Nasus tutorial -> all basic information you want to know about the champion

Carnarius··5 votes·2,553 views

hey there, i just finished 1st part of my nasus guide, i hope it can help you guys in polishing your builds and will dispel many doubts

*something about me -my ign is Carnarius. i'm known for being the only one to hit challenger in season 5 in eune server, while playing nasus only. right now i'm in the top 20 challenger so you can say my nasus setup is successful. i've played hundreds of games with him on multiple accounts and i've faced nearly all champions being played by challenger players, so i think i'm an experienced nasus player and i sincerely hope i can improve your gameplay through my experience

*summoner spells -teleport this spell is absolutely mandatory for nasus, you just don't want to skip it. i'll try to point out all the things teleport provides to you:

  • being able to shop and then go back to lane immediately
  • creating opportunities for ganks
  • map control (being able to control dragon, baron and other objectives)
  • increased split push power
  • increased team fight potential and many more, but these are crucial benefits of having this spell. always take it, no matter what

-flash this spell is as needed as teleport. it allows you to be relatively safe in laning phase, allows to engage, disengage, you can finish targets with e flash q combo, you can flash through walls and use it for many different purposes. ghost could be useful under certain circumstances, but it's really bad in teamfights and when you want to escape a gank, especially that almost everyone now has some sort of hard cc or slow and using ghost won't make you avoid it. ghost won't save you from being kited in teamfights as well, so don't consider anything but flash as your main spell

*runes

  • you will need 2 sets of runes preferably, one against ad and one against ap champs. yellows blues and quints always stay the same, only reds differ
  • reds - you go armor against ad champs and magic res against ap and hybrid champs. simple as that. if you are begginer with nasus, you can try attack speed reds, they will really help you with farming under turret, as you will be able to easily hit a minion 2 times before tower kills it
  • yellows - scaling hp runes are probably the best scaling runes in the game, as they give you an extra ruby crystal in your inventory at level 13 and even more later on. it's important to notice that hp is an universal protection against both ad and ap damage types, so having any other scaling runes is not worth it
  • blues - combination of 5% flat cdr and 5% scaling cdr, this way you will reach 40% cdr cap with your items and you won't really notice the lack of these few cdr percentage points early in the game
  • quints - even after nerf, life steal quints are still being the hardest scaling runes into the late game. the important factor is that they are extremely useful at any stage of the game, they are great in lane, especially against heavy pokers and they are great in teamfights, as, depending on a team fight duration, will increase your effective hp by at least few hundred. they scale really hard with passive life steal and runic armor mastery

that's it for runes. of course, if you have many rune pages, you can experiment with, for example, scaling armor yellows against full ad comps, but it happens so rarely that i don't see the point

*masteries first of all, let's talk about all viable keystone masteries and their suitability for nasus

  • stormraider's surge - after recent buffs it became an interesting thing, i got 2 complaints about it though
  1. you have to take 5% cdr instead of 15% tenacity + slow resist, which is really bad
  2. it will pop only once in a teamfight, so if you get hard cced in that moment, it's completely wasted
  • thunderlord's decree - believe it or not, but it's a great trading tool on nasus against meele enemies. it could work against sustainless enemies (like wukong, riven) to dominate them at early game (e + aa + q at level 2 should deal half on their hp at level 2), but it becomes weaker and weaker for nasus as the game progresses

  • grasp on the undying - pretty similar to thunderlords, but this one scales nicely into late game, as it will give you sustain and damage based on your maximum hp. the numbers are tiny though, especially against targets with high magic resist

  • strenght of the ages - it's a specific mastery. it gives you nothing at the beggining of the game, but it has the best scaling into mid/late game from all the masteries

  • bond of stone - it's more of a support mastery, 4% damage reduction is nice but you still take more or similar amounts of damage in teamfights as if you didn't have it

so these are the main keystones that you would be interested in. my choice goes to strenght of the ages with 0/12/18 build. it gives you additional 514 hp along with scaling yellows, so in summary, with life steal quints and 40% cdr you are going to be a mid game monster and resilient late game tank

my other choices are: ferocity:

  • fury - helps you with last hitting under turret, 4% should be just enough to be able to hit minions twice before tower does
  • feast - additional sustain, not much to say. if you have an easy lane opponent, you can switch to expose weakness, which will be a nice boost of damage for your teammates
  • vampirism - additional 2% life steal on top of life steal runes will make you extremely hard to poke out of lane
  • bounty hunter/oppressor - it's up to you which one you'll choose, oppressor is better for early game, i prefer bounty hunter for its scaling

resolve:

