If Shields Are Considered Too Oppressive When used Proactively When They Should be Skill Based
Why not lower their duration, and make their strength higher for the first bit with it droping to a lower shield strength after x seconds (a.k.a make them more reaction based).
The champions that have shields in their kits (which can be given to allies, not things like
's or
's shield) :
.
Note : these changes do not regard the current individual strength of each champions (some are much more powerful than others right now). This is appart from the current OP or UP ness of these champions. Numbers are subject to change, this is just to paint a big picture.
Changes:
:
- Shield duration: Unchanged (2 seconds)
- Shield strength: 70/100/130/160/190 (+80% AP) --> 80/125/170/215/260 (+100% AP) for the first 1 second, drops to 60% value afterwards.
: - Shield duration on champions: 5 seconds --> 4 seconds
- Shield strength: 80/120/160/200/240 (+70% AP) --> 90/140/190/240/290 (90% AP) for the first 2 seconds, drops to 60% value afterwards.
: - Shield duration: 4 seconds --> 3 seconds
- Shield strength: 70/95/120/145/170 (+50% AP) --> 80/120/160/200/240 (+80% AP) for the first 1.5 seconds, drops to 50% value afterwards (with appropriate mantra changes/value).
: - Shield duration: 6 seconds --> 4 seconds
- Shield strength: 70/105/140/175/210 (+60% AP) --> 80/130/180/230/280 (+85% AP) for the first 2 seconds, drops to 60% value afterwards.
: No changes
: - Shield duration: 5 seconds --> 4 seconds
- Shield strength: 70/140/210/280/350 (+70% AP) --> 80/160/240/340/390 (+90% AP) for the first 2 seconds, drops to 50% value afterwards.
: - Shield duration: 4 seconds --> 3 seconds
- Shield strength: 60/100/140/180/220 (+40% AP) --> 70/130/190/250/310 (+50% AP) for the first 1.5 seconds, drops to 60% afterwards.
: - Shield duration (duration for one out of 2 in a row): 3 seconds --> 2 seconds
- Shield strength: 50/75/100/125/150 (+80% AP) --> 50/80/110/140/170 (+100% AP) for the first 1 second, drops to 60% afterwards.
: No changes
: No changes
: - Shield duration: 4 seconds --> 3 seconds
- Shield strength: 60/100/140/180/220 (+1 per soul) --> 60/100/140/180/220 (+1.5 per soul) for the first 1.5 seconds, drops to 60% value afterwards.
Note: The shield has a grace period (smaller strength) instead of being removed after 1/1.5/2 seconds because a change like that would be way too drastic, while just changing durations from 5s to 4s (for ex.) would just be nerfing the champs while not solving the lack of reaction problem too much.
Shield functionality: For example, if the initial shield value was 300, you take 200 damage and the shield drops to 50% of its initial value afterwards, the shield will stay at 100. If the inital shield value was 300, you take 100 damage and the shield drops to 50% value of its initial strength afterwards, the shield drops to 150 from 200.
Again, numbers are subject to change.
Champions would be individually observed after the changes and made proper balance changes (most likely if it hurts them too much)