@Meddler: Your opinion on a kind of "counterattack" passive
In my work on Champion Concepts, one of the passives I used in the past was meant to be a sort of expy of Axe's Counter Helix from DotA, but feedback I got on it was that it offered no counterplay for opponents who were in melee range. I still think such a passive could work, with a few tweaks, but would like your opinion.
Here is the iteration I just thought up:
Every 3rd hit you take from basic attacks, you automatically perform a counterattack after a short delay, dealing physical damage to all nearby enemies. The hit counter resets if you do not take damage for X seconds.
This passive is meant to be used on a Champion with a taunt CC, so you basically end up making the enemy kill themselves attacking you, but in a manner differing from Rammus.
Does this offer good enough counterplay, or does it still run the risk of being toxic design?