  • unyielding - a little bonus for armor and m res, nothing special but still better than tiny hp regen
  • tough skin - tool that will decrease damage from poke nicely in early game
  • runic armor - without a doubt way better than veteran's scars. it will scale with your lifesteal insanely
  • insight - this will decrease cooldowns on your tp and flash heavily, a must have mastery, with a lower cooldown tp you will be able to put more pressure on the map
  • swiftness - great mastery, in many cases it allows you to ignore merc treads and go for boots of swiftness (or ninja tabis), as you will have all movement speed, tenacity and slow resist at once

*items Starting items

  • cloth 4 - your typical start for most of encounters. it grants great protection against auto attacks and a lot of sustain, it also transforms into one of the core early game items, glacial shroud, so it allows you to get cooldown reduction quickly
  • doran shield 1 - great start against burst oriented champions with single target skills (pantheon, fiora) and junglers with high early dive potential (nidalee, elise). it will heavily decrease your chances of being dove, as it gives a lot of damage reduction and hp (as for early game). another great thing about it is that you can farm some gold and come back quickly with cloth + potions. at this point you will be nearly invicible in lane and you'll be able to farm freely in almost most situations

these are the 2 choices i recommend. ruby 2 and anti magic mantle 1 are worse in my opinion, as they won't give you as much sustain and safety as cloth or doran shield would. doran blade on the other hand is an interesting pick, it will give you the biggest amount of sustain early, but it makes you more vulnerable to ganks and there are situations when you can't aa minions often, so i think you should just stick to first 2 options

Early game

  • glacial shroud - it gives armor, cdr and mana, pretty much everything we need and it transforms into our core item, frozen gauntlet
  • kindlegem - cheap way of further increasing cdr and lane safety. it's a part of spirit visage, so it's a must to build this item
  • sheen - after s6 changes, this item is absolutely mandatory. after getting it, you can start trading with your opponent in most situations (but we will get into this later), as it gives a big damage spike for nasus, more health recovered from using q and more cdr, which will be maxed out at this point, if you bought shroud and kindlegem first

these are our core early items. when combined, they will grant a huge power spike at level 9, as provide everything nasus would ever want, cdr (-> damage/stacks/sustain), armor, hp, mana. you should skip one of these and go for spectres cowl against ap champions though (ryze, lissandra), as they will burst you easily without magic resistance

Mid game

  • frozen gauntlet - yep, no mistakes there, no triforce. season 6 changes made this item literally perfect for nasus and it's far superior to trinity. basically it's a triforce + frozen heart combined in one item. it provides a lot of armor, 20% cdr (so your cdr is already maxed out with spirit visage), a lot of mana and more splitpushing power. you will be able to chain your slows even more efficiently (which is really important with boots of swiftness being so strong). it will probably reduce your amount of stacks , but not by a whole lot and besides, in mid game you will be focused on teamfighting/splitpushing, rather than stacking every single minion. you can also delay it if you feel your amount of stacks is too low, you will have 20% cdr from shroud + sheen anyway. always get this item, it doesn't decrease your damage by a lot comparing it to triforce (at level 18 it's 60-70 damage per q -> barely noticeable), but it will safe you a 1 item slot and will make you much stronger way faster. in other words, you will scale into a monster for a mid game and late game -spirit visage - this is another item that you will always use, it has been buffed over and over in the last 2 seasons. benefits of having it are priceless, huge amount of hp, huge amount of magic res, 10% cdr for filling the cap and great passive that scales with nasus's passive insanely hard. it's just too good not to have it, even against full ad teams
  • Sterak's Gage - this item is beautiful. it's definitely the best anti burst item in the game, 30% of max hp shield will boost your survivability insanely, while still providing some damage. this damage scales with gauntlet nicely, as it gives bonus based on your base ad, so the proc from gauntlet will be multiplied (it will give you around 60 more damage per q at level 18 and another 60 when the 30% max hp shield procs). you won't find an item that will give you more survivability (unless the enemy team has fiora + vayne + sated devourer/ruined king jungler combo), you should get this everytime

with these items around 25-30th minute mark, you'll be a monster. now add a decent amount of stacks into it (500-600) and it's almost guaranteed that you will carry any teamfight on your way at that point

that's it for now, part 2 which i currently work on will include gameplay related things and how to win games with nasus, as well as late game itemization thanks for your reading

24 Comments

EndlessSorcerer2 votes

Nicely written guide, though I would recommend having someone proof-read it if you plan to post it outside of the boards.

