Overloaded kits, are also fun kits
While underloaded kits often just end up stat check champions.
While underloaded kits often just end up stat check champions.
[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=c2rFbUtb,comment-id=,timestamp=2017-01-02T04:22:46.049+0000)
While underloaded kits often just end up stat check champions.
While people might disagree. I often think about malphite as being one of these stat checkers as much as like annie.
...Aside from being tanky, if you dont check his stats, he might ult you with some ap and just outright kill you .lol
main, can confirm.
main can confirm as well xP
Playing vs
is fun I agree.
Yasuo may be a problem child. But that is largely because while being strong when played well, he also is just strong when played bad. Still it generally stands, a complex or reflexive kit is in general fun. While being a spinning walking wall of stats is just... meh.
your threads used to be good
No they weren't. I just echoed everything the community wanted to hear like a politician.
I agree partially.
The problem starts when said "overloaded" champions don't leave enough openings for their opponents to act because of having this extra skill here and that extra skill there.
also there's a problem if a champion has this one big strength to his kit, and then the rest of the kit is packed with "what if" solutions to when people counter their strength. which is what we had with way-old gragass (when he was a 1-shot nuke mage with damage reduction, sustain and debuffs for days) and ofc azir.
with both yasuo and kalista the problem is always them having too many dashes. resulting in them being more in control of the situation than you.
with azir the issue has always been him having too much range on top of his kit.
Well there are problems either way. Bad designs exist regardless of scenario. I agree Yasuo is a problem child, just as much as Annie is.