Changes: Akali/Khazix/Aatrox/Morde/Luc/MF

Rain NT··1 votes·821 views

I'm basically doing this cause I cant play ranked atm since beloved sister who lives with me is hogging all the internet and I cant play without 1500+ ping.. gg

And I wanted to share my opinion on changes on champions that are currently weak or needs some tweaks I also a top main lane and play almost all the champions in the top lane. But my favourite role to play is probably ADC since its click intensive and it has a lot more mechanically difficult to play. But before I really learned ADC I only played Top/Jungle in ranked so I know all 3 roles really well. My Mid and Support roles are decent but I do know how to play them and I understand the basics of both roles. I'm basing my opinion off what I feel would balance out these champions and how to move into the right direction.

Akali Based armor and mr increase E proc Q Movement speed 1.5s after shroud

E becomes more smooth and reliable, and doesnt proc minion aggro in lane. W buff helps her move around and become more of a ninja than just her small circle since she really doesnt fit this tank meta Makes her stronger if they know how to play Akali, and she isnt too weak that makes her trash tier

Khazix Increase Q damage when upgraded and apply grevious wound. After 10 kills and reaching level 18 he can have the ability to upgrade to his fourth evolution

Q more reliable when upgraded, now can use all his upgrades Stealth increase by 1s A champ with grevious wound since we are really lacking champs that can counter sustain. Ult stealth would help him escape bad situation easier

Aatrox E that pass through certain minion will auto aggro the first champion hit, increase ally champion damage by 4% nerf base damage E slow reduced to 2.5s at max rank Q cant be interrupted Ult increase attackspeed of allies in the area (and himself) during activation by 20%, increase his own attackspeed by 6% per each enemy champion hit Ult per enemy champion hit restore 10% bloodwell passive. (So if you hit 5 champions, with 50% bloodwell then you will receive full bloodwell stack)

Better laning phase, better escapes/engage, better teamfight, weaker 1v1. Q is more reliable, Ult help his team more because now add some sort of utility, Now for sure he will have his passive up during teamfights. E fit his Theme as a commander, promote using minion to do more damage, will be like Ezreal W now.

Will of the Ancient (I know this is not a champion, but Morde is underneath... so this is an indirect buff for Morde since im nerfing him below) Unique Active: Bind a champion to you and grant them 10% spellvamp and 10% increase hpregen when they are close to you (the champion that is bind will have this item unavaliable to them)

Before this passive would give all allies near the champ with Wota to receive the buff, now its only one champion you bind with. And it can't be stacked or bought by the person who is binded ADD two regen bead to the recipe, and add increase in base hp regen. (This change is debatable..) This will help AP support bind to the top or mid laner, or even AD centric champions For heavy caster team, you might even see 2 of these items on one team when it calls for it. Basically the same passive before rework + the new Zekes active. Now we have two active which can bind Still weaker than core support items but better niche item for niche champions. (Vlad/Morde to be more useful for team)

Mordekaiser W when a near ally champion kill a minion, Mordekaiser gets full EXP for that kill W lower base damage, when activated Morde gets a small burst of movement for 2s (better burst when applied with an ally) Q should have a slightly lower base damage, but have a slow increasing per hit. Q remove AD/AP scaling and add HP scaling E should also have a .25s root and slightly increase range, and lower damage Morde has to use R on Dragon to receive a dragon ghost, and it will start its CD R dragon ghost hp rapidly goes down when not in combat, and when its near a turret or baron.

Become a viable support champion because he doesnt need to farm to get EXP Isnt a unkillable beast down bot that does constant damage W and E now does less damage. And Q does less damage until late in the game. Now has some sort of CC with Q and E Basically now E will now help set up Q, and once you hit Q it will be easier to apply the other 2 Q with ADC help. Q now scale off HP to compliment his juggernaut playstyle Harder to get free objective when Morde gets a Dragon Ghost. Using R on dragon means he can can't use R on enemy champion during the duration of the CD I can see full build as FotM/Sightstone/Randiuns/Wota/IonBoots/Locket (40% CDR with CD mastery) OR carry support FotM/Sightstone/Rylai's/Wota/IonBoots/Abyssal

Lucian Higher base mana per level Ult add 5-20% armor pen stacking per bullet hit, that last an additional 2 second after. (Armor shred only for Lucian) Ult add every 4th successful hit on the same champion will recieve bonus magic damage base off of AP. W cost 0 mana, lower base damage Put mana cost back on E but give it an extra SMALL magic burst on luc next AA base off AP.

