Exceeding a certain number of Armor/MR as a tank
Should grant a small shield vs that type of damage. Especially in the damage/oneshot/snowball meta that the game has become.
I've been advocating things like this for the last year that if they won't tone down damage, then we should have more options akin to
that allow a fast response to fast damage to balance out the game. Fundamentally, you wouldn't have the tank meta, tanks just might be able to do their jobs before the inevitably perish.
or
should be all you need to carve up a stacked tank.
Play Malphite and laugh at your enemies physical damage*[slayer-pantheon-thumbs]*