Why do tanks not work anymore? Overkill damage.
Losing 53-20 while having 3 tanks, and going up against a team that built all damage on all 5 champs is disheartening.
You cannot build against damage types and succeed. There is so much damage in the game that reducing damage intake isn't effective enough. You have SO much damage in the game, that with all this overkill damage in someone's kit (and grouped up peoples' kits), resists still leave you with, well .... less overkill damage. You gotta lower the damage in the game so that tanks, lifesteal builds, on-hit builds ... they could all come back. The overkill in the engagements is too much, and so many strategies are dead now to the zergs people do.
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Damage dealt for the duration of highlander, so 7 seconds. Guinsoos is not stacked before hand. Smite, E and R are all activated once a the start
With auto attacks only deals 18921 dmg total, 2703 damage per second most of which is true damage.
He deals less damage when Q is used whenever possible over the same duration, about 16000 damage
is the issue there.
is not a burst mage, the arguments whole point is that he got bursted down in a mere second which consequently wouldn't offer
when you see him. the little tics, and big explosion count as the same source of dmg which in turn lowers the nuke.