Promotes hitting all his Ults shots, better against tanks W is useless to use unless in exceptional moments, this buff will make up for that W good one point wonder E nerf/buff Trinity Force build can work now with the E and R change.

Miss Fortune Passive doesnt ramp up, but a solid 50+ MS when isnt damaged after 5 seconds Ult auto apply Impure shots stacks per hit and increase AP W maximum stacks at 6 and doesnt scale with ult W remove passive activation Q scale with attackspeed so its easier to animation cancel Q cooldown increase from 8-7-6-5-4 Both Q apply on hit effect so trinity becomes a real build on her E last for 2.5 second (so max damage at level 5 would be 387+80%AP) E when MF runs under Make it Rain gain 70+MS and last after 1.5 after even when she leave the area

Passive would be a nerf/buff since it doesnt ramp up anymore. Ult will now be useful and apply impure shots and has higher AP ratio W stacks will be a nerf at later ranks and no more passive activation Instead E will now have a movement speed buff when running under it/after it + increase duration Q animation now scale with attack speed so you can properly animation cancel Q has 1 second longer cd at all ranks Basically your Ult+E wil do more damage or more reliable to use And Trinity force will be a good build on MF now. (I know I have two trinity champions here now, but there are a lack of trinity ADC champs lately and this will help balance it out with IE+PD/SS ADC)

12 Comments

Irelia Bot2 votes

WoTA does not need a buff given that the 2 champs that currently tend to buy it every game (mord and vlad) are not in bad spots right now.

Rain NT1 votes

With the bind mechanic, it doesnt really buff vlad or morde. It will make it more viable as a support item which was what the community wanted for morde in the first place and what Riot is trying to implement. Not to mention it will be better when more champions can use it then just 2 champions.

I also nerf Morde damage all across the board, so he will heal less off Wota as well.

Cindikle2 votes

What community? I never heard anyone ever say "man I wish Mord was a support". Most are pissed he can't go mid anymore.

Marthian2 votes

Your proposed change is nothing but a buff for both Vlad and Morde. You mention no penalty for binding to another champion.

(Also as mentioned, have yet to seen anyone want morde to be a support, and Will of the Ancients has not been a support item for a long time. Almost no one has been wanting Will of the Ancients to return as a spellvamp share item either.

jpf311 votes

tldr

Cindikle1 votes

Buff the champs I like. Riot Plz.

Also Morde hard mode, plz nerf.

jpf311 votes

ty

Marthian1 votes

And then some I don't understand. Does not understand how MF's kit actually works.

Cindikle1 votes

Akali Based armor and mr increase E proc Q Movement speed 1.5s after shroud

E becomes more smooth and reliable, and doesnt proc minion aggro in lane.

E procing Q was a horrible change in the first place. They had to remove it as it just gave her free power. As long as she had QER up she could do her full burst rotation before you could react to it. Akali is scary well played well. Before hey can do such buffs, she'll have to see nerfs. Her ult gives her too much power.

Khazix Increase Q damage when upgraded and apply grevious wound. After 10 kills and reaching level 18 he can have the ability to upgrade to his fourth evolution

Q more reliable when upgraded, now can use all his upgrades Stealth increase by 1s

GW on Q doesn't sound bad. More damage does. It already hits hard and has a low CD. More stealth is never a good thing. It's current duration prevents perma-stealth. Gives him some counterplay to his high mobility. 4th evolution is meant to be an event. And otherwise allow differences in playstyle. If they are become available it becomes just which one ot rank first instead of which one you're willing to give up.

Aatrox E that pass through certain minion will auto aggro the first champion hit, increase ally champion damage by 4% nerf base damage E slow reduced to 2.5s at max rank Q cant be interrupted Ult increase attackspeed of allies in the area (and himself) during activation by 20%, increase his own attackspeed by 6% per each enemy champion hit Ult per enemy champion hit restore 10% bloodwell passive. (So if you hit 5 champions, with 50% bloodwell then you will receive full bloodwell stack)

Don't play him enough to really say anything. I know he's in a bad spot though.

