Why Is Lee Sin's ult so hilariously overpowered?

U4fyn2vZzW·9/20/2015, 3:45:31 PM·156 votes·10,417 views

I can't wrap my head around why this ult is the way it is.

  • Resourceless
  • Amazing AoE Base Damage (200/400/600) AND Scaling (+200% Bonus AD)
  • Percentage Health Damage (I laugh at the fact they added this)
  • Long Range Knockback
  • Knock Up
  • Low CD (90 / 75 / 60 Seconds)
  • Can be used to peel.
  • Can be used to engage.
  • Can be used to disengage.

All into **ONE **ability, this is can literally be divided up into a champion's kit or half of their kit. It's so overloaded it makes me giggle a bit.

Edit: I'm laughing at everyone saying I'm crying about Lee Sin when, in actuality, I'm just pointing out that he's so overloaded as a champion. Why does this one champion have TWO forms of percentage health damage? Why does he have spell vamp (Despite the fact he's an AD-caster/assassin/bruiser)? Why does he have TWO gap closers?

Edit: Yes, I realize I'm naming all it's strengths, BUT let's name this abilities only real fallback and that is accidentally kicking someone to safety, that's literally the ONLY thing negative about this ability. Other then that the only legit counter play is "not get within range of Lee Sin, a champion with 2 gap closers and an impressive base movement speed".

177 Comments

ninjaIRL 9/20/2015, 3:53:12 PM71 votes

Lee Sin probably as the most versatile ultimate ability so I can't argue that. I saw no point adding 12% current bonus health on it. It makes no sense. It's painful seeing % damage on every single champion kit reworked or released lately.

SEKAI9/20/2015, 3:52:14 PM27 votes

If we chop Lee into legos and recombine them using normal champ design philosophy, we can make at least 2 to even 3 complete champions out of him.

That's how overloaded he is a as a champ.

His ulti alone is so hilariously broken you wonder who is monitoring his balance state and making as well as approving his buffs.

Just rework this guy already, stop trying to make an imbalanced kit balanced. It's like trying to fly using arms alone instead of using other tools, it's idiotic.

Krully9/20/2015, 4:09:12 PM23 votes

because hes meant to drop off late game :^) like pantheon

TheI3igDaddy9/20/2015, 6:05:36 PM21 votes

Because Lee himself is hilariously overpowered.

Riot makes sure that he'll always be a relevant pick.

Verxint9/20/2015, 7:17:51 PM15 votes

I just hate seeing Lee Sins that miss all their abilities and then just walk up and still kick me for a third of my HP.

So much skill yo.

Cowgirl Ed9/20/2015, 6:25:05 PM7 votes

people who thinks lee sin is op are blind or something

Only Play Darius9/20/2015, 10:55:40 PM6 votes

Ekko Chronobreak:

  • Sends him back 4 seconds regardless of distance
  • Makes him untargetable
  • Heals for %HP damage taken
  • Deals AOE damage on return
  • High base damage
  • 130% AP scaling in an AOE
  • No mana cost on release

Nasus Fury of the Sands:

  • Instantly grants bonus health
  • Increases size
  • Increases attack range
  • Continuously does %maxHP magic damage to all enemies in vicinity
  • %maxHP damage dealt converted to AD for Nasus
  • Lasts 15 seconds

MasterYi Highlander:

  • Passively gives cooldown resets on kill/assists
  • Cleanses and immunity to movespeed slows
  • Cleanses and immunity to attack speed slows
  • Multiplicative movespeed increase (multiplies boots and other %movespeed items)
  • Massive attack speed increase
  • Lasts 10 seconds
  • Duration is extended on kills/assists
  • 75 second cooldown which starts on cast, essentially 65 second downtime

Riven Blade of the Exile:

  • No resource cost
  • 110/80/50 second cooldown despite CDR builds being common
  • Increases total AD by 20%
  • Increases basic attack range
  • Increases Q radius
  • Increases AOE stun Radius
  • Includes a 900 range AOE execute that scales with AD
  • Lasts 15 seconds

I can make plenty of ultimate abilities sound overpowered. You just listing what an ult does in very specific detail doesn't make for a solid argument.

AkabaneKun9/20/2015, 5:55:49 PM6 votes

LeeSin : Ups i just got myself out of position and now am in the middle of 5 enemies...lololololololol R three of them>W to ward>Q to minion. http://pre00.deviantart.net/c498/th/pre/f/2012/026/d/6/troll_lee_sin_by_tinelia-d4np97j.jpg EZ

Crett9/20/2015, 6:52:18 PM5 votes

Listing an ability's strengths doesn't make it OP--

WHO am I kidding I hate Lee Sin's ultimate

Hayaishi29/20/2015, 5:39:05 PM5 votes

Because he has counterplay, unlike abominations like Vi.

Phil Fly9/20/2015, 7:44:38 PM2 votes

All into **ONE **ability, this is can literally be divided up into a champion's kit or half of their kit. It's so overloaded it makes me giggle a bit.

The knockup and knockback part are Alistar's Q and W, respectively. LeeSin's ult is half of his Ali's kit lmao

Spacesuit Spiff9/20/2015, 9:45:45 PM2 votes

Because past 30 minutes hes basically a walking ult. And still isnt terribly useful.

As versatile as that ult is, he has to actually pick one use for it per fight, so its a good trump card. But as gamechanging as a mumu ult, gp ult, ww ult, it is not except for a perfect insec kick

TyroneWatermelon9/21/2015, 6:22:57 AM1 votes

I laugh at people who Lee takes skill to play