@Riot state of Nasus in season 6
nasus is a champion that has been hit directly and indirectly multiple times in the past 3 seasons. nerfs for tank items, buffs for ad items (especially implementing black cleaver), making the game faster, introducing refreshed juggernauts (funny fact, as nasus is juggernaut after all, yet patch 5.16 made him completely unviable) and many many more changes that made him what he is now, pretty much only jungler dependant champion, which is completely random.
From the point of view of high elo nasus main with hundreds of games with him, what things look like:
for early game: -he can't farm as he used to do, as he gets bullied out of lane too easily by majority of champions right now. this was different, but recent reworks, armor nerfs and overall favourizing damage over tankiness changed it heavily -he can't trade, for obvious reasons So for early game, he can't do pretty much rather than trying to somehow farm, and hoping for not being killed in 1v2 situation under turret
for mid game: after rough early in most cases, there is not much nasus can do. he can either try to splitpush, which will have poor effect as almost every team starts the game with 1-2 teleports, or he can try to teamfight, which is probably the best idea as he reaches his biggest powerspike in mid game. this is illusion though, comparing to other juggernauts, his potential is very limited and easily counterable. his slow can and will be cleansed if cast onto adc, and after that he becomes just a bag of walking hp, as he won't reach his main targets, and the only thing he would do is targeting tanks and providing a bit of aoe damage from his ult
for end game: contrary to popular belief, nasus end game is really poor. it's purpose lies in huge amount of stacks (most likely 600-800+), but it can't be used if he can't reach primary targets, which is nearly impossible. even if enemy team doesn't have too many tools for stoping him, items like rylai will make sure he will not do anything more than hitting tanks for 250 damage per q. so the main possibility is splitpush yet again, but as i said it's limited, besides, he most likely won't be able to duel even 1 defending champion (riven, fiora, darius, gnar), as black cleaver is just too powerful right now and provides too much power in an end game fantasy
so in conclusion, there is no point to pick nasus right now. basically all of top lane champions have way more tools for being both dangerous and tanky, while still having great late game. nasus has neither of them, and even if he gets ahead with jungler help, he got outclassed in terms of both teamfighting and providing utility for his team. but the real problem is, current preseason changes look even more dreadful for him: -changing triforce for being more adc oriented item (this is his core item, and after change it will be WAY worse) -introducing rift herald, which will make top lane a bit more objective oriented and bit less of an island (which is exactly opposite what nasus player wants) -nerfing defensive mastery tree (no crit damage reduction, no flat armor/magic resist, no 4% aoe dmg reduction and few more) -implementing items that will deal with him even more effectively (new last whisper, for example)
with all these indirect nerfs, i'm worried that nasus will turn from not worth picking right now to something words cannot describe. i believe he needs some kind of compensation, like improving his kit like you did with other juggernauts (they all have now way to heal themselves), or just increasing his base stats and stats per level so they could match with stats of reworked champions (in all honesty, nasus stats are really low as for immobile meele champion). he is purely outclassed not only by juggernauts, but really by most of all toplaners
thanks for hearing me out, i'd be grateful for any response
is nasty on him now. It is preseason so nothing will be known for sure, and it is the best time to experiment and change. However anyway even before then tanks and melee late game champions are suffering huge hits.
are suffering from Riot's decision to make all tanks (Nasus included because he builds tank items, yes he isn't a tank but it still effected him) mid game only champions, never late. They also suffer the fact that they're at this point Half-Juggernauts, Half-Tanks. They're immobile, and have cc that is single target, or unreliable aoe. Also instead of having the option of building juggernaut items and having juggernaut stats, they are forced to build tank items and rush CDR. This is very very VERY bad for champions like those two and many more because they were designed to be late game raid bosses.
Is also suffering from this because her design was a tank with the kit to jump on the marksman and tear them apart, she hates marksmen finding them cowardly. Her early game was pitiful but her late game was strong for her kit. Unfortunately her kit is toxic from a standpoint and does need to be fixed ... again The fact she has mobility, group distortion, and assassin based style all mixed into one is bad.
. Yeah they're not exactly the same, both have different goals. But they just seem so similar enough that it is bad enough.
and seldom
. Then
came out and brought tanks into the limelight and after the first few tweaks it became more in tuned and perfect. Then it was nerfed to the ground, but point is change happens during preseason. So lets hope some of the champions left high and dry get some love.