Bone Plating sounds kinda weak/bad tbh

Khristophoros··1 votes·639 views

[New] Bone Plating (R2) After taking damage from an enemy champion, the next 3 spells or attacks you recieve from enemy deal 15-35 (+1% of your bonus health) less damage. Duration: 5s Cooldown: 45s

The best case scenario is that you stop 3x that value of damage in total, so 45-105 + 3% of your bonus health. At level 18 with 3000 bonus health you can stop up to 195 damage. On a 45s cooldown, with how conditional it actually is, that's a joke. If it was a guaranteed health shield instead it would still be weak imo.

I think what bothers me about this isn't actually the numbers, but I don't see the point to the mechanics of it. Flat damage reduction is bad against burst, good against DPS. But the limited number of blocks is bad against DPS. So it's actually just a janky unreliable health shield.

8 Comments

nm10102 votes

Blocking 195 is shit late game, but blocking betweenn 60-80 damage early in the game is actually pretty significant for champions who already do a lot of trading (or to prevent early all ins). The cool down might be a bit to high for people to take it, but we will have to see once it hits live.

Khristophoros1 votes

{quoted}

Blocking 195 is shit late game, but blocking betweenn 60-80 damage early in the game is actually pretty significant for champions who already do a lot of trading (or to prevent early all ins). The cool down might be a bit to high for people to take it, but we will have to see once it hits live.

The cooldown is way too high if you compare it to Grasp of the Undying

InTheory1 votes

Flat damage reduction is bad against burst, good against DPS

Unless your first instance of damage is the burst itself which activates the damage reduction for follow up damage. But yeah its use is kinda situational.

Khristophoros1 votes

{quoted}

Unless your first instance of damage is the burst itself which activates the damage reduction for follow up damage. But yeah its use is kinda situational.

I was talking about the mechanic of flat damage reduction in general vs the mechanic of limited number of blocks. They completely clash, which leaves the rune's effect in a really weird place and best case scenario it's just a health shield.

Let's say it blocks 100 dmg for 3 hits.

scenario 1: You take 1000 dmg, followed by 2 hits of 100 dmg. Total damage reduction: 300.

scenario 2: You take 3 hits of 100 dmg. Total damage reduction: 300.

In those 2 scenarios, It makes no difference. Here's where the rune is weaker: You take 3 hits of 50 dmg each. You stopped 150 dmg, out of the potential 300 you could have stopped depending on which stuff hit you first.

If you imagine a scenario where you can potentially get hit by a bunch of sources of damage in any order, the 3 hit you first will determine the effectiveness of this rune with the best possible outcome being a kinda meh damage shield that isn't any better than regular, guaranteed damage shields.

Death by Glamour1 votes

How will this interact with botrk and lord dominics

Khristophoros1 votes

[{quoted}](name=Pink Leg Warmers,realm=EUW,application-id=3ErqAdtq,discussion-id=bsFUMA2z,comment-id=0001,timestamp=2018-02-12T20:00:18.734+0000)

How will this interact with botrk and lord dominics

Gotta test because damage sources can have various flags to determine which effects they interact with. It can interact with them however Riot wants.

Oleandervine1 votes

What's difficult to understand? BORK deals extra damage to you based on the %HP you have. Lord Dominik's deals more damage to you based on how much extra HP you have than the person using it. There's not really any weird interactions with this rune. You will take less damage on the next 3 hits after the first hit, and this includes the extra damage these items increase attacks by.

Khristophoros2 votes

{quoted}

What's difficult to understand? BORK deals extra damage to you based on the %HP you have. Lord Dominik's deals more damage to you based on how much extra HP you have than the person using it. There's not really any weird interactions with this rune. You will take less damage on the next 3 hits after the first hit, and this includes the extra damage these items increase attacks by.

BotRK is a separate instance of damage from your basic attack, so there are 3 main possibilities.

  1. It is also reduced AND consumes one of the blocks separately from your attack.

  2. It is special cased/ignored with flags so it doesn't consume a block but it also is not reduced.

  3. It is special cased to be reduced along with your basic attack, without consuming an extra block instance.

Lord Dominik's, I have always assumed modifies the base dmg instance, so it would depend on how that instance interacts with the rune, but I could be wrong on how it works.

Their code is janky, don't assume anything. Test everything. Seriously.

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