speed 1.5s after shroud
E becomes more smooth and reliable, and doesnt proc minion aggro in lane. W buff helps her move around and become more of a ninja than just her small circle since she really doesnt fit this tank meta Makes her stronger if they know how to play Akali, and she isnt too weak that makes her trash tier
Khazix Increase Q damage when upgraded and apply grevious wound. After 10 kills and reaching level 18 he can have the ability to upgrade to his fourth evolution
Q more reliable when upgraded, now can use all his upgrades Stealth increase by 1s A champ with grevious wound since we are really lacking champs that can counter sustain. Ult stealth would help him escape bad situation easier
Aatrox E that pass through certain minion will auto aggro the first champion hit, increase ally champion damage by 4% nerf base damage E slow reduced to 2.5s at max rank Q cant be interrupted Ult increase attackspeed of allies in the area (and himself) during activation by 20%, increase his own attackspeed by 6% per each enemy champion hit Ult per enemy champion hit restore 10% bloodwell passive. (So if you hit 5 champions, with 50% bloodwell then you will receive full bloodwell stack)
Better laning phase, better escapes/engage, better teamfight, weaker 1v1. Q is more reliable, Ult help his team more because now add some sort of utility, Now for sure he will have his passive up during teamfights. E fit his Theme as a commander, promote using minion to do more damage, will be like Ezreal W now.
Will of the Ancient (I know this is not a champion, but Morde is underneath... so this is an indirect buff for Morde since im nerfing him below) Unique Active: Bind a champion to you and grant them 10% spellvamp and 10% increase hpregen when they are close to you (the champion that is bind will have this item unavaliable to them)
Before this passive would give all allies near the champ with Wota to receive the buff, now its only one champion you bind with. And it can't be stacked or bought by the person who is binded ADD two regen bead to the recipe, and add increase in base hp regen. (This change is debatable..) This will help AP support bind to the top or mid laner, or even AD centric champions For heavy caster team, you might even see 2 of these items on one team when it calls for it. Basically the same passive before rework + the new Zekes active. Now we have two active which can bind Still weaker than core support items but better niche item for niche champions. (Vlad/Morde to be more useful for team)
Mordekaiser W when a near ally champion kill a minion, Mordekaiser gets full EXP for that kill W lower base damage, when activated Morde gets a small burst of movement for 2s (better burst when applied with an ally) Q should have a slightly lower base damage, but have a slow increasing per hit. Q remove AD/AP scaling and add HP scaling E should also have a .25s root and slightly increase range, and lower damage Morde has to use R on Dragon to receive a dragon ghost, and it will start its CD R dragon ghost hp rapidly goes down when not in combat, and when its near a turret or baron.
Become a viable support champion because he doesnt need to farm to get EXP Isnt a unkillable beast down bot that does constant damage W and E now does less damage. And Q does less damage until late in the game. Now has some sort of CC with Q and E Basically now E will now help set up Q, and once you hit Q it will be easier to apply the other 2 Q with ADC help. Q now scale off HP to compliment his juggernaut playstyle Harder to get free objective when Morde gets a Dragon Ghost. Using R on dragon means he can can't use R on enemy champion during the duration of the CD I can see full build as FotM/Sightstone/Randiuns/Wota/IonBoots/Locket (40% CDR with CD mastery) OR carry support FotM/Sightstone/Rylai's/Wota/IonBoots/Abyssal
Lucian Higher base mana per level Ult add 5-20% armor pen stacking per bullet hit, that last an additional 2 second after. (Armor shred only for Lucian) Ult add every 4th successful hit on the same champion will recieve bonus magic damage base off of AP. W cost 0 mana, lower base damage Put mana cost back on E but give it an extra SMALL magic burst on luc next AA base off AP.
Promotes hitting all his Ults shots, better against tanks W is useless to use unless in exceptional moments, this buff will make up for that W good one point wonder E nerf/buff Trinity Force build can work now with the E and R change.
Miss Fortune Passive doesnt ramp up, but a solid 50+ MS when isnt damaged after 5 seconds Ult auto apply Impure shots stacks per hit and increase AP W maximum stacks at 6 and doesnt scale with ult W remove passive activation Q scale with attackspeed so its easier to animation cancel Q cooldown increase from 8-7-6-5-4 Both Q apply on hit effect so trinity becomes a real build on her E last for 2.5 second (so max damage at level 5 would be 387+80%AP) E when MF runs under Make it Rain gain 70+MS and last after 1.5 after even when she leave the area
Passive would be a nerf/buff since it doesnt ramp up anymore. Ult will now be useful and apply impure shots and has higher AP ratio W stacks will be a nerf at later ranks and no more passive activation Instead E will now have a movement speed buff when running under it/after it + increase duration Q animation now scale with attack speed so you can properly animation cancel Q has 1 second longer cd at all ranks Basically your Ult+E wil do more damage or more reliable to use And Trinity force will be a good build on MF now. (I know I have two trinity champions here now, but there are a lack of trinity ADC champs lately and this will help balance it out with IE+PD/SS ADC)