Will of the Ancient (I know this is not a champion, but Morde is underneath... so this is an indirect buff for Morde since im nerfing him below) Unique Active: Bind a champion to you and grant them 10% spellvamp and 10% increase hpregen when they are close to you (the champion that is bind will have this item unavaliable to them) ADD two regen bead to the recipe, and add increase in base hp regen. (This change is debatable..) This will help AP support bind to the top or mid laner, or even AD centric champions For heavy caster team, you might even see 2 of these items on one team when it calls for it. Basically the same passive before rework + the new Zekes active. Now we have two active which can bind Still weaker than core support items but better niche item for niche champions. (Vlad/Morde to be more useful for team)

No need for this. It's not meant to be a support item anymore. Hasn't for a while. Vlad doesn't need buffs either.

Mordekaiser W when a near ally champion kill a minion, Mordekaiser gets full EXP for that kill W lower base damage, when activated Morde gets a small burst of movement for 2s (better burst when applied with an ally) Q should have a slightly lower base damage, but have a slow increasing per hit. Q remove AD/AP scaling and add HP scaling E should also have a .25s snare and slightly increase range

Don't play him enough to comment.

Lucian Higher base mana per level Ult add 5-20% armor pen stacking per bullet hit, that last an additional 2 second after. (Armor shred only for Lucian) Ult add every 4th successful hit on the same champion will recieve bonus magic damage base off of AP. W cost 0 mana, lower base damage Put mana cost back on E but give it an extra SMALL magic burst on luc next AA base off AP.

Lucian does not lack in damage. An increase to 525 range would be better for him.

Miss Fortune Passive doesnt ramp up, but a solid 50+ MS when isnt damaged after 5 seconds Ult auto apply Impure shots stacks per hit and increase AP W maximum stacks at 6 and doesnt scale with ult W remove passive activation Q scale with attackspeed so its easier to animation cancel Q cooldown increase from 8-7-6-5-4 Both Q apply on hit effect so trinity becomes a real build on her E last for 2.5 second (so max damage at level 5 would be 387+80%AP) E when MF runs under Make it Rain gain 70+MS and last after 1.5 after even when she leave the area

Passive change doesn't seem needed. But she's getting some work done in the pre-season. So who knows if it's even staying. Ult already applies impure shots. Stacks tying to ult is to delay power. MF's strongest point in the game is the early game. Q change pointless. Trinity only applies once. Doesn't matter if both apply on hit, only the first hit will get the effect. More damage on E seems not needed. I like the MS buff though.

Rain NT1 votes

MF ult doesnt apply impure shots, it only apply impure shots if they are already stacks on them lol so if they dont have stacks on them that means that they wont get any extra stacks

Increasing Lucian attack range would give him burst damage, dps, and attack range which is why they had to compensate something in the first place by removing his attack range. Then they also nerf his damage on Q and W, I'm just moving around the numbers from W to E and buffing his ult which isnt in a great spot.

And about the TF on MF, I was wrong and you were wrong. TF does apply on both hits, I forgot they made that change when they rework. But it still need that QoL change so its easier to animation cancel. I actually didnt want more damage on it, but I do want it to have a 2.5 second duration and I know the MS buff would be nice and it would be much better than her current W MS passive buff.

Khazix Q problem is that there is almost no reason to upgrade it, maybe increasing the damage might be too much. But they have to do something, at this moment as an assassin Khazix is terrible when hes not ahead and can still be easily avoided when hes ahead. E-R-W are much better upgrades atm for utility because Q doesnt enough damage to compensate for those utility. Atleast give it GW so he can get it if the enemy team has a lot of sustain. And if we are agreeing on not giving him damage, I would absolutely have a way to upgrade into 4th evo. Because he is really lacking as a champion in this tank/juggernaut/bruiser meta. He just needs a little push to be somewhat viable in competitive play, maybe a second tier pick instead of being 3 or 4tier. Not to mention Rengar can get max stacks and Viktor can get his full upgrades and Khazix can't..? His Q evo isnt even that good so it won't even change much.

If this was the only meta I would agree with you on akali, but with all these tanks bruisers and juggernauts. Akali has a much harder time finding targets. And they didnt only nerf her E, they only nerfed her ult range which made it harder for her to reach squishies without getting caught by a bunch of cc or in pink ward range. As an Akali player, I dont really care about all of that, E not proc Q just feels really clunky and its not fun to play. Nerf the damage if they want, I dont care. Atleast make her gameplay smoother.