However, I do find that some of our choices differ and I was hoping to get your thoughts on a couple things.

Runes:

[1] What are your thoughts on Armor Penetration Marks? I typically prefer them since they increase the damage dealt by your Q, Sheen and autoattacks (including his ultimate's bonus AD) quite well.

[2] I typically take Flat/Scaling Armor Seals and MR Glyphs (depending on which I prefer at the time) to improve the value of my healing and my ultimate's bonus health.

Masteries:

[3] I typically prefer Grasp of the Undying for better trades and sustain during laning phase, though I find I don't keep it stacked very well since I usually freeze the minion wave. Later in the game, I find that it takes too long to stack-up since I'm usually engaging in short trades with my opponents (Q, back out) unless I'm teamfighting.

[4] What is your opinion on Warlord's Bloodlust and Fervor of Battle? Additional sustain from Warlord's Bloodlust could be quite useful for laning and it would scale nicely with your resistances while Fervor of Battle would provide additional damage as you autoattack people to death between Qs (which is useful for longer trades post-laning phase).

Items:

[5] Is there a reason that you don't take Corrupting Potion as a starting item? The refillable potions can be quite useful during subsequent backs and it does make you a bit more threatening during fights.

[6] While I can understand why you may like Iceborn Gauntlet over Trinity Force, I noticed that you seemed to focus on the difference in Spellblade damage when comparing it. Even considering Nasus relies on basic attacks for damage and that his kit provides a significant amount of AD, armor reduction and lifesteal, do you find that the movement speed and critical strike chance provided isn't worth having to purchase and expensive offensive item? Or do you find that Sterak's Gage is just that much more valuable on Nasus and you don't want to lose out on resistances?

[7] What is your opinion on Zz'rot Portal on Nasus late-game? While you may not want to rush it or have it kill minions you are stacking off of, it does provide a significant amount of movement speed, resistances and pressure (covering lanes with downed inhibs, letting you push two lanes while your team groups). I have considered getting it as my fifth or sixth item on occasion.

Carnarius1 votes

{quoted}

Nicely written guide, though I would recommend having someone proof-read it if you plan to post it outside of the boards.

However, I do find that some of our choices differ and I was hoping to get your thoughts on a couple things.

Runes:

[1] What are your thoughts on Armor Penetration Marks? I typically prefer them since they increase the damage dealt by your Q, Sheen and autoattacks (including his ultimate's bonus AD) quite well.

[2] I typically take Flat/Scaling Armor Seals and MR Glyphs (depending on which I prefer at the time) to improve the value of my healing and my ultimate's bonus health.

Masteries:

[3] I typically prefer Grasp of the Undying for better trades and sustain during laning phase, though I find I don't keep it stacked very well since I usually freeze the minion wave. Later in the game, I find that it takes too long to stack-up since I'm usually engaging in short trades with my opponents (Q, back out) unless I'm teamfighting.

[4] What is your opinion on Warlord's Bloodlust and Fervor of Battle? Additional sustain from Warlord's Bloodlust could be quite useful for laning and it would scale nicely with your resistances while Fervor of Battle would provide additional damage as you autoattack people to death between Qs (which is useful for longer trades post-laning phase).

Items:

[5] Is there a reason that you don't take Corrupting Potion as a starting item? The refillable potions can be quite useful during subsequent backs and it does make you a bit more threatening during fights.

[6] While I can understand why you may like Iceborn Gauntlet over Trinity Force, I noticed that you seemed to focus on the difference in Spellblade damage when comparing it. Even considering Nasus relies on basic attacks for damage and that his kit provides a significant amount of AD, armor reduction and lifesteal, do you find that the movement speed and critical strike chance provided isn't worth having to purchase and expensive offensive item? Or do you find that Sterak's Gage is just that much more valuable on Nasus and you don't want to lose out on resistances?

[7] What is your opinion on Zz'rot Portal on Nasus late-game? While you may not want to rush it or have it kill minions you are stacking off of, it does provide a significant amount of movement speed, resistances and pressure (covering lanes with downed inhibs, letting you push two lanes while your team groups). I have considered getting it as my fifth or sixth item on occasion.

