Do others feel that making zeal getting 20% crit chance has proven to be too much?
I could have understood 15% crit chance with 20% attack speed which would still have been a buff in stats for zeal for a bit of a gold cost increase. No one would have likely found much issue with a change like that.
But given the clear dominance of marksmen across the board be it top, mid, their standard position bottom and evne Jungle to some degree it would suggest that their items are in fact the real problem since it is far more of a class issue then it is an individual champion issue.
ruining things for everyone. Which is kind of awkward considering you'd expect good attack-damage-carries to, well, attack for most of their damage rather than being AD mages.
is running the hybrid item
for the bulk of his damage.
is the best starting item in the game,
gives good stats by itself and scales way too well at what it does,
still gives ADCs the best late game of any class but
really pushes them over the edge.