how beat jinx in lane

SantanaTheSlick ··2 votes·588 views

she does way to much god damn damage to my tower with a bf sword and attck speed boots

8 Comments

Brotha3 votes

You can ban her or get a Velkoz support.

Everytime she tries to zap she makes herself vulnerable to a e+w+q combo. That and her rocket attack animation is slow as balls making it easy to land more Q's when she swaps to rocket trying to be safe.

I mostly just ban the bitch though. She is freelo.

Old Man Teeto2 votes

Do something before she gets BF Sword and Zerker greaves?

Honestly, that's 2500~gold you gave her without doing anything apparently.

Rand0mH3r0X1 votes

ADC with dash, not Lucian. Graves is pretty good because he can smash Jinx in the mouth for not being able to dodge his abilities. He has an execute as well. Corki works, but I never recommend Corki. ( Hence his LCS presence )

Critmaster Garen1 votes

{quoted}

ADC with dash, not Lucian. Graves is pretty good because he can smash Jinx in the mouth for not being able to dodge his abilities. He has an execute as well. Corki works, but I never recommend Corki. ( Hence his LCS presence )

doesnt guarantee you winning you the lane though. one of the main problems i see with her, is that leaving the lane just once means certain death to your turret. even early on.

while the turret can survive most other adc at least for 2 waves.

its the same problem when it comes to dragon. she takes it ridiculously fast.

its the same thing ive noticed with the new ashe. if she hits a turret with her volley, she shreds it to pieces extremely fast. same for dragon.

its less of a problem with ashe, since while shes strong, shes not nearly as strong in teamfights as jinx.

Rand0mH3r0X1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=bfJ5MpLw,comment-id=00010000,timestamp=2015-05-15T09:55:32.826+0000)

doesnt guarantee you winning you the lane though. one of the main problems i see with her, is that leaving the lane just once means certain death to your turret. even early on.

while the turret can survive most other adc at least for 2 waves.

its the same problem when it comes to dragon. she takes it ridiculously fast.

its the same thing ive noticed with the new ashe. if she hits a turret with her volley, she shreds it to pieces extremely fast. same for dragon.

its less of a problem with ashe, since while shes strong, shes not nearly as strong in teamfights as jinx.

That's just what you get with Hypercarries like Yi, Fiora, and Trynd. Lots of damage and attack speed. They wouldn't be if they had no attack speed bonus. But that would make me sad if they removed attack speed bonuses, or nerfed them to insignificant levels.

Critmaster Garen1 votes

{quoted}

That's just what you get with Hypercarries like Yi, Fiora, and Trynd. Lots of damage and attack speed. They wouldn't be if they had no attack speed bonus. But that would make me sad if they removed attack speed bonuses, or nerfed them to insignificant levels.

yi, fiora and tryn cant siege a turret from range.

even with 525 range, its a rather safe distance, that allows much easier to retreat as soon as her opponents get back into lane.

and even those 3 dont take turrets as fast as jinx early on.

BlazinHot61 votes

Personally, I do really well against jinx when I use MissFortune . I find that if I can bully her in lane and take their turret first, the jinx will give up and go to push mid lane. Just have to recognize when that happens and be ready to roam. Jinx doesnt bother me, Its the jinx/thresh combo that does. Throwing chompers behind your target after they have been hooked by thresh is a guaranteed kill.

COWmanLord1 votes

Honestly Jinx's laning phase is one of her weakest phases in the game, especially at low levels. Play someone like Graves Corki Draven or Lucian and you can beat her up quite a bit in those early levels. Also by the time she can rack up the 2500+ gold needed to get a bf sword and the boots, you should have been able to do something.

Even after that if you have equal items you should be able to win if you start the fight. Preferably you have a support like Leona or Nautilus who can jump on her then cc her for you get get some damage off. Jinx is very immobile without being able to use her passive and if you can lock her down for a little while you should be able to kill her or at least blow some sums and try again.

Oh and if she is already at your tower, call for some jungle help. When that far pushed even wards aren't going to give up enough time to get out.

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