Thank you Riot for this change in patch 6.18!

AwesomeChad··10 votes·768 views

With the shorter elo decay immunity duration on master and challenger tier, this means LESS SMURFING at lower elos! Also, because these players have to play more games to maintain their ranking, this makes these tiers more competitive!

14 Comments

maxaroni1182 votes

i only dislike the gnar nerf... as a rising gnar main... lmao

i do however love the yasuo nerf bcuz that makes me as a yasuo main, play him the right way now

(jk it doesnt change my bullshit build... PD into TriForce, then frozen mallet, into IE, and lifesteal. nice tanky bullshit champ still is bullshit... just harder to play... trust me i love yasuo but the way others play it... ugh why. go play yasuo the way hes made to play. can we make grasp of the undying good on yasuo again lol i loved it cuz i could make clutch plays against like sion or something)

Geauxx1 votes

Gnar nerf is basically meaningless considering where his so called "problem" isn't what they nerfed.

Bladerunner77772 votes

f u

The best thing about Gnar is his mini-mega mechanic. Getting shat on by Gnar when he only needs to go mini mode is stupid. Gnar should win/lose games if he can manage his rage well in teamfights, not just auto-win because he built Frozen Mallet and he can infinitely kite everything in mini form (The main reason I see Gnar players losing is because noob Gnar players don't realize you're not supposed to rush Frozen Mallet into every matchup)

Shrek Luigi1 votes

He's supposed to single people down and kill them in Mini mode, not Mega, that's why he's got that W and so much mobility/harass. I agree that Mega mode is the coolest part of his kit but it's not there to lock kills--it gives him enough beef and CC to engage a fignt/disrupt a team's initiation and unload a nice rotation of AOE damage for teamfights. However: as far as single-target damage or locking individual kills is concerned, Gnar's ability to do so is a LOT better in mini-mode.

maxaroni1181 votes

Mini gnar is for the lane phase where u can dish out damage tht cant be returned. mega is for the team fight utility and playmaking capabilities.

but frozen mallet is something u only get when you are ahead and the nerf to that item makes it more ambiguous now... (its more tanky than a damage item so u can just rush it anyway now)

also being shit on by gnar in mini mode would still happen even if his main item is gone because of his q and the low cooldown slows

gnar just does silly damage for a tanky beast when he gts mad.

JafarThePanda2 votes

I'm still waiting for an all-elo solo queue, not this "oh you have to be plat to have fair games" bullshit riot's pulling

Seenan1 votes

{quoted}

I'm still waiting for an all-elo solo queue, not this "oh you have to be plat to have fair games" bullshit riot's pulling

Isn't it diamond?

JafarThePanda1 votes

{quoted}

Isn't it diamond?

whatever it is, it's not in all elos I know that much, which makes no sense

MunchCrunchLunch1 votes

make gnar W do physical damage.

TONY IS SO HOT1 votes

That would be a buff... Unless you only vs ap Gnar and lose

MunchCrunchLunch1 votes

[{quoted}](name=Gentleman Gnar,realm=OCE,application-id=3ErqAdtq,discussion-id=bfEA0wuO,comment-id=00010000,timestamp=2016-09-08T09:39:54.148+0000)

That would be a buff... Unless you only vs ap Gnar and lose

no. its not a buff. gnar counters most tanks because they have to build armor yet he will do a good chunk of magic damage because of his w.

Shrek Luigi1 votes

That argument goes both ways. If his W did physical damage all the %arpen Gnar invested in (item 3071 or the keystone, for example) would apply to both his W and the other physical-damage sources in his kit and would probably have a much higher DPS as a result. Being gridlocked out of being able to get any sort of %mpen, on top of the breadth of different items that grant MR, stunts the amount of damage his is able to do with it.

Skias1 votes

[{quoted}](name=Shrek Luigi,realm=NA,application-id=3ErqAdtq,discussion-id=bfEA0wuO,comment-id=0001000000000000,timestamp=2016-09-08T14:19:35.729+0000)

That argument goes both ways. If his W did physical damage all the %arpen Gnar invested in (item 3071 or the keystone, for example) would apply to both his W and the other physical-damage sources in his kit and would probably have a much higher DPS as a result. Being gridlocked out of being able to get any sort of %mpen, on top of the breadth of different items that grant MR, stunts the amount of damage his is able to do with it.

He's like "I've got so many mechanics, I need more item slots!"

Spoofghoul1 votes

and then make it flat damage scaling with bonus ad

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