Is Lowering Damage Even Under Consideration?

ManBearPig916·3/31/2019, 3:15:45 PM·96 votes·18,331 views

Damage is too high. When people get ahead, it's fair that they do more damage and are more difficult to fight. However, dying to a single Neeko R, to 2 or 3 auto attacks plus 1 ability from anybody, watching Tryndamere 1v3 3 full hp enemies during his ultimate. Watching Yasuo dash through 2 or 3 people and proceed to drop them one by one .... it becomes extremely difficult. We have few options to counter this. We could build more damage to try to take down those ahead, but they will always do more damage than us. We could build tankiness, but think about it. If they can use just a portion of their kit to 100-0 you, then if you build tankiness, they still have more buttons in their rotation they can use to still 100-0 you in 1 rotation. The damage is so high that the very strategies that could help a team falling behind don't actually help them.

In the past, we had more armor and magic resist available through runes. We need access to these stats again. We need equal access to great defense runes compared to all the great damage runes we have. I'm talking about runes reforged abilities. Defensive runes reforged bubbles need to actually be more various and effective. Please! Then, lifesteal can serve a function again (You can't lifesteal if you can't spend time on someone and stay alive.) We would have more time to interact with all our on-hit builds, our crowd controls, our attempts at team play. As it is, we win or lose with only parts of our kits in play. In the past, with less damage, it took many interactions to accomplish kills and to accomplish snowballing.

If you keep the damage high, then there is simply no recovery to many situations. I'm not a noob, I'm being honest. Some games are just over at times, and it didn't used to be that way. Once someone can 1 hit you or kill you with a couple bits of their autos and 1 ability, you literally can't get them unless they're isolated and they run into your packed 5 man. If damage was lower, they'd have to spend more time actually doing things to stay ahead, and the losing team with numbers would also need to play well to coordinate the crowd control comeback kills. Right now, winning players can run around 2-tapping people for the win.

EDIT: am posting the Neeko gameplay as promised. I respect this enemy Neeko. She was a great player and had a good attitude. I was just upset with how quickly she was able to kill people at midgame. Begin watching from 22:34 to see her 1 hit KO 2 people with her ultimate. She did it again later in the video. Also, watch her 2-tap me at 30:32. I was the Ezreal on the opposite team.

WOW, there is a bad name in the youtube URL and the boards won't spell it out

Here is my Channel. The Neeko game is the most recent video on it. I can't post the URL here without, I don't know, deleting it and reuploading it to Youtube because the URL gods are trolling me. I have 30-300kbps internet right now and don't want to reupload it.

https://www.youtube.com/channel/UCN5T09lrpVTlr_52ioOogXg

57 Comments

The thigh guy3/31/2019, 4:24:09 PM35 votes

Nope. Lc$ big plays only.

5050BS3/31/2019, 3:52:47 PM18 votes

It should be but the Chinese like 15m games so it will not be changed.

This is why tanks will never be able to tank without healing from LifeSteal (aka Yasuo, Graves, Kayn)

Whomp3r4/1/2019, 3:38:36 AM9 votes

Hey fellow summoner, i hope damage gets changed in the near future. im sick of dying to garen before his slience duration ends not even allowing me to fight back or run. im sick on mages building aftershock with little to no downside. im sick on champions that are awful (morde, yorick) getting a million dmg buffs to make up for their terribly designed kits, im sick of junglers being afraid to gank a certain champ because it results in a 1v2 regardless of if their ahead or not, im sick of the race with Kayle her just trying to exist to get to late and not having to play around her own itemization, Aatrox third Q dealing 800 dmg when he missed the first two,Riven taking whatever rune she wants and is still successful. the damage in this game blows my mind right now. Damn near every champ is an assassin, and the Meta ones who arent are just supposed to to keep their teammates alive (zilean tahm braum etc.) im sured that adcs are sick of dying to two abilities from a mid laner who has two kills and their innate level advantage, im sick or irelia having 3k hp and having dmg recution more mobility than needed and a good amount of dmg. Aside from adc's if a champ cant oneshot its not viable, except for the few who are there to counter the oneshot. I have died so much this last year while not even being past the halfway point in my lane and im sick of that too. anyway Sorry for rant but i genuinely hope the dmg get skewed soon to make it so all champs have a unique role instead of it being a fiesta of trying to catch out the enemy when you're a bruiser who is by themself but can kill me before the cc duration is over. Just to be clear i dont mean an assassin or a burst mage sitting in a bush waiting for their chance to kill someone becuase they have a much larger threat in dying if they get discovered or are on a ward, im talking about things like j4 and rek'sai and irelia poeple who if they get caught have their itemization to rely on still (becuase they have better resistances and health than assassins and mages).Again sorry for the RANT still loving the game just hope damage gets its well deserved tweak.