  1. armor pen marks is a good choice, they scale really hard into mid and late game, but you can use it only in free farm lanes, which happen really rarely

  2. as i wrote in the guide, scaling armor seals are good, although hp scaling will give you both protection against ad and ap damage and of course it can't be cut down by last whisper, armor can. about magic res, your glyphs are pretty much intended for cdr and can't be exchanged

  3. in my opinion, grasp is a bad mastery for nasus. it encourages trading in lane, which should almost never happen and of course makes you push the lane, which is the opposite of what you want to do. life steal from it is also rather small, especially against targets with high mr

  4. warlord's is an interesting mastery, as it scales with spirit and runic armor, i have 2 complaints though: a) there are many 2 many fights that you won't even be able to reach enemies other than tanks, which means it will increase your survivability during a teamfight just a bit b) you lose 15% tenacity and slow resistance, which is super important for nasus but overall, you might wanna try it out in super oppresive lanes (like teemo, panth or kayle), it might make these match ups much easier fervor on the other hand is just plain bad, it will just increase your damage from autos a bit

  5. as i said, you don't want to fight as nasus in early, never. cloth will give you more armor, meaning that your life steal will be more effective. you will also reach your cdr items faster. potion gives you hp, mana and some damage, but only the first one is important, as you don't trade and nasus doesn't have problems with mana early on

  6. season 6 changes made iceborn too good not to buy it. triforce has it's advantages, but the main disadvantage of it is price. you get iceborn much faster, you are getting tanky much faster and overall you do better in current meta which favours fast games. funny thing is that iceborn offers more stats for nasus for much lower price. most of stats trinity gives are redundant, as 90% of your damage late game will come from your stacks and ulti, not from autos. on the other hand you get perfect stats from gauntlet for low price

  7. this item is probably op, but i've never liked it. i prefer items that give me maximum survivability to peel/deal damage as long as i can in teamfights. of course it's up to your playstyle, zzrot is a really strong item that won not a single game via multi lane split push, i have just different ways of winning games

Skorpio2 votes

Not to beat a dead horse but I'd like to revisit the iceborn debate. Yes, Iceborn vs TF is a 1 for 1, but let's look at it as two items. Let's say TF + Frozen heart. This gives you the sheen proc, the speed from the phage proc as well as a lot of armor, decent health, 30cdr, and the attack speed debuff. For sake of argument compare it to having IBG and maybe randuin? (drawing a blank on a comparision). You get less cdr, but you get the really nice slow from ibg, it builds a bit faster but you lose out on a bit of armor.

Just looking for your thoughts. I'm not really arguing for TF, just looking for a better understanding of why not TF.

Carnarius3 votes

{quoted}

Not to beat a dead horse but I'd like to revisit the iceborn debate. Yes, Iceborn vs TF is a 1 for 1, but let's look at it as two items. Let's say TF + Frozen heart. This gives you the sheen proc, the speed from the phage proc as well as a lot of armor, decent health, 30cdr, and the attack speed debuff. For sake of argument compare it to having IBG and maybe randuin? (drawing a blank on a comparision). You get less cdr, but you get the really nice slow from ibg, it builds a bit faster but you lose out on a bit of armor.

Just looking for your thoughts. I'm not really arguing for TF, just looking for a better understanding of why not TF.

if we talk about useful stats in that particular case

iceborn + omen: -5700 total cost -125 armor -500 hp -sheen proc -20% cdr -mana -aa slow, aoe slow and slow every q 10% crit damage reduction

triforce + fh: -6600 total cost -90 armor -250 hp -sheen proc -30% cdr (which is not necessary, as you will build spirit anyway, 20% is perfect) -aoe as slow -5% ms and ms on hit -mana

look how much cheaper and stronger the first combination of items is. i'll repeat again, as nasus, you want to farm hard early and then become mid game monster which destroys teamfights, when people doesn't have enough resistances, cleanses and don't drop you down in few seconds. this is extremely effective in current meta, as you don't have to afk top to be strong as nasus. farm for ~20 minutes -> buy your core cheap items -> take advantage of your insane power at the moment -> win the game, that's how it goes. going triforce will make you vulnerable and delay this process, becouse you need to invest so much to buy this and you'll get nearly no defensive stats from it. if i have to be honest iceborn is stat vise probably stronger than triforce, not even counting a 1.1k cost difference

VictoryDance961 votes

Summary of your guide:

TP spell. Tank or AD runes. Use Q. Win game. That is how I have played Nasus.