Wota of the anicent isnt a buff to Morde or Vlad in terms of stats. Its a buff to the item because it will help your team now, so it will be a better support item WHILE still being a good solo item. It still wont be a perfect support item and can be a niche item for support. But since im nerfing Morde alittle bit, I wanted to compensate somewhere else. I do agree Vlad is in a good place right now and thats why I didnt buff the overall base stats of the item to help Vlad in sheer damage. (because only the person bind can receive the 10%SpellVamp and HP regen)

Cindikle1 votes

MF ult doesnt apply impure shots, it only apply impure shots if they are already stacks on them lol so if they dont have stacks on them that means that they wont get any extra stacks

Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 50/75/125 (+20% Ability Power) physical damage and applying a stack of Impure Shots with each bullet (0 additional magic damage for each stack already applied to the target).

Taken from Riot's own page. The whole reason her ult has no AD scaling is because it instead scales off impure shots.

Increasing Lucian attack range would give him burst damage, dps, and attack range which is why they had to compensate something in the first place by removing his attack range. Then they also nerf his damage on Q and W, I'm just moving around the numbers from W to E and buffing his ult which isnt in a great spot.

He has had a lot of changes since he was in power. And the meta changed a lot too. Many consider him the worst "viable" ADC right now. Meaning you could still use him. But you're better off with almost anything else that isn't Quinn.

And about the TF on MF, I was wrong and you were wrong. TF does apply on both hits, I forgot they made that change when they rework. But it still need that QoL change so its easier to animation cancel. I actually didnt want more damage on it, but I do want it to have a 2.5 second duration and I know the MS buff would be nice and it would be much better than her current W MS passive buff.

I cannot find any changes to TF that make it able to proc twice. MF's Q was changed so that both his can apply on hit effects. This doesn't mean it applies the same effects to both. TF is consumed on the first hit, second hit does not get it.

If you use Wit's End(bad on her, good for example). Both hits will apply it as it's on hit is not consumed.

Khazix Q problem is that there is almost no reason to upgrade it, maybe increasing the damage might be too much. But they have to do something, at this moment as an assassin Khazix is terrible when hes not ahead and can still be easily avoided when hes ahead. E-R-W are much better upgrades atm for utility because Q doesnt enough damage to compensate for those utility. Atleast give it GW so he can get it if the enemy team has a lot of sustain. And if we are agreeing on not giving him damage, I would absolutely have a way to upgrade into 4th evo. Because he is really lacking as a champion in this tank/juggernaut/bruiser meta. He just needs a little push to be somewhat viable in competitive play, maybe a second tier pick instead of being 3 or 4tier. Not to mention Rengar can get max stacks and Viktor can get his full upgrades and Khazix can't..? His Q evo isnt even that good so it won't even change much.

The problem is that he's based around mechanics that are horrible to face and in a good team are easy to counter. With this game being balanced around high level play that means good keeps will make it seem like he needs buffs. But bad teams will make it seem like he needs nerfs. In time even the lower players will get him nerfed in that matter.

What he needs is a higher isolation range at it's base. Than each ability effects it differently when upgraded.

  • Passive - Activating damage from passive reduces that target's isolation range.
  • Q - Standard reduction.
  • W - Hits apply a small cloud of smoke that reduces isolation ranges within it(greater effect than Q).
  • E - Landing applies a thicker cloud of smoke, blocking any touching isolation ranges.
  • R - While stealth is up, isolation ranges are reduced. (This stacks with passive change as well assuming no true sight).

This gives a lot of counterplay and options for him to go after his target.

  • Passive - Useless unless you cannot see him. Good warding is key. Most parts of the game when he uses this anyway it's often when people are not as grouped and he's jungle.
  • Q - Standard overall. Doesn't really change much of how he's played now.
  • W - Countered by positioning. If it reduces it, move closer to your ally. Or dodge it. Or use it to bait. Whichever.
  • E - Long cooldown. Overall says "here I am, CC me". Isolation disruption wouldn't last too long so CC would be very effective.
  • R - Countered by true sight and outlasting the duration. Positioning like with W also counters this.

If this was the only meta I would agree with you on akali, but with all these tanks bruisers and juggernauts. Akali has a much harder time finding targets. And they didnt only nerf her E, they only nerfed her ult range which made it harder for her to reach squishies without getting caught by a bunch of cc or in pink ward range. As an Akali player, I dont really care about all of that, E not proc Q just feels really clunky and its not fun to play. Nerf the damage if they want, I dont care. Atleast make her gameplay smoother.

