The jungle item change is already punishing in silver for doing well....
At first I thought this wouldn't affect me much since I don't catch waves that often if I have a lead, I generally kill one to two creeps to force a slow push into my teammate. However, I began to realize really quickly that with first blood and silver teammates, this is kind of a problem, because I do have to catch the wave quite often, and I do have first blood quite often which puts me at a distinct disadvantage especially when that player says "lag" and disconnects to reconnect. 3 waves of no gold is really punishing PURELY BECAUSE I AM DOING WELL. Starting the game out 3-0 and then having to cover mid lane for 3 minutes while my teammate reconnects, as Kha'Zix into a 3-1 jayce with the debuff the whole time... That is literally game ending. I do not see how this is fair in any way shape or form. It is far more gold efficient to just let the person hit the tower and go farm more camps, which is just ridiculous considering this was a ham-fisted attempt at dealing with funneling when they don't even need to grab the jungle item in the first place...
Please revert this change and find something that doesn't punish people playing the game actively, who happen to be decent enough to get leads in most games...
rush their enchantment already anyway. Pretty much the only junglers who don't are the
junglers, and they are getting a faster clear speed from Tiamat rush anyway. If they want to delay their power spike to invest in some gold farming, fine. Let them do it in the jungle and stay out of lanes. I see no issue here.
or
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and then you forget about that crap and start buying your core items that you actually need right now.