Carnarius2 votes

{quoted}

Summary of your guide:

TP spell. Tank or AD runes. Use Q. Win game. That is how I have played Nasus.

you could also say that you are born and then you die. it's simple, but also has a lot in between, right?

VictoryDance961 votes

{quoted}

you could also say that you are born and then you die. it's simple, but also has a lot in between, right?

Not for me.

Lazypeon1001 votes

Good read dude. Love it when I see fellow players make guides. I like to make them for fun for champs I enjoy, but it's cool to see someone from challenger write up a guide on a champion most people just assume is always super easy.

Dominick Destine1 votes

Nasus tutorial; Q

cuddlykitten43 votes

Anyone laning against Nasus tutorial; QQ

weeaboomer1 votes

Do you find nasus to be healthy to play with and against?

"Need to provide all my resources top to allow him to stack"

"Need to provide all my resources top to prevent him to stack"

"So fun to play against a Q bot that out sustains my harass and who I can't 1v1 once he builds one item"

"It's so fun to play with this useless susan who has no stacks and is a walking ward"

"Gotta win this 4v5 because susan is too busy stacking top lane" Tryndamere

What do you think?

Carnarius1 votes

[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=gZmr7LYA,comment-id=0003,timestamp=2016-03-16T19:42:16.584+0000)

Do you find nasus to be healthy to play with and against?

"Need to provide all my resources top to allow him to stack"

"Need to provide all my resources top to prevent him to stack"

"So fun to play against a Q bot that out sustains my harass and who I can't 1v1 once he builds one item"

"It's so fun to play with this useless susan who has no stacks and is a walking ward"

"Gotta win this 4v5 because susan is too busy stacking top lane" Tryndamere

What do you think?

i would say that nasus might be too strong in low/mid elo, while being too weak in high elo enviroment. in low elo, he will just farm and eventually become a beast mid/late game, becouse people doesnt know how to deny him. we can't speak that he is healthy or unhealthy, he has strenghts and weaknesses and in my opinion, nasus is a pretty well balanced champion. contrary to popular belief, he doesnt need 500-600 stacks to begin grouping with his team. in some cases, 300 stacks are more than enough, people just usually play wrong and rate stacks over anything else

also, his stacking mechanic can't be called "unhealthy", simple becouse games dont last forever. most games are finished at 300-600 stacks mark and imo it's definitely a tolerable amount of damage, comparing nasus to other bruisers. nasus isn't also the only champion that focuses on farming, so i don't see a problem

about 4v5 situations, it's all about the player. honestly i split push as nasus only when my team is really behind, just to try to comeback from a lost game. other than that i just use huge power spike nasus gets mid game for teamfight purposes and that is usually enough to win. wasting his mid game power for splitpushing is just plain stupid

Vekkna1 votes

Why no mention of Warlord's Bloodlust now that it's scaling lifesteal with no crit requirement?

Carnarius1 votes

{quoted}

Why no mention of Warlord's Bloodlust now that it's scaling lifesteal with no crit requirement?

i forgot to mention that, but it's still not the best mastery

Vekkna1 votes

I figured, but I want to understand why. If Runic Armor and Spirit Visage are so strong, it makes sense that combining the healing power of both of those into a keystone would make the keystone super strong while also increasing the value of Runic and Spirit.

Another mastery question is why not take double-edged sword when the increased life steal from the 3% increase damage will offset most if not all of the increased incoming damage in 1v1s?

Carnarius2 votes

{quoted}

I figured, but I want to understand why. If Runic Armor and Spirit Visage are so strong, it makes sense that combining the healing power of both of those into a keystone would make the keystone super strong while also increasing the value of Runic and Spirit.

Another mastery question is why not take double-edged sword when the increased life steal from the 3% increase damage will offset most if not all of the increased incoming damage in 1v1s?

i've answered this question above

about double-edged sword, you won't even notice the difference in life steal and you pretty much don't want a mastery that helps enemies harass you

Shuriman Curator1 votes

Going to try this out. Thank you.