Ameliea3/31/2019, 8:50:44 PM7 votes

You complain about defensive stats being bad and being one shot, yet in the game youre refrencing you are building zero defensive items versus a massivly fed enemy burst mage. You then proceed to get hit by a super long wind up time ultimate ability by said burst mage who is at that point 20 kills in. There is absoulty 0 reasons why you should not get one shot right then and there. And to complain on the boards about that makes it even worse, it shows you think it is the games fault rather than yourself. You should focus on learning proper item builds, positioning and laning if you want your games to go differently, it has nothing to do with game balance

Clockwork Mouse4/1/2019, 7:41:49 AM5 votes

Preach it! No one should being 100ed as early as level 6! Remember when assassins like Zed and Talon actually had to damage you some before they went all in?

ZephyrDrake3/31/2019, 3:24:13 PM4 votes

wut is this threat even... so somehow a Neeko managed to get to you and hit you with an R... ok then you say she needs to hit you with 2 to 3 autos plus an ability from someone else... ok so you were having a 1v2? Tryndamere doing that sort of stuff isn't new though? depending on how late the game is this is something he has always done. You mentioning random scenarios without any context whatsoever means very little because that means you think it's possible from lvl 6 to lvl 18, from having 1 completed item (sometimes) to a full item build. That it can happen to the squishiest of champions to the tankiest of champions. There needs to be more context than "this champion landed everything and 100-0d me!" ok... says nothing at all about the champion itself or damage in the game since there is no context other than "this dude did everything right and killed me!"

Nea1043/31/2019, 11:44:04 PM4 votes

November 2017 -> March 2019. Same old story.

(I remember people denying it, and the "it's just pre-season"; enjoy :D)

T Captain T4/1/2019, 7:57:42 AM4 votes

i just wish they'd get rid of lethality and the new runes. bring back the old runes and make it accessible to everyone. baron buff is also WAY too OP but that's just my opinion.

l MrD l4/1/2019, 10:12:14 AM3 votes

it looks like to beat damage theyre addind sustain through conqueror new wits end to help sustain through damage to increase survivability...

but this just makes bruisers better tanks are still dead

Deprecious3/31/2019, 11:20:17 PM3 votes

Oh the league experts around here, explaining how to play the game, when that's not the point, so many idiots lurking around here..

MorgManBasher3/31/2019, 11:52:30 PM3 votes

I mean, they were doing a pretty good job of lowering damage for a while. Lots of things were addressed like irelia, akali, etc along with overpowered runes like absolute focus. Not liking the looks of next patch though, we need more nerfs, not buffs to damage like they are doing with Mundo.

Does Mundo need help? Yeah he sucks. But those buffs look terrifying I dunno, I just want to see small buffs to weak champs and nerfs to offenders....more so just nerfs at this point.

Wizard Blaze4/1/2019, 12:21:31 AM2 votes

Rito still has not finished busting to insane damage to the game. wait till they do or US sanction china video games

Ardond4/1/2019, 6:52:03 AM2 votes

While I agree with your overall sentiment, your video is really poor evidence of this. Your main clip from that video shows a clearly feed Neko OHK'ing a EZ 5 levels lower, that was going to happen in basically any build of game if a squishy got caught by a burst mage. However the 70% on the other guy seems very high, considering they seem to be not to far behind normal.

Ultimately they should definitely add in more defensive options or decrease damage, but using that game as a large part of the argument is ultimately going to hurt it considering it is clearly an extreme case of feeding and as such unrepresentative of most games.

MichaeliabDtAy4/1/2019, 7:37:21 AM2 votes

I care more about the feed than the dmg... Riot keeps letting people go 0/5 in 3 mins every game, there's no point balancing anything if they feed af

Valðr4/1/2019, 9:44:10 PM2 votes

So this is just my own input, but I think as much as damage is a problem (yeehaw lets do big dmg for big LCS plays to make more money), I think the bigger problem is your Yasuo, who ended 1/20. While I'm not complaining about him feeding, what I am complaining about is the inability for a team to win with a player like that. I think Riot needs to make it so teams CAN come back even with a feeding teammate. In the current meta if someone feeds and one of the enemy carries are ahead (like this Neeko), then there is nothing you can do about it. It's ridiculous that in a RTS game like this, there is no "strategy" aspect of the game once an enemy is that ahead except to give up. Could Yasuo have played safer, yes, could you have built more MR, yes, could damage be nerfed too? Yes. But I think the real problem here is the inability for anyone to come back from that. This type of problem is why "FF@15/20" is literally the typical thing to do now. You have to forfeit games once a player is ahead enough because unless the WHOLE enemy team does a really bad misplay, then you really can't comeback anymore. The only time you can ever comeback is if you can stall a game and have a better late-game and you can itemize, but realistically, who wants to play that late into a match anymore, and even if they did, it's hard to do so in practically every elo up to Masters to stall into late game. People just don't want to play a losing match anymore.

