Can we have a defensive mastery tree?
if we look at the past, we had 3 perfectly balanced trees for 5 seasons, one with damage amplification (damage dealers), one utility oriented (supports/mages) and one with survivability stats (tanks). let's see what we have now:
- ferocity tree - pure damage tree with a lot of % scalings, some life steal
- cunning tree - once again a lot of additional damage (flat and %) with some utility aspects in it
- resolve tree - some really weak, barely noticeable tank stats, utility (???), the best mastery in this tree is a damage mastery
as we can see, something which was balanced before now heavily favours damage, the difference is out of this world. you used to get similar amount of damage/tankiness whenever tree you decided to use, but now you get nearly more than 20% more damage (not counting keystone), while someone who wants to go tank get 2-3% more survivability?
so my question is, can we have a resolve tree that actually give tank stats, while transfering its utility masteries into cunning tree?