Authority Figure1 votes

As a Nasus main since Season 4, having only peaked D4 this season, following the "Gateology" from the fellow Nasus player Sirhcez, it'd be an honor if I could get some insight from the top Nasus player in the world. I had a fairly easy claim from G4 to D5, and was lucky enough to reach D4, but it feels as if I've hit wall using the relatively same build(zzrot, iceborn, boots, gage, randuins, maw, & a 30% scaling CDR page), only swapping it up for various situations. I once hit the #15th Nasus in the World according to lolskill.net (which is how I found out who you were) until 6.3 where Riot disabled zzrot, in which I took a break for that entire patch from ranked queue and played normals with my friends. Ever since returning to the scene I couldn't quite find a consistency with my Nasus play and it's discouraged me from playing ranked altogether. I've been in a desperate search for a help in regards how to play Nasus in this current Season & I'd appreciate if you could give me some feedback on how to climb with Nasus in what to me is a higher elo. Whether it be from inexperience on matchups, how to farm confidently without playing too far up, how to control my minion wave when my opposing laners know how to play against me, overall gameplay decisions, any help is appreciated.
Nonetheless thank you for the guide & although I don't believe that simply swapping up my rune page/masteries will put me in a better position to climb, I do intend to try it out over the course of the next couple days and see if it increases my performance. FYI: I don't know if you're willing to spectate/coach players, but if you do those type of things please do let me know as well.

Carnarius2 votes

[{quoted}](name=NA Nasus ,realm=NA,application-id=3ErqAdtq,discussion-id=gZmr7LYA,comment-id=0008,timestamp=2016-03-29T05:24:36.589+0000)

As a Nasus main since Season 4, having only peaked D4 this season, following the "Gateology" from the fellow Nasus player Sirhcez, it'd be an honor if I could get some insight from the top Nasus player in the world. I had a fairly easy claim from G4 to D5, and was lucky enough to reach D4, but it feels as if I've hit wall using the relatively same build(zzrot, iceborn, boots, gage, randuins, maw, & a 30% scaling CDR page), only swapping it up for various situations. I once hit the #15th Nasus in the World according to lolskill.net (which is how I found out who you were) until 6.3 where Riot disabled zzrot, in which I took a break for that entire patch from ranked queue and played normals with my friends. Ever since returning to the scene I couldn't quite find a consistency with my Nasus play and it's discouraged me from playing ranked altogether. I've been in a desperate search for a help in regards how to play Nasus in this current Season & I'd appreciate if you could give me some feedback on how to climb with Nasus in what to me is a higher elo. Whether it be from inexperience on matchups, how to farm confidently without playing too far up, how to control my minion wave when my opposing laners know how to play against me, overall gameplay decisions, any help is appreciated.
Nonetheless thank you for the guide & although I don't believe that simply swapping up my rune page/masteries will put me in a better position to climb, I do intend to try it out over the course of the next couple days and see if it increases my performance. FYI: I don't know if you're willing to spectate/coach players, but if you do those type of things please do let me know as well.

to begin with, i have to say that sirhcez's runes and masteries are pretty horrible. having scaling cdr won't increase your stacks (maybe in some cases), it can even decrease them. you need proper rune set against decent enemies, otherwise it will be too easy to deny you, even without jungler help, so i recommend you to try out my build, there are already plenty of top nasus players that switched to it and they are satisfied with results so far

my build is successful because it follows how nasus should be played (at least in this season). contrary to popular belief, you don't wait as nasus to reach late game, it's one of your weakest parts of a game if your opponents have proper teamcomp. you as nasus want to have runes and masteries that will help you in having safe early and will allow you to scale into a monster, that's why i use sota, scaling hp yellows and ls quints, there is no better combination for scaling. once you farmed well early, the key is not to splitpush, you need to start grouping and teamfighting. farmed nasus is probably one of the most scariest champions in mid game and that's your time to shine. from 20th to 35th minute in the game, you should be able to easily win most teamfights, even if your team is behind a bit. this is the time for you to carry your team and you should definitely focus on teamfights instead of wasting your prime strengths for splitpushing. if game is not decided by then, you can try to splitpush. if you can't do it, your role in teamfights is to build as tanky as you can and try to zone enemies from your damage dealers. basically that's all you need to know

about early game, try out my combination of runes and masteries, it will heavily help you in having easier early, which will translate to better farm and reaching your mid game power faster. life steal quints are especially important here, as they let you to take more poke in order to move minion wave towards you, they let you freeze more easily and at the same time they scale hard into late game.

