@Riot interaction between red buff and towers
is it correct that red buff deals damage to turrets, or is it just a flaw that has been forgotten
is it correct that red buff deals damage to turrets, or is it just a flaw that has been forgotten
I know that It's intended, but I don't know why as I'm not on the team that does these things :D
Seems fine to me as it helps to emphasize the ADC role in towerpushing, as each shot is a bit more valuable.
[{quoted}](name=Riot Koalifier,realm=NA,application-id=3ErqAdtq,discussion-id=c0PjhUqL,comment-id=0000,timestamp=2016-01-28T07:35:26.661+0000)
I know that It's intended, but I don't know why as I'm not on the team that does these things :D
Seems fine to me as it helps to emphasize the ADC role in towerpushing, as each shot is a bit more valuable.
Why do they need that when they already have AD, range, and attack speed? Melee should be getting that tower damage buff, not ranged.
While sieging, you can often only get one or two hits from your ADC before you have to pull back again. The melees can't attack at all.
I mean, I said I didn't know :(
OP didn't ask why red does damage to towers, he asked if it was a bug. I know that it's not a bug, so that's all I can really tell you XD
Everything else is just speculation on my part.
[{quoted}](name=Riot Koalifier,realm=NA,application-id=3ErqAdtq,discussion-id=c0PjhUqL,comment-id=000000000001,timestamp=2016-01-28T08:10:22.532+0000)
I mean, I said I didn't know :(
OP didn't ask why red does damage to towers, he asked if it was a bug. I know that it's not a bug, so that's all I can really tell you XD
Everything else is just speculation on my part.
Yeah, true. My intent wasn't to place anything on you.
It just seems that ADCs have enough going for them already with sieges. It should be melees that get the extra bump. Surprised this hasn't been adjusted so maybe a ranged ADC isn't absolutely 100% required in every game in the foreseeable future, even with them trying to change that, like with
. Imagine if they made Tryndamere, Yi, GP, etc able to function bot lane.
It would put the meta in a much more prolific state where there isn't as much X champion is better than Y champion at Z thing, so X is always better.
They should allow blue buff to restore a portion of missing mana in auto attacks against turrets. To emphasize a mage's abilities to siege towers. :)
It's more for jungle pressure on towers early. So Elise/Lee/Ammumu/ect can do that extra dmg to help push down towers in the first 15ish mins of the game.