A more interactive flight experience!
https://38.media.tumblr.com/avatar_7a6a7f49b7b8_128.png I must let you know that I am by no meanings changing her ultimate, instead I'm changing the way it interacts with Quinn's other abilities (or the lack of interaction with them). Because it feels weird to have a morph ult that doesn't interact with your other abilities at all.
Only While the ultimate (R) is active:
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Q: when used while on Valor form it becomes a dash (like Vi's Q), allowing Quinn to pass through walls, if it collides with an enemy deals damage and procs Skystrike (it would be more likely used to get right ahead into the enemies face, blind them, attack and then use E to get in range (and it would be very risky, but wonderful).
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W -passive-: when used while on R instead of revealing the area it largely increases the Sight Range of Quinn and she gets uninterrupted sight through walls and bushes for the duration (4 seconds)... mainly because it makes no sense to fly at the speed of sound, activate your W and reveal an area that you are no longer in after... lets say? 1.2 seconds?
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E: allows her to use it over the ground as a dash (as another ability to pass through walls).
PROS and CONS: +Quicker burst and more uses on battle for her ult (with a new R-Q-E combo) +Returns some of the old feeling Valor had (good for the old Quinn mains) +Prevents ambushes while Roaming, allowing her to choose her battles more wisely +Allows Valor to REALLY FLY by spending mana.
- Can only be used while on Valor.
- You spend mana to pass through walls and it gets your powers on CD -Can become a high risk choice take the spin, go directly behind the enemy lines and hit the enemy ADC.
- If your abilities are on CD you become really vulnerable.
- In order to not get sent away by her Q, you must deactivate your R manually or land an autoattack, adding some extra level of difficulty