Authority Figure1 votes

After about 5 games using the SOTA setup, I realize it is safer laning & I'm able to stack better in most cases. However I'd like to ask what I'm supposed to do in certain matchups such as counterpicks: Pantheon, Darius, Olaf. I've always had trouble as in the elo I'm at, these guys show no mercy, I recently ran into a matchup where a Pantheon completely zoned me out of my 1st & 2nd waves, that Q is deadly & though it is probably my inexperience on when and when not to go up for CS, I usually find myself playing a waiting game, and in the case of that Pantheon game, I ended up having about only 4 CS when that 3rd wave pulled up, in which, him having a level advantage, dived me when I thought I was gonna be able to freeze undertower, he Q'd, walked up, W'd, E'd, ignite and I was finished, I did however wither him and pick up a kill as well, trading 1 for 1 but when I got back into lane, my wave had been shoved, which is another question, how should I play the minion wave? Haha it's been a struggle & I did hear you were working on a part 2 guide in regards to gameplay mechanics on Nasus, and I'll wait patiently for that as well, but I find myself struggling in lane constantly against those very agro lane opponents, and I can't find that light of day where I can finally outscale them.

Carnarius1 votes

[{quoted}](name=NA Nasus ,realm=NA,application-id=3ErqAdtq,discussion-id=gZmr7LYA,comment-id=000800000000,timestamp=2016-03-31T01:05:31.407+0000)

After about 5 games using the SOTA setup, I realize it is safer laning & I'm able to stack better in most cases. However I'd like to ask what I'm supposed to do in certain matchups such as counterpicks: Pantheon, Darius, Olaf. I've always had trouble as in the elo I'm at, these guys show no mercy, I recently ran into a matchup where a Pantheon completely zoned me out of my 1st & 2nd waves, that Q is deadly & though it is probably my inexperience on when and when not to go up for CS, I usually find myself playing a waiting game, and in the case of that Pantheon game, I ended up having about only 4 CS when that 3rd wave pulled up, in which, him having a level advantage, dived me when I thought I was gonna be able to freeze undertower, he Q'd, walked up, W'd, E'd, ignite and I was finished, I did however wither him and pick up a kill as well, trading 1 for 1 but when I got back into lane, my wave had been shoved, which is another question, how should I play the minion wave? Haha it's been a struggle & I did hear you were working on a part 2 guide in regards to gameplay mechanics on Nasus, and I'll wait patiently for that as well, but I find myself struggling in lane constantly against those very agro lane opponents, and I can't find that light of day where I can finally outscale them.

panth shouldn't zone you from first few waves, as his spear deals low dmg at levels 1/2, he is way more dangerous later on. if he plays super agressive at levels 1/2, just stand in your minions and trade with him, you have more sustain and he will be forced to use his potions/flash charges and he will run out of mana quickly. if he plays correctly though (he starts to poke since lvl 3), he won't run out of mana as fast and generally will be a problem. pantheon is probably the only champion that can effectively zone nasus from farm, as his spears don't aggro minions, they deal a lot of damage and cost low amount of mana.

it'd be perfect if your jungler could help you, it will accelerate the point you'll be able to 1v1 him (which should happen around lvl 9 and after that you won't have to worry about his poke anymore), if your jungler refuses, you can only try your best to farm. it's important to not feed him, it's way better to go back 3 times and acquire 50 cs @10, rather than dying few times and having even less farm. early game against him is always rough, but you will outscale later on. it's important to note that you outperform pantheon in both mid and late game if it's too hard, try to change your scaling hp yellows to scaling armor. this should help quite a bit in sustaining and getting more cs

about olaf and darius, they are also pretty nasty but they can't poke you without pushing the lane. it's more about positioning, if lane pushes towards them, come close to them, get few hits, press w and then go back and heal with potions. after that you will ne able to farm quite safely under tower or maybe even freeze if you're good at dodging axes

overall, it's important to have patience against lane bullies, focus on not making mistakes and the outscale will come quickly

ViashinoWizard1 votes

This guide is really good you guys.

Glad to see someone confirming my suspicion that IBG has become better (or at least more practical) than TriForce on Susan.

SKT NASUS GOD1 votes

Hi Carnarius, can u tell me your names of other accounts? :) Thank you.

Carnarius1 votes

[{quoted}](name=Mega OP Top Boss,realm=EUNE,application-id=3ErqAdtq,discussion-id=gZmr7LYA,comment-id=000a,timestamp=2016-07-04T15:47:01.694+0000)

Hi Carnarius, can u tell me your names of other accounts? :) Thank you.

carnarius v2 on euw, thats all

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