New healthbars made layering CC alot harder. Can this please be fixed?

warpenguin555··16 votes·1,913 views

We used to be able to see how long the enemy would be root/stunned/slowed etc by that white duration bar appearing over the enemies head no matter who's CC it was. Now you can only see that same bar if you CC'd the enemy. This makes layering CC complete guess work and it's a little frustrating.

8 Comments

REPORTYASUOXD11 votes

Don't worry. We rioters are professionals and will fix this issue shortly next year.

RiotCrabDust4 votes

Oh hey, just saw this thread. We did not change the behavior of the feature you're describing. It always worked that way precisely so that perfectly layering CC isn't easy to pull off.

warpenguin5552 votes

Huh. I seriously could have sworn that it showed on the old health bars. My bad

RiotCrabDust3 votes

No worries! We run into this stuff all the time, even internally. There are always questions about who sees what and how different data gets displayed.

I only knew about this one bc I worked on the feature originally and also on the latest update. Speaking of which, how are you adjusting to the update?

warpenguin5551 votes

Now that my biggest complaint turned out be my imagination, I'd say pretty good. The animations look great!

Mordepool2 votes

To be fair Chain ccing kinda needed a nerf

Sir Fuzzi11 votes

'Nerfing' mechanics by creating rifts between players who can swat the 1.75 sec in their head, like the loser I am, versus players who have a life and don't want to do nanocalculations in the middle of League of Legends is not really a nerf-- it's punishing people who don't have the time to memorize crap. I'm all for chain CC being nerfed, and all for casuals being punished for bad play. But between all the subtle nudges to tenacity, the chaos of teamfights, the sheer amount of particle effects that can go on, and then to have to count out CC manually in battle on top of all that? I feel like we're now adding artificial difficulty to the game. I know not every player will be equal, but intentional discrepancies (or discrepancies that arise as a result of intentional action) are just going to make things worse.

Chain CC can get nerfed in a lot of ways, this is not one of them. This doesn't nerf it as much as it just makes it harder for certain people and not for others. I generally don't have issues counting out on CC (I've been playing video games a long time though), but I'm not about to support that being how we do it. The bars were fantastic, and non-lingual communication between teammates is damn near essential.

Above all else in League we need to realize that there's not always time or space to talk about it. Simple indicators, like being able to ping our health and mana like they added so long ago, are great steps forward for this. Removing indicators such as for CC is a step backwards.

More from Gameplay

More by warpenguin555