Why Is Lee Sin's ult so hilariously overpowered?
I can't wrap my head around why this ult is the way it is.
- Resourceless
- Amazing AoE Base Damage (200/400/600) AND Scaling (+200% Bonus AD)
- Percentage Health Damage (I laugh at the fact they added this)
- Long Range Knockback
- Knock Up
- Low CD (90 / 75 / 60 Seconds)
- Can be used to peel.
- Can be used to engage.
- Can be used to disengage.
All into **ONE **ability, this is can literally be divided up into a champion's kit or half of their kit. It's so overloaded it makes me giggle a bit.
Edit: I'm laughing at everyone saying I'm crying about Lee Sin when, in actuality, I'm just pointing out that he's so overloaded as a champion. Why does this one champion have TWO forms of percentage health damage? Why does he have spell vamp (Despite the fact he's an AD-caster/assassin/bruiser)? Why does he have TWO gap closers?
Edit: Yes, I realize I'm naming all it's strengths, BUT let's name this abilities only real fallback and that is accidentally kicking someone to safety, that's literally the ONLY thing negative about this ability. Other then that the only legit counter play is "not get within range of Lee Sin, a champion with 2 gap closers and an impressive base movement speed".
Chronobreak:
Fury of the Sands:
Highlander:
Blade of the Exile:
: Ups i just got myself out of position and now am in the middle of 5 enemies...lololololololol R three of them>W to ward>Q to minion.
's Q and W, respectively.