Volocaust4/2/2019, 6:55:01 PM1 votes
Xenoid4/1/2019, 5:51:16 AM1 votes

To be honest, no. And if you must ask why, because "long" queues. Players were complaining about long queues and asked Riot to do something about it. Unfortunately, if there are not enough players to play you cannot magically pop them up. So in order to make queues faster they made matches faster by boosting damage (runes rework one of examples) and you are likely to see players with higher MMR difference than you supposed to in order to fill the missing player. If 5 years ago you could do a comeback now it's nearly impossible, all the objective buffs make it harder. When I started to play a 30 minutes queue was something normal, 15 minutes queue was considered a fast one and matches lasted 45 minutes in average. Now you have 2-3 minutes queues and players still complain about it.

In my opinion Riot made several bad choices by artificially shortening queues.

just chilling xd4/1/2019, 2:22:16 PM1 votes

I personally believe damage should be lowered by roughly 90%. At the same time, it is important to buff turrets (every turret should have a fountain laser). Remove kill gold altogether, Riot should not promote such violence in this video game. And remove the tower platings. Also I believe everyone should have access to unlimited wards, and trinket wards should last forever. I think it's also a good idea to give every player 10 bans instead of one. That way no one can mess up anymore. Summoners Rift will be a safespace for everyone. Then League will finally be truly tactical. This is, the way of the boards. Listen to us Riot.

Sęraph4/1/2019, 2:23:56 PM1 votes

Doubt it.

Mokuto Bunshi4/1/2019, 5:07:55 PM1 votes

Mobile Nunu ult that you cant see till the last second... seems legit.

Ulquiorra01234/1/2019, 5:13:58 PM1 votes

So don't let them get ahead.

Lovelle4/1/2019, 7:06:18 PM1 votes

I haven't seen a Tryn 1v3 anyone since season 2.

Paletongue4/1/2019, 7:22:08 PM1 votes

While I do agree that damage is too high, I think your video example is flawed.

The first time she popped you 1 hit, she was fed and FIVE levels above you?? I'm not shocked at all that you died so fast, thats a huge level gap

Just watch someone who is level 1 fight someone who is level 6, we won't be surprised by the outcome

nargnargnarg4/1/2019, 5:16:04 AM1 votes

Please show the scoreboard in the youtube vid so we know what items she has etc., so we have more context to what’s going on.

Time24/2/2019, 4:40:31 AM1 votes

Neeko is not busted.

I watched the first 10 minutes and thats all i needed to see.

Your team made so many bad decisions its not even funny. Yasuo overstayed in lane for first blood. hecarim was trying to counter jung a lee sin on the blue bot side of the map. incredibly risky because 3-4 people can colapse on u (which actually hapened). ezreal u got ganked by 4 people U DID NOT FALL BACK AHEAD OF TIME. Respect there are 4 poeple there, see them ahead of time with a warded tribush which the tribush on ur side was not warded. fair, u had a ward on the otherside of the wall but that tribush is crucial to seeing ganks ahead of time. U could have seen the neeko walking down and decided time for recall or fallen back to 2nd tier turret. Instead, you stay so they turret dive u and hecarim comes from the othgerside of the map to take out neeko but surprise! heres that tribush again! Vayne in tribush, hecarim does not see her and he ints. i skipped ahead and saw neeko also had roughly 80 more cs than u. ya, a neeko with a killing spree and 80 more cs is going to one shot an ezreal with boots of swiftness LOL. merc treads to prevent some of the nuking but by that time its probebly too late.

IxozieI4/2/2019, 4:48:00 AM1 votes

I quit last year because I was tired of the absurd damage after the rune changes.

I come back and still see Zed in over half my games. He still rushes Duskblade. He still has massive mobility with hideously broken damage and then returns to his shadow while flashing his mastery emote. Tanks still chunk squishy champions for more than half their hp.

Why? Why has this not been fixed? I just want the game to be more like it was a few years back.

astralwit4/2/2019, 12:45:15 PM1 votes

Damage has been consistently lowered for months. Idk if boards are just trolling at this point...

I think most of the people complaining about the damage being too high or saying that they die instantly just don't know how to position. I even play a lot of immobile ADCs and don't feel the damage is unfairly high. Plus, some champions such as assassins simply can't function if they don't have good burst.

Feel Apathy4/2/2019, 3:34:24 PM1 votes

In the past, we had more armor and magic resist available through runes. We need access to these stats again.

You have the option to choose them in the runes page.

Sir Saltarin3/31/2019, 5:03:31 PM1 votes

Why would you want to nerf dmg even more, buff lethality