Buff Muramana Stack Rate

ManBearPig916·4/7/2019, 7:00:24 PM·2 votes·1,707 views

Archangel's Staff gets 8 points per tick, while Tear gets 4 points per tick. by the time I can afford Archangel's staff, I have 250 points. This means when I have finished 250 points and have 500 points to go, I can obtain the remaining 500 points in the same amount of time I previously stacked the 250 points.

Muramana stacks at 5 points per tick. The difference between 4 points per tick and 5 points per tick isn't enough to justify rushing it. If Muramana gained 8 points per tick like the Archangel's Staff, it would be worth rushing.

At 8 points per tick, I can get a fully stacked Seraph's Embrace by around 22 minutes typically. With Muramana, I'm rarely ever completing the ticks before the game is over, unless it's an exceptionally long game. I think having a fully stacked Muramana at 22 minutes seems fair enough. Please buff the stack rate of the completed item so we can use the on-hit damage at around the 22 minute mark rather than something like 30 minutes.

Consider that many AD have on-hit stuff, unlike mages that can spam AoE stuff to stack their Archangel's Staff. Because we're gated by being near waves, the 5 points per tick handicap hurts even more.

6 Comments

xxxMadLionxxx4/7/2019, 7:03:44 PM1 votes

I think it needs a buff in general because it only became viable with double tear, on its own its meh

Illabethe4/7/2019, 7:06:27 PM1 votes

No. Part of the reason they do not have the same rates: Cost. Muramana is 800k less Gold. You get it earlier, and it can stack off both spells AND attacks.

Saezio4/7/2019, 8:41:39 PM1 votes

Manamune stacks on auto as well though.