A more interactive flight experience!

Cherysse··2 votes·734 views

https://38.media.tumblr.com/avatar_7a6a7f49b7b8_128.png I must let you know that I am by no meanings changing her ultimate, instead I'm changing the way it interacts with Quinn's other abilities (or the lack of interaction with them). Because it feels weird to have a morph ult that doesn't interact with your other abilities at all.

Only While the ultimate (R) is active:

  • Q: when used while on Valor form it becomes a dash (like Vi's Q), allowing Quinn to pass through walls, if it collides with an enemy deals damage and procs Skystrike (it would be more likely used to get right ahead into the enemies face, blind them, attack and then use E to get in range (and it would be very risky, but wonderful).

  • W -passive-: when used while on R instead of revealing the area it largely increases the Sight Range of Quinn and she gets uninterrupted sight through walls and bushes for the duration (4 seconds)... mainly because it makes no sense to fly at the speed of sound, activate your W and reveal an area that you are no longer in after... lets say? 1.2 seconds?

  • E: allows her to use it over the ground as a dash (as another ability to pass through walls).

PROS and CONS: +Quicker burst and more uses on battle for her ult (with a new R-Q-E combo) +Returns some of the old feeling Valor had (good for the old Quinn mains) +Prevents ambushes while Roaming, allowing her to choose her battles more wisely +Allows Valor to REALLY FLY by spending mana.

  • Can only be used while on Valor.
  • You spend mana to pass through walls and it gets your powers on CD -Can become a high risk choice take the spin, go directly behind the enemy lines and hit the enemy ADC.
  • If your abilities are on CD you become really vulnerable.
  • In order to not get sent away by her Q, you must deactivate your R manually or land an autoattack, adding some extra level of difficulty

9 Comments

Cherysse1 votes

Any comments? t.t

outliving381 votes

quinn R needs a change: remove immobility and interruptability, then i guarantee she will be fun to play, imagine casting R w/o those weaknesses

Cherysse1 votes

{quoted}

quinn R needs a change: remove immobility and interruptability, then i guarantee she will be fun to play, imagine casting R w/o those weaknesses

It would be good, but she needs to be able to have some extra actions while on her ult, she is flying but she can't cross through walls, makes no sense.

Unlucky Number71 votes

sounds way too powerful.

outliving381 votes

i meant no minions can interrupt it, only champs, ive played 50+ games with 5.22 quinn and i can assure you casting R is the worst experience when it comes to using ults, but obv in flight mode is fun

Unlucky Number71 votes

add a 4. all he above.

Cherysse1 votes

I know, I would balance some things, like reducing the movement speed boost scaling, but instead like this the ult would make more sense, she could truly fly and she could have some extra options besides only moving from one point to the other, still I totally believe the new ult makes her unviable now as an ADC and as a Midlaner, therefore it is a failure, not because the ult isn't good, but because it doesn't suit her kit, it would have been a lot better to see this ult on a new champ, and to see riot embracing the old ult of Quinn, adding more mechanics to it and making it a bit more reliable.

The other failure in Quinn's desing is that she doesn't have any interaction with Valor while on battle (she should say something from time to time when Valor marks an enemy champion, and Valor should have more inclussion onto her own damage (maybe so that when a Harrier attack lands and deals damage Valor appears, attacking the target. The other thing is that Quinn's attack animation is too slow, and some times it bugs, even when the arrows are already out of her Crossbow)

RogueWill1 votes

Quinn ultimate was reworked as a way to gain mobility, if you want to give it secondary effects that's good and everything but damage shouldn't be added to it otherwise you would end up sticking to a single form instead. Q should become a dash stopping upon enemy contact and putting quinn at melee range, W should become a ranged version of her current W and E should stay at the current place (activates harrier and returns her to human form) to balance it out just make the abilities share the same CD so if she uses her W on valor form she can't use it on human form until the full CD is done.

Cherysse1 votes
  • Yeap it would put her abilities on cooldown.
  • There is no reason why her Q shouldn't be dealing damage while on her ult because it would put you on melee range, still there won't be any buff to her damage from this change.
  • Her E would remain the same when used upon units/champs, the only thing would be for her to get the ability to use it over the ground as a secondary dash (or maybe like an unit target dash when used on allies, like Lee Sin).
  • It makes more sense if the revealed area of her W follows her for the duration.

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