[Jungle item idea] Kritalizer
Jungle Item +
Zeal +
Dagger
+30% Attack Speed
+30% critical strike chance
+5% movement speed
+30 magic damage on hit
Phantom Hit: damage done by [on hit] effects can Critical strike critically strike
Jungle Item +
Zeal +
Dagger
+30% Attack Speed
+30% critical strike chance
+5% movement speed
+30 magic damage on hit
Phantom Hit: damage done by [on hit] effects can Critical strike critically strike
So jungle yasuo becomes actually stronger than he is no thanks
It sounds kinda cool... But it might break some champions
If Trinity Force's sheen proc crits, it's 200% Base AD x 2.5 (if you have IE)
That's a 500% base AD Sheen proc XD
[{quoted}](name=Tidal Tyrant,realm=EUW,application-id=3ErqAdtq,discussion-id=c6j5hOEx,comment-id=0001,timestamp=2016-08-12T14:24:49.360+0000)
It sounds kinda cool... But it might break some champions
If Trinity Force's sheen proc crits, it's 200% Base AD x 2.5 (if you have IE)
That's a 500% base AD Sheen proc XD
sheen might be excluded if proves to be too strong since its item that benefits spellcasters not onhit effect champion
's passive is an on-hit effect.
Yeah....
oh yea this idea totally not stolen from the sated thing
[{quoted}](name=Roit Gums,realm=NA,application-id=3ErqAdtq,discussion-id=c6j5hOEx,comment-id=0002,timestamp=2016-08-12T15:06:05.835+0000)
oh yea this idea totally not stolen from the sated thing
well might be very similar or based on it but unlike devourer you need to stack crits to be effective. Where devourer was based on every N attack this item is based on your crit chance. It pretty much tries to force you to build crits and send you in glass cannon direction