Riot plans to nerf darius mana cost
His mana costs were never the problem he always had low mana cost, it's his base ms. A juggernaut shouldn't have 340 base ms
His mana costs were never the problem he always had low mana cost, it's his base ms. A juggernaut shouldn't have 340 base ms
Garen
Darius has also always had 340 MS.
That isn't the problem, its how much his Q heals combined with how spammable it is. Both of which are getting nerfed. Hitting someones MS is just about the worst nerf you can give them (besides hitting their range if their a ranged attacker) since it affects every single part of their kit; I'd rather we NOT do that, unless it becomes absolutely necessary.
Worth noting that while Darius always had low mana costs, he's rewarded pretty greatly for landing Q, notably with his heal and its somewhat high damage (old Q is still higher after a certain point though if I recall; new Q benefits from base AD as well as bonus so it has that going for it), I'd say its even more rewarding to land Q now, than it was pre-rework. Obviously the more he can spam Q, the stronger he becomes now; so reducing his ability to do so (and reducing the heal he gets from it) has a bigger impact than one would think.
It does need to be noted that he had that base movement speed before the new BC and deadman's plate. His movement speed was chosen in a time where immobile champions didn't have ridiculously OP options to be mobile. I don't think it makes sense to nerf Darius's impact in a fight- his whole thing is that he grabs you and destroys you if he gets near you. What needs to be nerfed is how easily it is for him to get near you to destroy you.
Thats a fair enough point I suppose.
Its worth mentioning that Dead Man's Plate isn't an end all be-all for bruisers though, slowing them will cause stacks to drop off (and any movement stopping cc will cause them to drop off absurdly fast), thats not to say it doesn't definitely help them, just that I find its still pretty easy to peel Darius off a target, even with him moving much quicker (especially since the Deadman's plate passive only lasts for 1 auto).
Garen is easily the hardest of the 4 to peel, since he has his slow cleanse on a pretty low cooldown. What I think should absolutely not be hit, is any of Darius' teamfight potential, if he gets to you; he should absolutely destroy you, and then attempt to roll heads with his resets.
Not for long. In 5.18 RIOT plans on removing that part where slows/silences remove stacks from Dead mans plate. And as far as I know, only nerf darius gets next patch is reduced healing on Q to 12% for 15%, but increased up to 3 people (36% alltogether). But what I think is that people just don't know how to fight him. And ignite isn't very common ATM, due to almost all top laners running TP
Not for long. In 5.18 RIOT plans on removing that part where slows/silences remove stacks from Dead mans plate. And as far as I know, only nerf darius gets next patch is reduced healing on Q to 12% for 15%, but increased up to 3 people (36% alltogether). But what I think is that people just don't know how to fight him. And ignite isn't very common ATM, due to almost all top laners running TP
Slows will still affect it, its silences and blinds (which is fine imo since those CC shouldn't make you lose stacks, they arn't movement impairing in any way)
And meddler mentioned in the next PBE update (on monday) he's getting his mana costs hit on his Q; Scaling from 30 (rank 1) to 50 (rank 5) up from 30 at all ranks.
Yeah, you're right sorry. I didn't read about mana costs on unofficial 5.18 patch notes