Her E a long time ago never procced her Q. Then they nerfed her fairly heavily and buffed her by making her E proc Q. Turns out that lowered the skill to play her a lot. She started seeing play again and was a pain to counter, because her damage was almost all instant. Q->R->E. You couldn't really stop it without hard well timed CC. Procing Q is meant to be counterplay to her. If you can avoid it you take a good chuck of her damage away.

I'll agree her E is very lacking. But this change was needed. And doesn't solve her main issue. Her R is too powerful for anything to be easy on her. Having 3 of the longest targeted dashes in the game(I think Diana is actually longer now after the nerf) with a resetting resource is huge. It means a champion with flash and a dash/teleport/whatever will still not escape all 3. Lets also not forget all 3 of these hits are worth a good bit of damage.

Her R needs a change. Make it have a internal cooldown like Yasou's dash. Then have her Q proc remove this so she can R the target again. This means it now has a ton of counterplay. And the rest of her kit can see buffs. But until something like this happens don't expect much from her kit.

Wota of the anicent isnt a buff to Morde or Vlad in terms of stats. Its a buff to the item because it will help your team now, so it will be a better support item WHILE still being a good solo item. It still wont be a perfect support item and can be a niche item for support. But since im nerfing Morde alittle bit, I wanted to compensate somewhere else. I do agree Vlad is in a good place right now and thats why I didnt buff the overall base stats of the item to help Vlad in sheer damage. (because only the person bind can receive the 10%SpellVamp and HP regen)

Honestly spell vamp should just be deleted and then rebalance the champs who use the item. (Mainly Vlad, Akali and Morde).

  • Vlad could gain 5% spell vamp per ability rank. Meaning as he gains 20% to everything on buying this, at level 9 only his Q will have the 25%. While a late game buff, it's an early game nerf, where he's most annoying.
  • Morde could gain 10% from his R, plus 5% per extra rank. Again, reducing early game power, but not as much a Vlad's.
  • Akali needs a rework anyway. But her E could gain some form of lifesteal/spell vamp to compensate.

There are other champions who do build the item, but it's generally gimmicky and not needed. Mainly Kennen, who gets it as a gimmicky early lane tool. Later on when he's doing more with AoE than with Q it could easily be sold. And Katarina. Because Riot REALLY needs to update her recommended items. Not ONE single target ability and they say "ya build this, it'll help".

There are also some hybrid builds that get Gunblade. But that's mainly because of the dual stats. Not so much the sustain. Not that Gunblade would have to lose it's healing. Only the spell vamp would go. And the active could be an AP scaling life steal version of BotRK.

Marthian1 votes

Passive doesnt ramp up, but a solid 50+ MS when isnt damaged after 5 seconds

If her passive needed a change, this isn't it. Would rather see part of the bonus become permanent in later levels (such as level 1, gives 0 ms, 70 ms when active, 20 ms at level 11, 50 additional ms when active, etc.)

Ult auto apply Impure shots stacks per hit and increase AP

It already applies Impure Shot stacks per hit. Not sure what increasing the AP ratio would do at all.

W maximum stacks at 6 and doesnt scale with ult

A nerf to her late game where she doesn't excel as well as she does early-mid, and early game MF almost never hits full stack cap anyways.

W remove passive activation

Would make W less interesting (basically it'd just be an attack speed boost)

Q scale with attackspeed so its easier to animation cancel

Wouldn't mind this.

Q cooldown increase from 8-7-6-5-4

Would mind this. It's a pretty notable nerf to her early game (one of her strengths is being a lane bully, this would hurt that pretty hard.)

Both Q apply on hit effect so trinity becomes a real build on her

  1. Both Q hits ALREADY apply on-hit effects
  2. Sheen only ever applies to the first auto attack after proccing Sheen, no other champion applies the same sheen effect multiple times. TF would still be a slightly bad idea on Miss Fortune. (Currently, likes raw AD better overall.)

E last for 2.5 second (so max damage at level 5 would be 387+80%AP)

Would be 387+100AP using the same DoT numbers, or be like the former where it was still 310+80% AP over 2.5 seconds (And honestly, E is in a fine spot)

E when MF runs under Make it Rain gain 70+MS and last after 1.5 after even when she leave the area.

Wouldn't mind this, but not sure if this would actually be super useful.

Will of the Ancients doesn't need any changes, it's fine.

More from Gameplay

More by Rain NT